General Category > Unofficial F/A-18 Acceleration Pack board

Captain Sim Hornet afterburners in WideviewAspect=True mode look WAY off??

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simaddict:
Sludge,
Here's a screen-capture of my wingtip vapors, and afterburners. Again, the afterburners only look like that with the Captain Sim hornet when in wideviewaspect=true. Wingtip vapors always look like that.   :-\  My screen resolution is 1680x945x32. same in FSX. If you notice, one pic is the Sludge Hornet and the afterburners look great, but I still have the wingtip vapor issue. Am I the only one? ??? Any suggestions?

Thanks,
Mike  

Sludge:
SA...

Thanks for the pics.  OK, the G-vapor works fine and as advertised but the Wingtip vapor is coming out so-so, it looks just a tad different than what mine does; but honestly... I dont like it, and am scrapping it til I get a MUCH BETTER version of the vapor.  Sorry, I've been playing with it for weeks before the Sludge release and weeks AFTER and its been a real butthead to tweak and get right.  Even after looking at some other forms of "smoke" and vapors and the techniques used, I still cant get it to come out in more of a continuous "swirly" stream like real-life wingtip vapor does...  just got onto something (newer technique), and will try to develop it but in the meantime, if you want the old default wingtip vapor back, just go into the AIRCRAFT.CFG and under the [effects] header, make this:

vaportrail_l=fx_dummy             // fx_vaportrail_l 
vaportrail_r=fx_dummy             // fx_vaportrail_r 

look like this:

vaportrail_l=fx_vaportrail_l 
vaportrail_r=fx_vaportrail_r

and the very end, under [smokesystem], make this:

smoke.9=-40.50, 10.00, 0.20, fx_F18_WingTipVapor

look like this:

// smoke.9=-40.50, 10.00, 0.20, fx_F18_WingTipVapor

You'll get the default wingtip vapor back, til I can hopefully get something more realistic and fuller out to everyone.

Later
Sludge

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