but on overwater flights from the mainland or asia the sim crashes somewhere between 100-50mi out of HNL.
If this is the case, you can safely discount the problem being PHNL airport, since we don't load it until 10 nm from the airport center. Even with the Anti-popup at the maximum level, nothing with be loaded anyway outside the global range of the airport, which at PHNL is set at 10 nm.
The only thing loaded at that distance would be the AFCAD and AI and of course, a different AFCAD from default might call different AI models comparing to default because of the different airline assignments so, one might be easily mistaken the problem "started" when installing the airport, when if fact its AFCAD simply disclosed a problem with AI that was already there, but couldn't be noticed using a different AFCAD.
Some discussions have circled simconnect, and as expected each party insists there is no piece of their product causing the overload.
We had issues with KDFW + UT2, which *used* to rely on Simconnect more heavily compared to other sceneries, and some logging tests we made a while ago revealed several Simconnect errors caused by UT2 (and less errors caused by the LD767), but no errors at all caused by our module, see the original discussion here:
http://www.fsdreamteam.com/forum/index.php?topic=3350.msg29573#msg29573This lead us to change the method KDFW handles ground objects using shaders, and stop using Simconnect, and the problem went away. However, those problem led our module not having enough time left to issue its commands, which caused visual problems at the airport, but we never seen crashes.
PHNL, on the other hand, never used that method to begin with, and it's way less taxiing on Simconnect than KDFW, also because of way less objects to draw. In any case, there are no Simconnect "actions" on our side at PHNL, until entering inside the 10 nm range.