220 lbs is around 99 kg. The Passenger does not carry his Baggage into the Airplane. So the weight is wrong calculated.
No, it's not.
The load IS correct, because loading stations in FSX/P3D represent BOTH passenger + luggage, so it is correct to divide by 220 lbs, which is the industry standard for how much a passenger + luggage weights, on average. We can only estimate, because the simulator doesn't provide with a payload TYPE, we don't know if a payload station is passenger only, luggage or just cargo.
This means. this calculation is not accurate only when the airplane has a "combi" configuration, which some cargo space. That's another reason why the "Estimate Passenger Number" exists.
Can we have a settings in the GSX Settings dialog to set up the weight?
Not required. Since that weight is used only to estimate the passenger number, it's enough to disable the "Estimate Passenger Number" weight, so you can just set the final passenger number directly.
I dont want to be asked for the Passenger number because 1 i have a homecockpit, so i dont want to use a keyboard and 2. as above , some airlines calculating with different weights. Prosim737, whiich i have to use, is calculating only 70kg/pax ( i know i is very less, bit not possible to change here )
Then you can just set your airplane payload before the flight, so you won't have to confirm the passenger number.
Setting a different weight divider (something else instead of 220 lbs) won't solve anything, really, because the estimate will STILL be wrong if the airplane has a Combi configuration so, it's way more accurate to just override the passenger numbers.
In addition to that, GSX also allows airplane developers to set the passenger number directly, fully documented in the manual. The FS Labs Airbus use it already.
Sorry, i dont understand that. Why do you taking the Pax Door into account??
Because having the passenger door in a predictable position (for jetways) is the main reason for having different stopping positions on ground. And no, we don't take "just" the preferred exit into account, but its RELATIONSHIP with the Nose wheel!
The Stop position at the Airport are never used like this. The Stop position Lines at the Airport are alway for the Nose Gear, that is for sure.
The EFFECT is you'll see the front gear in different places depending on the airplane type. But what is *causing* this ? The CAUSE is having designed the different stop position taking into account the distance from the front gear in relationship to the preferred exit.
They stop the plane when their nose wheel reaches their stop line. Each aircraft has a different stop in line, which ensures that the jet bridge, from where the passengers disembark lines up with the main cabin door.
There's nothing in this sentence that contradicts what I said or how GSX works. In fact, it only confirms it.
If you
customize a parking with a plane that has its preferred exit in a certain place, and place its
nosewheel on a certain stop line, when you
use the parking with ANOTHER airplane, which will likely have its own preferred exit and its own
nosewheel in a different position, what you'll see is precisely what you are expecting:
- The
nosewheel of the new airplane will go in a DIFFERENT stop position, exactly as it should.
- The preferred exit of the new airplane, instead, will be in the same position as it was the preferred exit of the airplane used to customize the parking, allowing for an easier jetway resolving, since if it resolves fine with that original airplane, it will likely work with the new one, unless they are very different in height, so a different jetway model with more reach might be required.