Author Topic: Sode and NetRuntime crash after editing  (Read 1913 times)

Artox67

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Sode and NetRuntime crash after editing
« on: September 10, 2018, 07:45:47 am »
Hi,

after every editing with the new GSX Lvl 2 Sode and Netruntime crashes after ending P3D.

This only happens if I edit something not after a flight.

Name der fehlerhaften Anwendung: SimObjectDisplayEngine.exe, Version: 1.6.3.0, Zeitstempel: 0x5b0e6583
Name des fehlerhaften Moduls: unknown, Version: 0.0.0.0, Zeitstempel: 0x00000000
Ausnahmecode: 0xc0000005
Fehleroffset: 0x00000002
ID des fehlerhaften Prozesses: 0x538
Startzeit der fehlerhaften Anwendung: 0x01d4478e840c78b1
Pfad der fehlerhaften Anwendung: C:\Program Files (x86)\12bPilot\SODE\SimObjectDisplayEngine.exe
Pfad des fehlerhaften Moduls: unknown
Berichtskennung: 205f627c-5e3f-492b-9c01-bd3e2e06d134
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist:
-------------------------------------------------------------------------------------------------------
Anwendung: Prepar3D.exe
Frameworkversion: v4.0.30319
Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
Ausnahmeinformationen: Ausnahmecode c0000005, Ausnahmeadresse 00007FFEAC4FD9F0
----------------------------------------------------------------------------------------------------------
Name der fehlerhaften Anwendung: Prepar3D.exe, Version: 4.3.29.25520, Zeitstempel: 0x5b2c3263
Name des fehlerhaften Moduls: bglmanx64.dll_unloaded, Version: 4.5.0.6, Zeitstempel: 0x5b8ebdee
Ausnahmecode: 0xc0000005
Fehleroffset: 0x000000000002d9f0
ID des fehlerhaften Prozesses: 0x181c
Startzeit der fehlerhaften Anwendung: 0x01d4478e7c68131f
Pfad der fehlerhaften Anwendung: D:\Prepa3D\Prepar3D.exe
Pfad des fehlerhaften Moduls: bglmanx64.dll
Berichtskennung: 55a74313-2cc9-4ab4-9d0a-869a94252d23
Vollständiger Name des fehlerhaften Pakets:
Anwendungs-ID, die relativ zum fehlerhaften Paket ist:

virtuali

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Re: Sode and NetRuntime crash after editing
« Reply #1 on: September 10, 2018, 10:41:32 am »
But it happens only after exiting the simulator ?

Artox67

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Re: Sode and NetRuntime crash after editing
« Reply #2 on: September 10, 2018, 04:14:06 pm »
Yes indeed but now the SimObjectDisplayEngine crashed also if I use a modified gate e.g. EHAM D24.

Update, now SimObject.... crashed every time I end P3D, doesn't matter I edited anything or not !

I edited the gate yesterday with the PMDG 737 and the only airplane who not crashed the SimObjectDisplayEngine will be the FSLabs A319/320

With all other planes the gate is missing till I restart cuoatl.exe
« Last Edit: September 10, 2018, 05:06:22 pm by Artox67 »

virtuali

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Re: Sode and NetRuntime crash after editing
« Reply #3 on: September 10, 2018, 06:14:58 pm »
Are you able to test the Jetway in the editor ? Does it pass the test ?

Artox67

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Re: Sode and NetRuntime crash after editing
« Reply #4 on: September 11, 2018, 09:34:20 am »
After a complete reinstall of GSX 2 the same issue happens.

The gate passed the test after editing but still SimObject..... crashed after shut down P3D

virtuali

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Re: Sode and NetRuntime crash after editing
« Reply #5 on: September 11, 2018, 11:34:02 am »
That's very strange. Can you open the SODE error log (there's an option to read it in the SODE Platform Manager) ? It might say something about its error.