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f-18 hud waterline

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SpazSinbad:
I've been working on the A4G/RAN FAA PDFs, recently all updated, making more info pages for carrier landings explanations (amongst much new additions & subtractions). Below is onesuch. In meantime the website with 7GBs of PDFs and some video has two PDFs with same information about carrier landings in general and A4G in particular in both. One PDF is much smaller at 1.86GB rather than larger 4.4GB PDF. Smaller has ONLY A4G info, larger has that and more about the Skyhawks in general and the other RAN FAA Jet aircraft. The page/website has also an RAN A4G LSO logbook showing the chicken scratches made by the LSO before he jumps into the safety net:

http://www.a4ghistory.com/ (all downloads free - please use download manager or right click to 'save as' method)

Now attached is the distance criteria that LSO uses for describing an approach.

crim3:

--- Quote from: neutrino on September 08, 2009, 03:17:11 pm ---That's great info, virtuali, thanks! It seems then it will be kind of hard to make a collimated HUD in the sim unless you can read the current eye position. A conformal HUD however will be easier to make for a fixed eyepoint. I guess that's what Chrisitan was implying.

--- End quote ---
As far as I know, usually it's done placing the HUD simbology rendering surface several meters in front of the glass surface and rescale accordingly. The second option is, as you said, moving the simbology as the eye position moves (that's how is done in Black Shark). This second method doesn't work well when running in stereo-3D, but it's the same in monoscopic.

Sludge:
Doum...

I'm pretty sure the lower fins are for stabilization on the F-16.  Kinda funny how you noticed that for your purposes of landing the jet.

Dont worry about the rough landings on the carrier, they are tough as it is, thats just the nature of the beast.  My best advice would be to install the NAS El Centro airfield scenery add-on, then practice what's in fsxblueangels video "ok, 3", in the middle of the video they show Field Carrier Landing Practice and are using El Centro, if I'm not mistaken.  This will help you with the FCLP pattern work (ie, getting to 600' Above Ground Level, then dirtying up and setting your trim for the proper on-speed AoA).  As well as reading the FCLP practice pictures in the SuperHornet HUD package, in the Misc files/pictures/vidoes folder.  It will come with time, my friend... trust me!

Also, in the HUD control panel, you can cycle thru the declutter switch, so you only have a few essentials, for carrier landing that might help with your visuals when you are on final.  Give that a whirl, and see if that helps.  Have you guys (DOUM, SPAZ, SUBS) had any success with the FULL SCREEN HUD as well?  I really havent used it at all, since I first tried it.  Dont care for it, myself.  Just wondering what your impressions are.

All in all, I'm pretty happy with how this last week went.  We seemed to make a big jump for the default F-18 Hornet that makes it alot of fun to fly.  I take this thing alot from MCAS Miramar over to Luke AFB, just so I can transition from day to dusk, and then have to use the nav-aids and the HUD to do spot-on approaches.  This F-18 is alot more fun, once you get it tweaked a bit.

Laterz
Sludge

SUBS17:

--- Quote from: Doum76 on September 18, 2009, 03:29:33 pm ---
--- Quote from: SUBS17 on September 16, 2009, 08:09:47 pm ---Nose Wheel steering Lo and Hi modes, with Lo it moves like a normal NWS for an aircraft in Hi mode it will turn well beyond the normal limits to allow the hornet to manouvre on the deck of the carrier.

--- End quote ---

Only things i'Ve found so far is inside the «...Microsoft Flight Simulator X/SimObjects/Airplanes/FA-18/Panel/FA18_HUD_VC/FA18_HUD_VC.xml»

There is a section with NWS, but hw we can set it up on and off no idea, how it affects the wheel no idea, all it says it's how it's been triggered.

If i understand right, NWS is triggered by: Wheel on ground, Gear down, center wheel rpm reaches 100 knots.
NWS HI:  onon ground, Gear down, GROUND VELOCITY (Knots) reaches 15

But might only be to make the text appear on the HUD and does nothing else.



--- End quote ---

Yeah that might require a mod to make something like that as it would be a feature added that would require the feature to be turnned on so for example you would use a button such as cowl open to switch NWS on or off then you might use cowl close to switch NWS mode Hi or Lo and Hi might equal 90degrees NWS limit where as Lo might equal NWS limit of 45 degrees. Ideally you would need the Hornet manual to make it exactly as it should be or ask around.

SUBS17:

--- Quote from: Doum76 on September 18, 2009, 03:41:44 pm ---
For the NWS not sure if it's moddled, i'll have tor ead some aprt of themanual again, but i don't rememebr seing anything about it, on the other hand, keeping the nose up on landing to aero brake until reaching about 80 knots, that i remember reading it, but, was it on a forum or manual, i try to do it, but i let stick go too fast. But for the procedure about the FPM up to the end pf runway is sure of an help.

Only problem, i don't know if it's like that for real F-16 or the model (getting answers on their forum seems as tough as to get a picture taken with Humpty Dumpty) but getting the optimum  donut with AoA Bracket and ILS bars still visible  on a decent Rate of descent is pretty tough to achieve, the Bracket and ILS bars tend to go away bellow the HUD and when little thrust is add to make them appear back or have a decent rate of descend, the donuts change easily to show your too fast, the donut might lack accuracy, i  know the optimum angle is 13 deg, but can't remember the min that will get the donut to fadein a too fast chevron.

Another stupid questions, while looking at the replays, i'Ve realised that the little fin underneath the fuselage, between the nozle and the back landing gears (same fin there is on both outtake fuselage on the Tomcat) seems to be a lvl showing the right AoA, the nozle, the fine line and the back landing gears seems to get lvl line when optimum angle is obtain, what really is those little fin?

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Yeah it depends I don't know how close the addon is compared to Falcon4s aircraft which is the closest to a real F-16 especially Open Falcon. The one we use most often is Falcon 4 Allied Forces but along with that I also use the original F4 manual which has alot of stuff that relates to the aircrafts basics like landings and departure recovery. With F4AFs HUD its in 2d and the FPM does not disappear when on finals but in F4AFs the aircrafts AoA is influenced by the aircrafts weight so a heavier weight means a higher landing speed in order to maintain the ideal AoA so just placing the FPM inside the bracket is all I do I never bother with the donut for me its just the bracket followed by a flare and then aerobrake. I don't look at the fin either just the Hud. ;D
If you want to learn more about F-16s and fly them online then I suggest you buy Falcon 4 allied Forces which will teach you the basics and then move up to Open Falcon. Some good manuals to read Dash 34, USAF manual and the MLU tapes 1 and 2 all of this stuff is used in F4AF and open falcon.

Not all landings are good ones in MP it can be quite embarrassing.

And sometimes you get good landings, landing with battle damage is the most difficult especially if you have damaged ailerons etc.
Roads can be a bit dodgy.(LOMAC)

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