There's no need to do a video. You just need to try to make some effort to be more precise in your reports.
I keep saying the term cache "refresh" or "restart" used liberally, when in fact there are two very different things so, I'll try to make it clear:
- A cache "refresh" is when you see a percentage progress, in red, saying the cache is being regenerated. This is supposed to happen ONLY after something changed in the Scenery Library OR if the previous cache regeneration failed. If the cache regeneration completes successfully, you''ll see a white message saying "Airport cache loaded successfully", which indicates GSX is ready.
- During a restart of the Couat engine, you are only supposed to see the "Airport cache loaded successfully" message, nothing else. This, of course, assuming the previous cache regeneration didn't end up with an error. If there was a problem with it, it will be ( or, at least, the program it will try to ) *regenerated* again, like in the fist point.
Now, there's the OTHER, completely different issue, of the supposed constant restart. In the current version of GSX, we are trying to detect the loss of Simconnect connection from the sim and, if there's no connection for more than 30 seconds in a row ( completely abnormal situation ), the Couatl engine will Restart automatically.
Now, what will happen during that Restart, again, depends on the airport cache status: if the last time it was completed successfully, it will be just reloaded with the "Airport cache loaded successfully", otherwise it will be regenerated.
So, do you realize there are two completely different issues here, which is why I need to know *exactly* what you are getting:
- The fact you are triggering an automatic Restart. This shouldn't normally happen under any circumstances, because it tells something very wrong with the sim is going on.
- The fact you are getting a cache regeneration ( do you ? ) during a restart, which seems to indicate another completely different problem, that is the failure to regenerate the last one.