General Category > Unofficial F/A-18 Acceleration Pack board

f-18 hud waterline

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SpazSinbad:
fgrimley32, New Hornet HUD sounds interesting. Why not post the link here please? Thanks.

Dino Catteano has been updating his freeware FSX Tomcat regularly. Latest update (but check for earlier ones if required) here: http://indiafoxtecho.blogspot.com/2009/08/future-of-tomcat-project.html

MAIN PAGE here - scroll down to skip some earlier releases: http://indiafoxtecho.blogspot.com/

Doum76:

--- Quote from: fgrimley32 on August 31, 2009, 05:19:13 pm ---If you can wait a day or two, I will submit a "usmc pilot/hud" package .zip file to several of the main downloading sites, that has instuctions on installing the KB SUPERHORNET "realistic" HUD/control panel, along with a VMFA-312 pilot with proper flight suit patches.  In case you didn't notice, the default guy has USAF patches and wings, whats up with that?  ACC patch on the right chest, and USAF name tag... wtf?! NOPE, this doesnt fly for me.  So I took off the arm patches, and put a decent VMFA-312 logo patch on his right chest and gold wings on his flight name tag.

Any questions, feel free to ask...

Christian
fgrimley32@yahoo.com

--- End quote ---

I'll be looking forward for this package also. :)

crim3:

--- Quote from: Voodoo on August 31, 2009, 09:25:17 pm ---@crim3
FYI, the Hudhornet gauge folder you've got is probably by a guy called Scott Printz and came with Dino Cattaneo's old F14 model for FS9 (which was upgraded for FSX by Ivan Kostic and Steve Hinson and loads of other people)
--- End quote ---
Thx for the info!

neutrino:

--- Quote from: fgrimley32 on August 31, 2009, 05:19:13 pm ---You can get the KB SuperHornet HUD and install it, and get it "collimated" as well.  The only problem I had was the clock would never fit in the HUD "glass" area, so I just shut it off.  It even has an extra control panel that you can change some of the HUD properties and functions, hence how I shut the clock off.

Yes, this can be installed on the FSX acceleration Hornet, with a few minor changes to your "panel.cfg" file in the panels folder.  I highly recommend it.  So much more realistic and easier to fly navy carrier pattern approaches and landings CORRECTLY.  You can use the course lines, the bracket alongside the velocity vector, and the energy caret to get on glideslope much better and make onspeed/slope landings with far greater ease than the default Hornet.  Also, the waterline is great for a visual cue of AoA, since the default Hornet doesnt have this either.

Christian
fgrimley32@yahoo.com

--- End quote ---
Hello Christian, what do you mean by "collimated" - that the HUD horizon can be adjusted to match the outside horizon? Also is it possible to use course line steering and ILS on moving carriers?

virtuali:

--- Quote from: neutrino on September 08, 2009, 01:31:45 pm ---Hello Christian, what do you mean by "collimated" - that the HUD horizon can be adjusted to match the outside horizon? Also is it possible to use course line steering and ILS on moving carriers?
--- End quote ---

Collimated HUD, means the HUD display is focused on infinity, so the pilot doesn't have to refocus his sight to see the outside world or the HUD graphic. A Collimated HUD will appear as if it was a large object far from the airplane. And, if the pilot moves is eyepoint left/right/up/down, the HUD will still be at the same position over the world.

Conformal HUD, instead, is when the HUD waterline matches the real world horizon, and so are all the other informations like the flight path marker.

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