However, what Yoda_1976 mentioned about AutoFPS in combination with GSX might very well be related to what is happening here. I'm also using AutoFPS with the settings seen below for TLOD and OLOD based on altitude. This would also explain why not everyone is seeing this issue as well as why Umberto so far has not been able to repro the issue.
This is in fact interesting. While the AutoLOD can increase fps, the additional handling has a cost, because it might force LODs models already loaded in memory to switch to a different model, and if this happens for a lot of models all the same time, the switching *itself* might cause extra load which will manifest as a stutter.
That's why you might see a benefit by increasing the ranges, you are likely causing less frequent LOD switching and you are also reducing the chance for many LOD switching happening all a the same time.
This part from Yoda_1976 is also interesting:
In my example it is at 50 when i am under 1000 feet above the ground.
1000 feet above ground is an important number for GSX as well. It's the height threshold under which the airport data will be loaded. No matter how big the airport is (but of course the bigger the airport, the more the issue is important) receiving data about the airport is likely the biggest call GSX ever does to Simconnect. Note that, the call from GSX side is very small, what is really big is the ANSWER from the sim, which contains all the data.
If you are landing at a big airport like EGLL and are already inside the airport visibility range (by default 3.0NM), as soon as you pass below 1000 ft, GSX will ask all data for runways, taxiways, parking spots, for the airport. All data that GSX obviously need to work on it. Based on the actual load and the size of the data, the answer from the sim might not come immediately but, what if this big bunch of data is coming exactly at the same time when the AutoLod has also forced LOD switching on many objects because you also crossed that 1000 ft threshold ?
The way Simconnect works, is that if the simulator is busy, Simconnect will be delayed. So what if, if the simulator was busy switching LODs, so it delayed the reply with all that big data about the airport GSX called at the same time of the LOD switch, so it came back *later*, at the worst possible time, that is on touchdown ?
So, you might want to play with AutoFPS settings (or just not start it) and see if it makes any difference.
If this is related, there's not much we can do in GSX to fix it, other than maybe raising the threshold from 1000 ft to something more (it has been like this for a long while).