Author Topic: FSX Acceleration Hornet - Armed & Dangerous  (Read 34614 times)

neutrino

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FSX Acceleration Hornet - Armed & Dangerous
« on: October 17, 2010, 03:06:01 am »
Hi guys, I just finished adding guns A/A mode to the Acceleration Hornet, and I packaged it as a whole new Hornet with the realistic HUD, the rest of my gauges and this new weapons mode.

EDIT: The aircraft can be downloaded here:
http://www.simviation.com/1/find-file?fileId=34548



A short gun demonstration video is available here:


Here is a list of the new features:

Head-up Display
*************
1. Added second color (blue)
2. Ground Proximity Warning System as per NATOPS
3. Barometric setting displayed as per NATOPS
4. Clemenceau carrier tracking added on 113.00 MHz

Radar functionality
**************
1. Radar Gun Acquisition (GACQ) sub-mode (20 degrees forward looking within 5 nm)
2. Radar Single Target Track (STT) sub-mode (TD Box, range and closure rate)

A/A Master Mode
**************
1. Air-to-air guns mode enabled with two gunsights:
   1.1 Funnel Mode
   1.2 Gun Director Mode (Gun Reticule with "SHOOT" Cue)
2. Realistic Gun:
   2.1 Precise ballistic trajectory of a 20mm PGU-28/B round fired by an M61A1 Vulcan
   2.2 HIGH/LOW rate of fire (6,000/4,000 rpm)
   2.3 Feedback if target was hit.

Flight Model
************
The flight model is unchanged from the Acceleration Hornet except for manually controlled flaps for more realistic landing speeds and arrestor wire tension reduced for smoother landings.

Enjoy :)
J.R.
« Last Edit: October 30, 2010, 03:31:54 pm by neutrino »

Orion

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #1 on: October 17, 2010, 03:06:43 am »
Congratulations JR!

Good work on your secret project ;D.

Razgriz

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #2 on: October 17, 2010, 03:26:53 am »
I'd love to beta test.

SpazSinbad

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #3 on: October 17, 2010, 03:42:59 am »
neutrino, Well done. Your work looks excellent in that video. Congratulations.
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neutrino

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #4 on: October 17, 2010, 03:49:30 am »
neutrino, Well done. Your work looks excellent in that video. Congratulations.

Thanks Spaz, you should also check my Clemenceau carrier landing. I use the ILS because the ball is hard to see over 0.5 nm, but it is still stick and throttle, also the Clemenceau is much smaller, thus more difficult to land: http://www.youtube.com/watch?v=tmtAFxaqUmk

SpazSinbad

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #5 on: October 17, 2010, 06:29:06 am »
neutrino (I keep typing 'neutrion') I have a big SMILE on my DIAL. What a great looking ship! Nice video thanks. I'll include it in the 'how to carrier land video FSX' section of PDF (along with others including SLUDGer - there already I think?). Gotta a little slow but we see that easily enough. What was the WOD may I ask - if you remember? Seems as though groundspeed was nice and slow. I like that for time in the groove.
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neutrino

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #6 on: October 17, 2010, 06:47:08 am »
neutrino (I keep typing 'neutrion') I have a big SMILE on my DIAL. What a great looking ship! Nice video thanks. I'll include it in the 'how to carrier land video FSX' section of PDF (along with others including SLUDGer - there already I think?). Gotta a little slow but we see that easily enough. What was the WOD may I ask - if you remember? Seems as though groundspeed was nice and slow. I like that for time in the groove.
The wind was 12 knots, 15 degrees left of the BRC, carrier was moving at 25 kts, so it's a good WOD (a little over 30 kts). The aircraft was well trimmed and this allowed for a very controlled approach.

SpazSinbad

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #7 on: October 17, 2010, 08:09:48 am »
Thanks for info. The Hornet is probably the maximum weight/size for the Clemenceau I would guess. It is a great video when seen at best quality. If you can get the wind down the angle deck centreline that would be best. What is the Clemenceau angle (I guess I can look that up easily enough). Have downloaded the files (seen at video site). [EDIT] 8 degree angle deck:

http://www.naval-technology.com/projects/clemencauclassaircra/
&
http://www.globalsecurity.org/military/world/europe/clemenceau.htm
« Last Edit: October 17, 2010, 08:14:46 am by SpazSinbad »
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Mickey_Techy

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #8 on: October 17, 2010, 03:34:35 pm »
I have only three words,

Amazing Stuff Neutrino

But then, coming from you, nothing less was expected.
Shall keenly await release of the Alpha version.

Mickey

neutrino

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #9 on: October 17, 2010, 03:49:39 pm »
Thanks Mickey :)

To all beta testers - I will make a pdf explaining the symbology and different modes today, so that you know what is supposed to do what and will pm you with the document.
« Last Edit: October 17, 2010, 03:51:41 pm by neutrino »

IRONDAN

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #10 on: October 17, 2010, 05:09:47 pm »
Honnestly, you did a really good job, I've spent the night dogfighting with one of my friend until 3Am.

Dan

neutrino

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #11 on: October 17, 2010, 05:59:44 pm »
Honnestly, you did a really good job, I've spent the night dogfighting with one of my friend until 3Am.

Dan

Oh, that's great, glad to hear that the it's used for what it's built for  ;D

Razgriz

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #12 on: October 18, 2010, 12:00:03 am »
Four kills already

1. VRS F/A-18E
2. IRIS F-15E Eagle
3. F/A-18A Hornet
4. IRIS Harrier

neutrino

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #13 on: October 18, 2010, 12:35:22 am »
Great work, Duncan ;D

To all testers: I am still working on a user manual. Just something that may already be obvious - when one of the bullets that you fired hits the target, the gun reticule (circle) turns red. The gun reticule acts as a predictor sight and if you press the trigger when you see the SHOOT cue and the enemy pilot doesn't change his motion for a bullet's time of flight (~0.5 second at 1,500 feet), he will get hit. But sometimes he will change his trajectory just after you fire, and you will miss even though you saw the shoot cue. If you want to shoot without help from the predictor sight, you can put the funnel option to 'ON', and use the funnel in the classic way. Again, I will explain everything in the document.
« Last Edit: October 18, 2010, 12:38:13 am by neutrino »

Orion

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Re: FSX Acceleration Hornet - Armed & Dangerous
« Reply #14 on: October 18, 2010, 01:17:02 am »
Sounds good :).

Attached are a couple of my own screenshots.  Happens to go along with the post above about the gun reticule :P.
« Last Edit: October 18, 2010, 03:39:20 am by Orion »