This is a great addition to OTHH and I love the way the SODE jetways look and work. I do have one question. Now that we have excluded the static jetways, I believe that the light posts that house the halo lights have also been excluded. I checked in my simulation as with the photo uploaded in the original post, and the light posts are gone in both. My question is, is there a way to remove the halo of the light through some type of AFCAD or configuration file, or is there a way to bring back the light poles to the scenery without the jetways. I would think that editing the afcad or config file may allow for the halo to be removed, but then again I am no expert. Any solution to this minor issue would be greatly appreciated, as the halos floating don't look too realistic, but the SODE Jetways sure are magical.
Thanks,
Rajan F