Author Topic: Bus wheels  (Read 6641 times)

Fabiosko

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Bus wheels
« on: November 15, 2007, 11:15:45 am »
Dear all,
attached a picture where you can see a little bug in the scenary.
The bus wheels are missing!!!

Ciao

Fabio

[attachment deleted by admin]
« Last Edit: November 15, 2007, 11:17:35 am by fabiosko »
Fabio Poles
i7 4770K@4.8, Sabertooth Z87, Gainward 780 GLH, 8G GSkill C9, 7Pro64-PCie 240G, Sim-VR 1T


Alessandro

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Re: Bus wheels
« Reply #1 on: November 15, 2007, 11:28:24 am »
No problem on my test pc but i have SP2.. try to view the bus very close and report if the wheels go on right position

regards.

Fabiosko

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Re: Bus wheels
« Reply #2 on: November 15, 2007, 12:09:10 pm »
I zoomed very close but problem persists.
Everything is okay when bus is a little far away, when it comes closer (let's say inside a -+30° from visual point nose) the wheels goes out!
Fabio Poles
i7 4770K@4.8, Sabertooth Z87, Gainward 780 GLH, 8G GSkill C9, 7Pro64-PCie 240G, Sim-VR 1T


virtuali

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Re: Bus wheels
« Reply #3 on: November 15, 2007, 01:04:39 pm »
Check you haven't set the SmallPartsRejectRadius to a value too high. Yes, this can save fps, but will make small parts disappear from objects.


Fabiosko

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Re: Bus wheels
« Reply #4 on: November 15, 2007, 02:49:19 pm »
It is set to 1.00
Fabio Poles
i7 4770K@4.8, Sabertooth Z87, Gainward 780 GLH, 8G GSkill C9, 7Pro64-PCie 240G, Sim-VR 1T


virtuali

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Re: Bus wheels
« Reply #5 on: November 15, 2007, 03:01:36 pm »
Well, that's ok.

However, we don't see this problem. Note, you might have triggered a lower LOD, and that's is absolutely normal, to save fps. To check for this, do not "zoom" from a distance. Instead, really go closer to the object and see if the higher detail version appears.

Fabiosko

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Re: Bus wheels
« Reply #6 on: November 15, 2007, 03:49:36 pm »
I have set Negative LOD Bias to clamp using nHancer.
How can I move closer to bus? Should have I to use the aircraft?
Fabio Poles
i7 4770K@4.8, Sabertooth Z87, Gainward 780 GLH, 8G GSkill C9, 7Pro64-PCie 240G, Sim-VR 1T


virtuali

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Re: Bus wheels
« Reply #7 on: November 15, 2007, 03:56:09 pm »
LOD Bias in the video driver doesn't control parts, it's only relative to textures.

And yes of course, by move closer, I meant being physically closer to the object, not just zooming in from a distance. When your airplane (and your viewpoint) is closer to the object, the highest LODs should kick in.


Fabiosko

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Re: Bus wheels
« Reply #8 on: November 15, 2007, 04:28:47 pm »
Yes it is so: when I get closer phisically to the bus the wheels go OK.
Also using zoom in and zoom out from a point of view the wheels go out and in.
Could you please expalin me why this happens? How should I tweak FSX to get out of it?
Thanks in advance.

Fabio
Fabio Poles
i7 4770K@4.8, Sabertooth Z87, Gainward 780 GLH, 8G GSkill C9, 7Pro64-PCie 240G, Sim-VR 1T


virtuali

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Re: Bus wheels
« Reply #9 on: November 15, 2007, 04:53:17 pm »
That's nothing in our control. The objects are of course done in multiple LODs, that's why the scenery performs satisfactory regardless of its size/complexity.

Apparently, the correct LOD calculations that FSX does, is tuned for the standard zoom factor.