General Category > Unofficial F/A-18 Acceleration Pack board
Sludge Hornet Modifications
Afterburn93:
Hello FSDT...
The ever evolving Sludge Hornet release is just around the corner. We have thought up a few ideas that could push the hornet to the edge and make it just awesome. A few ideas recently tossed around include **true** HUD collimation VERY similar in nature to the Aerosoft F-16 with the same principles in mind, and weathered texture schemes to go along with it.
Truthfully, this HUD collimation idea is very possible, giving that Scott Printz did the F-16 HUD, and he also did the original HUD for JR's newer, realistic F-18 HUD. It is just the matter of the will power to make it happen. if there is anyone out there that wishes to pursue the idea, report to Sludge and/or myself and we can make it happen!
As for the weathered texture schemes, it really all depends on who wants to do it, just like the HUD. I haven't heard much debate at all over whether or not this can actually happen, but haven't heard many people asking for it either.
Attached are a few images Sludge asked me to post for you to view for reference to the way we want the Hornet's HUD to look.
Cheers,
A/B
JamesChams:
You probably missed his post sometime back when he stated the the F/A-18 was now the *legal* property of Microsoft, which is why they WON'T make fixes/adjustments to it. :'( Its in these forums somewhere...
Well; we now have the VRS F/A-18E and hopefully the F and (E/A -)G versions. ;D
Sludge:
James...
I think he was talking about anyone, not just Virtuali or any former ACES team member, who can mod the HUD towards getting it collimated just like the F-16 HUD is? From what Im understanding, its legal for any of us knuckleheads to do it, as long as the modifications still require the end-user to have FSX: Acceleration installed beforehand, and all work is properly credited. Thats what the blueangels v1.1 hornet is, a wide-released modification of the default FSX Acceleration Hornet.
--- Quote ---Well; we now have the VRS F/A-18E and hopefully the F and (E/A -)G versions.
--- End quote ---
Some of us dont have the VRS 'Bug, and some dont like it cause its a framerate killer that still doesnt work well. Plus, the Bug's HUD is drawn w/fonts and lines that are too thick, and is anchored on the virtual pilot's viewpoint. Thats why they are having problems with the HUD being viewable from outside the physical brackets. From what I perceive, the aerosoft F-16 HUD is anchored about 5' in front of the aircraft's nose and just above, to give the illusion of "projecting" the HUD symbology towards infinity. Now Im back here dedicating my FSX time to the Sludge Hornet, trying to get some ideas of how to get the F-18 HUD anchored the same way as the aerosoft HUD. So we can get that collimated, projected HUD onto the Sludge Hornet.
--- Quote ---if there is anyone out there that wishes to pursue the idea, report to Sludge and/or myself and we can make it happen!
--- End quote ---
whoa... easy there bulldog. If anyone can make it happen, I dont want them reporting in to me... just would like their take on it, and fire away with any ideas they might have. To have the aerosoft F-16 style projected, collimated HUD on the Sludge Hornet would just rock, so if anybody does have any ideas, please let me know.
Later
Sludge
Sludge:
To all...
Check this video out, from 6:15 to 6:35, you can see the what I mean about the HUD and how it projects outward.
Also, look at the picture... the real world HUD doesnt have big, bulky numbers and lines like the VRS Bug HUD. JR's HUD and the Aerosoft HUD have the right size lines/fonts as well. Now if we could just get JR's HUD anchored in front of the plane, instead of on the HUD glass like the default is now, we'd have a winner!!
http://en.wikipedia.org/wiki/File:HUD_view.jpg
Later
Sludge
JamesChams:
--- Quote from: Sludge on May 09, 2010, 04:03:24 am ---James...
I think he was talking about anyone, not just Virtuali or any former ACES team member, who can mod the HUD towards getting it collimated just like the F-16 HUD is? From what Im understanding, its legal for any of us knuckleheads to do it, as long as the modifications still require the end-user to have FSX: Acceleration installed beforehand, and all work is properly credited. Thats what the blueangels v1.1 hornet is, a wide-released modification of the default FSX Acceleration Hornet.
--- End quote ---
I don't think you understand; it REQUIRES that you modify the model itself to get that effect... I'll let Virtuali explain more... or, you can always ask Mr. Kok at Aerosoft about their F-16's Collimated HUD.
--- Quote ---
--- Quote ---Well; we now have the VRS F/A-18E and hopefully the F and (E/A -)G versions.
--- End quote ---
Some of us dont have the VRS 'Bug, and some dont like it cause its a framerate killer that still doesnt work well. Plus, the Bug's HUD is drawn w/fonts and lines that are too thick, and is anchored on the virtual pilot's viewpoint. Thats why they are having problems with the HUD being viewable from outside the physical brackets. From what I perceive, the aerosoft F-16 HUD is anchored about 5' in front of the aircraft's nose and just above, to give the illusion of "projecting" the HUD symbology towards infinity. Now Im back here dedicating my FSX time to the Sludge Hornet, trying to get some ideas of how to get the F-18 HUD anchored the same way as the aerosoft HUD. So we can get that collimated, projected HUD onto the Sludge Hornet.
...
--- End quote ---
Their FSX F/A-18 is the one I'm most interested in and their HUD is NOT created like Aerosoft's F-16, in fact its like the default Acceleration F/A-18's. I think they'll be changing that with the next set of upates.
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