General Category > Unofficial F/A-18 Acceleration Pack board
f-18 hud waterline
crim3:
Something that I've been missing since the first day is the waterline symbol on the hud, but didn't give importance to it. I supposed that for some reason the real f-18 doesn't have it in its hud simbology. But some weeks ago, trying to collimate the hud (yes, I'm still with that. I keep thinking about it on each flight, specially at landings, when my eyes change the convergence all the time between hud and the runway) I found a directory called 'hudhornet' within 'gauges' with several .xml files. One is called hudhornet.xml and in that file there seems to be settings about the visibility of the waterline symbol. So I thought that it would be cool to have that symbol on the HUD and I tried to edit it but nothing I try changes the HUD behaviour. Maybe some kind of "re-reading" of the xml's is needed after editing them but I don't know how to trigger that. I thought that fsx reads all gauge files when each time an aircraft is loaded, but it seems like I was wrong.
Any comments about this? Can these xml's be edited for something useful?
virtuali:
--- Quote from: crim3 on October 20, 2008, 10:17:44 pm ---I found a directory called 'hudhornet' within 'gauges' with several .xml files. One is called hudhornet.xml and in that file there seems to be settings about the visibility of the waterline symbol.
--- End quote ---
That's not something that comes with the Acceleration F/A-18. The gauges for the F/A-18 are written entirely in C++, and are all in the FA-18.DLL, which is not something that can be easily modified.
You can sort of "calibrate" the horizon line, by using the mouse wheel on the screw below the hud.
crim3:
That explains a lot of things :)
Maybe belongs to captain sim f-18. I don't remember any other f-18 installed in my fsx.
Don't worry about the dll, I dont have neither the skill, nor the knowledge, nor the software to do that kind of modifications.
Sludge:
You can get the KB SuperHornet HUD and install it, and get it "collimated" as well. The only problem I had was the clock would never fit in the HUD "glass" area, so I just shut it off. It even has an extra control panel that you can change some of the HUD properties and functions, hence how I shut the clock off.
Yes, this can be installed on the FSX acceleration Hornet, with a few minor changes to your "panel.cfg" file in the panels folder. I highly recommend it. So much more realistic and easier to fly navy carrier pattern approaches and landings CORRECTLY. You can use the course lines, the bracket alongside the velocity vector, and the energy caret to get on glideslope much better and make onspeed/slope landings with far greater ease than the default Hornet. Also, the waterline is great for a visual cue of AoA, since the default Hornet doesnt have this either.
If you can wait a day or two, I will submit a "usmc pilot/hud" package .zip file to several of the main downloading sites, that has instuctions on installing the KB SUPERHORNET "realistic" HUD/control panel, along with a VMFA-312 pilot with proper flight suit patches. In case you didn't notice, the default guy has USAF patches and wings, whats up with that? ACC patch on the right chest, and USAF name tag... wtf?! NOPE, this doesnt fly for me. So I took off the arm patches, and put a decent VMFA-312 logo patch on his right chest and gold wings on his flight name tag.
Any questions, feel free to ask...
Christian
fgrimley32@yahoo.com
Voodoo:
That sounds like a really useful package, Christian! I must keep a look out for it!
@crim3
FYI, the Hudhornet gauge folder you've got is probably by a guy called Scott Printz and came with Dino Cattaneo's old F14 model for FS9 (which was upgraded for FSX by Ivan Kostic and Steve Hinson and loads of other people)
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