General Category > Unofficial F/A-18 Acceleration Pack board

Sludge Hornet Modifications

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Sludge:
James...

Seriously??  Well, if thats the case, then its probly a no-go for modifying the HUD.  That really sucks, cause Aerosoft F-16 has THE BEST HUD style, bar none.  Wouldve loved to see that on the Accel. Hornet, oh well, guess not... if what youre saying is true.  If anyone else has some info. or opinions about this, please chime in.

As far as the VRS HUD, some people dont like it, including me.  Its too thick and anchored wrong.  If the lines and fonts were smaller, and it were anchored somewhere on the aircraft, then maybe... but its not, it looks like a collimated, correllated MFD display simply put up on the HUD, IMO.

Here's what Im talking about to compare... when looking at these pics, if you think the VRS Bug HUD looks even close to how good the Aerosoft HUD does in relation to real world HUD of the 1st pic, lets just agree to disagree...

Later
Sludge

Afterburn93:

--- Quote from: JamesChams on May 08, 2010, 09:13:03 pm ---You probably missed his post sometime back when he stated the the F/A-18 was now the *legal* property of Microsoft, which is why they WON'T make fixes/adjustments to it. :'(  Its in these forums somewhere...

Well; we now have the VRS F/A-18E and hopefully the F and (E/A -)G versions. ;D

--- End quote ---

Extending what Sludge mentioned, I put up this thread ONLY to discuss ideas going back and forth with Sludge's hornet, not to turn it into a court room. And yes, I apparently did miss something saying that it was "legally" Microsoft's property, I'm going to look for that post.

The VRS Superbug IS a framerate killer, and though I personally still fly it anyway, would like to have a plane that could always get better and still keep my framerate, which is so far what the Sludge hornet is.

Sludge,
All I meant by saying that is to let us know if it can happen, and if they want to help is all.

A/B

virtuali:

--- Quote from: JamesChams on May 09, 2010, 06:47:47 am ---I don't think you understand; it REQUIRES that you modify the model itself to get that effect...  I'll let Virtuali explain more... or, you can always ask Mr. Kok at Aerosoft about their F-16's Collimated HUD.
--- End quote ---

Yes, and no...

It would require to modify the model, if it was done like the Aerosoft F-16 which, if I understood the explanation, it's using a big projection plane, moved away from the view, in order to simulate collimation. Which, btw, it's something we did long ago in the Cloud9 Phantom gun collimator.

But, it might be possible to use an entierly C++ gauge-based approach, which means it can be used without changing the existing F-18 model. Of course, we can't simply modify the gauge we did for Microsoft (the whole F-18 code it's just a single gauge .dll which contains everything, including the HUD code) because, even that one is obviously now 100% MS property.

But we could theoretically create a whole new gauge from scratch, that contains only a new HUD and THIS could be legally released, since it wouldn't contain any of the original MS code.

However, I'd say it's unlikely we'll ever find the time to do something like this, considering all the other things we are involved at this moment.

Do you think it there might be a market for a generic HUD, maybe user-configurable, that can be used with any airplane ?

Sludge:
Virtuali...

Much thanks for your reply!!  I understand that you have alot of other stuff on your plate and this would be a back-burner project AT BEST.

IF Microsoft ever gave the permission, would that make this process easier?  Would you be able to extend your knowledge of the model and HUD to all of us, so say someone such as JR might be able to integrate his HUD into the model?  Im going to ask them for permission to modify the HUD for just this fix, and although its a "lottery-ticket" shot, the worst they can do is say NO and then we are back to trying the C++ gauge method, right?

A/B...

No worries, it was just a very strong worded statement, thats all.  I know what you meant.  Thanks for putting this out there though...!!!

Later
Sludge

Razgriz:

--- Quote from: virtuali on May 09, 2010, 03:38:17 pm ---
--- Quote from: JamesChams on May 09, 2010, 06:47:47 am ---I don't think you understand; it REQUIRES that you modify the model itself to get that effect...  I'll let Virtuali explain more... or, you can always ask Mr. Kok at Aerosoft about their F-16's Collimated HUD.
--- End quote ---

Yes, and no...

It would require to modify the model, if it was done like the Aerosoft F-16 which, if I understood the explanation, it's using a big projection plane, moved away from the view, in order to simulate collimation. Which, btw, it's something we did long ago in the Cloud9 Phantom gun collimator.

But, it might be possible to use an entierly C++ gauge-based approach, which means it can be used without changing the existing F-18 model. Of course, we can't simply modify the gauge we did for Microsoft (the whole F-18 code it's just a single gauge .dll which contains everything, including the HUD code) because, even that one is obviously now 100% MS property.

But we could theoretically create a whole new gauge from scratch, that contains only a new HUD and THIS could be legally released, since it wouldn't contain any of the original MS code.

However, I'd say it's unlikely we'll ever find the time to do something like this, considering all the other things we are involved at this moment.

Do you think it there might be a market for a generic HUD, maybe user-configurable, that can be used with any airplane ?

--- End quote ---

I think a generic hud would be great.  If you could put it in any commercial aircraft, that would be even better.

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