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NATOPS Mission Group

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Razgriz:

--- Quote from: Sludge on April 06, 2010, 06:37:31 pm ---
--- Quote ---Just a little suggestion, once an aircraft states his low fuel state to CATCC, CATCC should assign him a tanker.
--- End quote ---

I will probly use some of what you said, in conjunction with giving point outs to the Tanker before pushing players to the Tank freq.

And just for player's knowledge, a "clearing turn" is 10 deg right/left turn (depending on what Cat) that you take once you are on a steady gear up/flaps up climbout attitude heading out from the carrier to do something else (ie Tanking, Formation, Free Flight, Bombing Practice, etc.) other than remaining in the pattern.

If you remain in the pattern to work on trapping, when you take off from the Cat, on steady attitude (+150 kts, +5 deg v/vector nose up), turn to BRC (usually 277 deg) til you reach 600 ft AGL and at least 1.0 TCN, then start 30 AoB left hand turn to enter the pattern.

Ive also figured out the timing for the turn to final.  When you make the Abeam call and get cleared for landing and push Paddles, make your 30 AoB turn to final.  That should take no more than six seconds and if you are on-speed (yellow donut,150 kts or less), the pattern should work out just right.

Later
Sludge

--- End quote ---

The clearing turn is executed as soon as the pilot gets his hand on the stick, then the gear, and then flaps at 230.

Sludge:

--- Quote ---The clearing turn is executed as soon as the pilot gets his hand on the stick, then the gear, and then flaps at 230.
--- End quote ---

Yeah, but for FSX gaming sake, since you have your hands already on the stick and throttle the whole way and we dont have carrier launch auto uptrim settings or actual G-forces, I would say a good compromise would be:  launch... off the boat, pull up, gear up, after established on steady climb, clearing turn... flaps up, and away you go.  Yes?  No?
And I would say do it this way, cause CV NATOPS says:  "From launch, bolter, or touch and go, corrections to parallel the BRC shall not be attempted until a definite climb has been established."  My guess is that its this way for safety of flight, loosely meaning "make sure your aircraft can fly and sustain a climb before executing a turn."

Also, for gaming's sake, Im thinking about using "Tower" or "Boss" for everything within the pattern we do.  I mean, CV NATOPS also says that AirBoss has responsibility for everything on the deck out to 5nm, surface to unlimited.  And since we are just using this mostly for local carrier ops within 5nm, that we can just rename the freq "PriFly" and go by "Boss" or "Tower".  I think Paco was doing that Saturday?  That would work for me.  I thought CATCC controlled in the air, but after reading CV NATOPS, Im probly wrong and CATCC doesnt deal with aircraft til AirBoss passes them off/receives them at 5nm?

Stretch, if you're not busy mission planning/flying hops IRL (strike SNA's life is never slow), any inputs on all of this would be welcome.

Later
Sludge

Razgriz:
Well if you want to take your time, go ahead.  I'm more of the total hardcore, so I'll probably execute the clearing turn ASAP.  It doesn't really matter to me, as long as the turn is executed within I'd say ~5 seconds after going airborne.

Edit:

500th post, Hero member.  :D

Afterburn93:

--- Quote from: Razgriz on April 06, 2010, 09:11:22 pm ---Well if you want to take your time, go ahead.  I'm more of the total hardcore, so I'll probably execute the clearing turn ASAP.  It doesn't really matter to me, as long as the turn is executed within I'd say ~5 seconds after going airborne.

--- End quote ---

Yeah, if you look at a hornet takeoff like this one:

It is around 3-4 seconds as you said. What I like to do is immediately start the turn, literally just when I get airborne.

A/B

Sludge:
A/B...

Great video.  Nails the point.  I agree with 3 seconds because it shouldnt take anymore than that to do ALL of what was discussed earlier.  Even in the video, you can see the jet launch, pull up, and maintain his climb for about a full second, then turn out.  I hope nobody thought everything I talked about doing took more than 3 seconds, cause it doesnt.

Raz...
I agree, any way you wanna do it, since within FSX we dont have "cold" cats or engine loss on takeoff, its pilot's discretion... so no big deal, as long as the turn gets done.

BTW, not to open up another "Hornet's Nest", but IF we get the SuperBug tomorrow (yes, I said tomorrow), are all the SuperBug buyers up for running a session of 4 or more tomorrow nite?  If so, I say we get at least four, just start up a session, jump in and go from there.  Basically, I just want to see how the session will handle 4 or more Bugs.

Now, Ive never owned the SuperBug, so are there options for a hot start and launch?  I can learn to do cold start procedures on my own time, just wanting to know if we can get in a scenario up and running.  Would do that just to get into a multi session and flying and see how the bird flies.  Also, anyone gonna be up at midnite waiting?

Later
Sludge

 

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