Author Topic: Airline coded parking  (Read 5575 times)

virtuali

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Re: Airline coded parking
« Reply #30 on: March 04, 2024, 11:18:48 am »
PSXT Traffic does NOT have this issues as it "trains" itself based on RL data and currently, the already trained airport list is around 12'000 airports worldwide, both addons and default. But of course, it is quiet costly.

That's another way of approaching the problem, which of course would work only with add-ons that generate traffic from scratch. From our side, we could only work on what the scenery SDK allows, that is setting parking radius correctly (they surely are) and setting airline codes (they are present).

LX14

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Re: Airline coded parking
« Reply #31 on: May 09, 2024, 12:06:58 pm »
Hello Umberto,

A couple of weeks ago I updated ZRH to the latest version. The version before had a quite accuarte gate allocation, but since the latest updated more or less all Swiss aircrafts (I am using FSTL) are at stands at W, G and T.
Why is that? Before it was quite accurate and Terminal A B/D where full wiht the right Airlines.
Can I change that back? Or any other suggestion?

Best regards,

Stephan

virtuali

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Re: Airline coded parking
« Reply #32 on: Today at 11:13:40 am »
A couple of weeks ago I updated ZRH to the latest version. The version before had a quite accuarte gate allocation, but since the latest updated more or less all Swiss aircrafts (I am using FSTL) are at stands at W, G and T.

The airport has been updated with correct parking codes according to this suggestions:

https://www.fsdreamteam.com/forum/index.php/topic,26190.msg198287.html#msg198287

However, if you followed this thread, you would know that is not enough to have correct parking codes in the airport to have correct AI in the sim, because lots of other factors comes into play (parking size, runway use, AI type, AI generation method ), before parking codes can even count.