General Category > Unofficial F/A-18 Acceleration Pack board

weapons!

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Johan:

--- Quote from: simaddict on February 19, 2011, 07:06:10 pm ---Johan,
It's not just you. Same happened to me. I was gonna ask Sludge, but then I figured it has to do with the CS weapons putting gun effects into the nose. I haven't tried, but I would bet that if we remove the CS weapons the vapor would work again.
Mike

--- End quote ---

Thanks Mike. I love when I am not alone :). Otherwise I have to question my entire system. Have a nice weekend. Johan.

Sludge:
Johan...

Yes, theres several problems with the CSW integration into the Sludge/Combat combo.  First off, if you do the CS "built in" way (the bullseye on the aircraft), you'll definately not get full compatibility with all the gauges in the Sludge.

Also, keep in mind that the CSW HUD is a .dll and cannot be adapted very easily, whereas JRs HUD is an .XML gauge that can be changed with a few tweaks here and there.  Say HUD symbology positioning, HUD physical placement, stuff like that... but with the CSW HUD, the symbology is fixed, and cant be adapted to JRs NATOPS-based Hornet HUD.  You may be able to fire weapons but it wont work as intended.

Ive had some similar problems, but mine is with sounds dropping off in all my Hornets.  I dont get the Betty anymore.  I did a few workarounds in the gauges, to get them mildly adapted within a narrow framework, but still there is gauge crossover-interference.  Example:  when employing the CSW control panel, and then bringing up the refueling gauge/panel and the UFC, the refuel button is on and some of the graphics are misplaced.  So thats some of what Ive encountered.

To put it mildly, full and correct compatibility between the CSW and the Sludge/Combat combo will be a tough cookie at best.

Later
Sludge

Johan:


To put it mildly, full and correct compatibility between the CSW and the Sludge/Combat combo will be a tough cookie at best.

Later
Sludge
[/quote]

Sludge,

Thanks for all your relevant observations. Integration is a real sport...the key is to keep all original versions of your favorite planes in safe places :)
Have a nice week,

Johan

simaddict:
Ok Guys...Tell me this isn't great fun!! With CS Weapons installed, of course, Pick airport- ICAO id: ZUUU, set time Summer 6:00AM and check it out-about 20 B-29s on the tarmac getting ready to take off!!! Check out my screen caps!
My girlfriend thinks I need help!! LOL ::)
Mike

SUBS17:

--- Quote from: fael097 on February 11, 2011, 06:23:34 pm ---you might say that what CS has done with the weapons pack has already been done in freeware, but dont come saying that tacpack has been done, cuz its much more complex than that. open your eyes, what other pack involves adding 3d models under a plane's wings, and also 3d gauges on their VCs?  you know what "no cheezy generic 2d panels" mean....
can you open a small interface and drop in a tanker plane in front of you?

obviously all of this can be done by anyone, but developing quality add ons is time consuming, and most of the time becomes a full time job, thats why you charge for it, and thats why you protect it from piracy. btw, keep this discussion in just one thread

--- End quote ---

Not forgetting A/G radar and FSX@WAR mod this very nearly makes FSX addon combat aircraft nearly 100% modeled. The CS version sounds good but the A/G radar is a necessity to fully model a F/A-18A/C/E/F without it you cannot employ weapons in fog on moving ground targets etc. From there the other sticking point is the FLIR which you need for LGBs etc. Its a big deal adding combat to FSX as it opens FSX to a whole planet of possibilitys good on CS for making the mod the other difficulty is radar painting from SAMs/enemy aircraft and search radars. VRS SH already has this and its another part of modern aircombat thats quite difficult to model correctly. I think before combat could be fully realised it may take TACPAC and some other mods to get it to its full potential. Virtual Squadrons will probably have alot of testing to do before they agree on which one they'll use. I'm waiting for TACPAC before I make any decisions but I can imagine that it will be very close once FSX@WAR is added although that may take a while to reach the level of DCS/Falcons battles.

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