General Category > Unofficial F/A-18 Acceleration Pack board
weapons!
simaddict:
Feal097, I read your first post and imediately bought it at work. I haven't installed it yet, but it sounds lame am I right? lol We should have figured, for 14.99!! It was kinda misleading, don't ya think??
Mike
Orion:
Hey, you can't expect too much from something that's meant to be compatible with any aircraft for FSX.
Unless you're making a whole new plane, I don't think you should expect to see missiles and what not under wings. And unless they've replaced whole MFD and UFC things (not something to modify, as they're built into a C++ gauge) as well, it's sort of obvious that they didn't change any of the other avionics.
I think they could have probably done some loadout integration on their Hornet, but it seems they're keeping it relatively simple as a sort of test release (seems they're intending on expanding it in the future, if there's demand). And still, from what I've heard, it uses the exact same gauges/flight model/VC as the default Acceleration Hornet.
I'd be interested in taking a look at how it works (and maybe for a few flights :P), but I don't think I'm going to spend $20 just for that.
Sludge:
Fellas...
Just bought it, took it out for a flight and there's GOOD NEWS and BAD NEWS.
First up, YES, this thing has ALOT OF POTENTIAL!! Just got done SHOOTING DOWN aircraft IN FREE FLIGHT. WAS AMAZING!! They take damage, they start on FIRE, and they fall from the sky. Was just phenominal. Lets hear everyone say it. "YOU'RE RENTS DUE MOTHER &*$#-ER!!"
Second, the HUD is COLLIMATED. I looked at their .XML and it was exactly how Virtuali said we should go about it. Its accomplished thru changes in delta eyepoint. There's lag and theres a "sluggish" feel to it when panning around, so its not the best but IT WORKS.
Now, the BAD, and boy is it BAD. The INTERFACE sucks!! Its a control bar on the bottom and you select guns and missiles and what not. Think a small baby step up from Abacus. That hurt just typing it out. Not the great interfaces that we are used to from JR and Serge. Throw that compatibility out of your mind, right now. Also, the actual HUD symbology BLOWS!! Its drawn from C++, Im guessing and LOOKS great, like the default HUD style, but the symbology and everything just blows. It holds conformality and is collimated, but the generics of it suck. Guess we can all hope for what Orion talked about, that IF there's enough interest, they will develop it more and maybe hard-code a HUD that looks like a real Hornet HUD with correct symbology?
Thats all for now, will get back to you as I find out more and more. And BTW, its 20 bucks USD. 14.99 EURO.
Later
Sludge
fael097:
--- Quote from: simaddict on February 05, 2011, 02:19:35 am ---Feal097, I read your first post and imediately bought it at work. I haven't installed it yet, but it sounds lame am I right? lol We should have figured, for 14.99!! It was kinda misleading, don't ya think??
Mike
--- End quote ---
lol mate, i bought it at work also, it IS really lame. the good part is that you can ask for a refund. it was definitely mislead, i mean, they took advantage of VRS announcement for tacpack and released some cheap eye candy to take money from unadvised costumers like us :P
fael097:
@sludge:
some guys reported that HUD collimation doesnt work with trackIR for some reason. can you confirm that?
and yep, that 2d panel is just lame, while we have all buttons on the hornet, we have to use a lame 2d panel? no-no.
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