General Category > Unofficial F/A-18 Acceleration Pack board
The Pitching Deck Saga
micro:
Yeah Spaz, I think you may be over-complicating the scenario. What I’m referring to is that that FLOLS seems to be at 3.0 degrees in the multiplayer carrier mission. The ILS I made and the ball on the ship, seem to give the same glideslope information all the way down (as they should). Since I set my ILS to 3.0 degrees, I thought that is what the ball was set to.
Whether it be the ILS (ICLS) or the ball, they will and should always give the same info regardless of the conditions as they should be parralel. The effective glideslope comes into play only as the ship moves forward through the water and shallows out the approach profile.
Just as the pilot is expected to correct for the line-up moving to the right, he/she is also expected to correct for the apparent glideslope change.
SpazSinbad:
microbrewst, OK thanks for explaining. I'll shutup now. :)
micro:
I did not mean it that way at all bud. I hope you didn't take it that way. Like I said, I'd like everyone to chime in on this. By all means, lets do this together and figure this out!
SpazSinbad:
microbrewst, I cannot help with the sim part because I have never nor will I be likely to use the multi player or other missions (except what is in standard FSX Accel missions). Even though you explained about part of the conditions you did not mention WOD (how much) or if the carrier moved. Perhaps this is obvious to the mission user but I'm not in that boat.
I'm not sure if the small LSO PDF manual goes to all the detail. One or similar goes to a lot of trouble to explain all the variables. I will check. Forgive me for another PDF....
http://server2.simulacion-esp.com/Janes%20FA18/Documentacion/?download=Landing_Signals_Officer.pdf (5.5Mb)
A heck of a lot more detail is in this PDF "LANDING SIGNAL OFFICER REFERENCE MANUAL" but if it is relevant I'm not sure. For the moment I'll leave my investigation at this reference because otherwise I have seen now too many LSO PDFs (that are more or less the same) with this last larger one being comprehensive.
Razgriz:
Maybe some sort of model animation could make it pitch on the CoG. I do believe the meatball is lined up with where the carrier pitches, so it has minimal movement.
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