General Category > Unofficial F/A-18 Acceleration Pack board
Sludge Hornet Modifications
SpazSinbad:
Sludge, Many thanks for your hard work. Was just looking at an old APPROACH cover showing two Squadron Hornets in formation landing with those 'wisps'. I'll put pic here soonish. From APPROACH (USN Safety) magazine cover sep-oct 2004 I think.
Herbie:
Hello Sludge!
In your SludgeFXPanelFolder is a Zip-file in there too. SludgeFXandPanelUpdates I open it and that has older files in it. Could you let me know what to do. Herb
Sludge:
Herb...
Good catch. Yes, you can simply just delete the extra .ZIP file, as there is nothing of importance in there.
Also, here's my x52 standard profile. It sets up the x52 in a pretty vanilla state, so along with disabling the "clutch" keys, you get a very flexible flight controller to program with FSX in-game controls menu. Make sure to correctly configure your x52 deadzones. Do a few control wipeouts, then do a few "banks/rolls", "climbs/descents" while the Game Controllers\x52 is running, so you can see where to set the deadzones, so no cross-controller contamination happens (ie, upstick/downstick inputs when you are left/right stick turning or vice versa). I would also advise turning the in-game AILERON and ELEVATOR SENSITIVITY at most to the first N and have a very low NULL ZONE. But keep throttle where it is by default. This will help with over sensitive flight controls but still give the necessary control in the throttle region.
Hope this helps.
Later
Sludge
Sludge:
Fellas...
Here's a new effect, let me know if Im heading in the right direction.
Later
Sludge
SpazSinbad:
IF the trails were extended and less dense and bright then that would be a better look? I have no idea how difficult that may be to achieve though. Good luck.
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