General Category > Unofficial F/A-18 Acceleration Pack board
Sludge Hornet Modifications
Orion:
I don't know anything about how it's supposed to look, but I'd say it's a definite improvement :).
Still a bit puffy and smoky, though (in my opinion anyways).
Sludge:
Raz...
From what Im understanding, you'd like it to have more transparency? Meaning the smoke is too pronounced (opaque)? If so, thats a pretty easy fix. As my family is coming down for the holiday weekend, I wont be able to do much til after, but Ill try to work on it Tuesday.
Orion...
As far as the "puffy and smokey", I'm not sure how to change that other than giving the "particle x/y scale rate" a lesser number? That way, it would stay relatively small til it "evaporates" (effect jitter and alpha=0) at the end of the effect? Or maybe give the particle "z velocity" so that it jets out more from the emitter point, as opposed to "leaking" out as it is loosely described in the msdn ESP guide on effect creation.
Ill get back to work on this when the weekend is over, and the family is back home.
Have a great weekend and talk to ya
Later
Sludge
SpazSinbad:
I'm guessing this is a Super Hornet Mockup? Anyway that HUD looks interesting:
http://i842.photobucket.com/albums/zz349/ontheroger/rhino-1.jpg
SUBS17:
Yes thats a SH pit you should get the VRS SH very nice to fly and shoot with.
Sludge:
Raz...
Finally back from the family weekend, so Ill get to work on the engine textures. Have you flown with the new files yet and seen the effects for yourself? Id like to know what you think about the Hi-G/AoA effect now that its got a low alpha and some of the effects particles taken off.
Later
Sludge
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