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Captain Sim Hornet afterburners in WideviewAspect=True mode look WAY off??

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simaddict:
Has anyone noticed that when in wideviewaspect=true, only the Captain Sim Hornets afterburners look like a candle flame, that's the only way I can describe it! The Sludge hornet still looks uneffected. By the way, I'm new here and want to say thanks to Sludge and the gang for the huge improvements!! It must take alot of time!
Take care!
Mike   

Orion:
This seems to coincide with my findings from the default Acceleration Hornet with Voodoo's afterburner effects mod (v2).

See here: http://www.fsdreamteam.com/forum/index.php?topic=3183.0.

Sludge:
Simaddict...

Your observation also brings up a good point.  I may start modding my effects in wideviewaspect=false and then once they are done switch to =true and make sure they turn out workable for both.  Right now, IF you have =false, you'll see little vapor "puffs" instead of vapor trails off the LEX as it should be...

Later
Sludge

simaddict:
Sludge,
Is there any fix for the Capt Sim afterbuners that you know of? Also, you mentioned the LEX puffs...I have that issue with my wingtip vapors as well. Other than that, I will stop whining! lol Everything is still such a great improvement!
Mike

Sludge:
Sim...

No, not really.  I havent modded the Capt Sim Hornet other than to add the Sludge mods to it.  If you want the default Hornet afterburners, I'll try to remember to work on that when I get back from Thanksgiving.  I'm leaving town, so all flight sim stuff shuts down for me til next week.

Yeah, if you are at wideviewaspect=true, then Im not sure what the problem is?  Send me a pic with the resolution and aspect labels for each pic, just like Orion's examples, so I can try to get a fix for that.

Later
Sludge

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