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Author Topic: GSXv2 skipping large ADE file, sim sees scenery fine **SOLVED**  (Read 311 times)
w6kd
Jr. Member
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Posts: 53


« on: September 18, 2018, 11:21:59 PM »

Trying to use a Robert Catherall remake of Ray Smith's OMAA/Abu Dhabi.

In the couatl.log file, first it reports "using <long filename> (layer 452)"

and then later

"File <long filename> skipped, likely too big to be an airport"

The ADE file is a functioning 5.7MB airport file, editable in ADE, and the sim (P3Dv4) is loading it just fine.  It is large because the scenery objects are contained in the airport bgl.  GSX, however, reports using the default apx file rather than the ADE.

Regards

Bob Scott
« Last Edit: September 19, 2018, 05:27:30 PM by virtuali » Logged
Pit
Jr. Member
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Posts: 52


« Reply #1 on: September 19, 2018, 03:30:12 PM »

Hi Bob,
 
I had a *.BGL file that were 3,7 MB large, GSX also skipped the file because "too big for an airport". I followed the hint of Umberto and added this line into the couatl.ini :

airportCacheMaxBGLSizeBytes = 8000000   (the command is case sensitive!!)

Just try it out, I could solve my problems that way! Wink

regards, Pit.
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w6kd
Jr. Member
**
Posts: 53


« Reply #2 on: September 19, 2018, 05:19:08 PM »

Thanks Pit--that fixed it.

Cheers

Bob Scott
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Pit
Jr. Member
**
Posts: 52


« Reply #3 on: September 20, 2018, 11:45:03 AM »

You are welcome Bob!  Smiley

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