General Category > Unofficial F/A-18 Acceleration Pack board

f-18 hud waterline

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SUBS17:
Can you fix the FPM as well as that needs some modding it moves way too much.

SUBS17:

--- Quote from: fgrimley32 on September 16, 2009, 09:21:58 pm ---DOUM...

You are the CHAMP!!  Thats exactly what I was asking for...!!  Now I cant wait to get home and download and install.  You know, keeping these mods going is great.  If someone can get the AUTO-FLAPS logic figured out, ie, rewriting/changing whatever program dictates the half/full flaps deploy speeds to what they should be and not 90 kts or whatever "too slow to be effective except on the ground" range they are at now... the FSX F-18 would be damn near the perfect aircraft for FSX flight simming.  Virtuali, any inputs you have would help...

Other than that, much thanks for some great .xml work.  Like I said, you got MAD .xml mod skillz.

Laterz
Sludge

--- End quote ---


You would probably want the FBW fixed as well as there are problems in that area as well as the trim.

Doum76:

--- Quote from: SUBS17 on September 17, 2009, 08:38:52 am ---Can you fix the FPM as well as that needs some modding it moves way too much.

--- End quote ---

I can try to take a lok at the flight path marker man, but as i said i ain't developper, i simply read and try to figure out, when things got too deep in programming, i have a hard time, for exemple last night i tried to do some stuff with the steer cue, tadpole, but no sucess, i want the tail to turn as it would be to show up the heading.

I'll give a try with the FPM.

Sludge:
I think for this f-18 fsx model, I would be happy with some of the upgrades talked about, because they are a possibilty without having to know how to completely rewrite code.  I mean, if someone with as limited skill as myself can find the KBT SuperHornet HUD files, read some boards, try out the ideas and make them work, and explain how I did it to the public, then anybody can.  On top of that, you throw in a modder like DOUM, who is good enough to rewrite some .xml files and experiment, that opens up a whole nother can of whup ass on modding.
Other than that, I guess we will have to wait for the VRS SuperHornet for FSX for those upgrade mod monsters like FBW or hopefully a carrier ILS with highly realistic HUD with all the bells and whistles.  I guess its supposed to be FSX-centric with alot of the upgraded realisms we want or talk about, but we will see when it comes out.

Anyway, thanks for trying DOUM... that would be nice to get the steer cues and ACLS to work, but sometimes, as modders, we dont win.  Been a great week though, with plenty of success in my book!

Laterz
Sludge

SUBS17:
You won't have to wait long for the FSX version of the VRS Superhornet as it might be released later this year although I think the Pro version will be the one to look out for. BTW whats the button for the NWS modes for FSX acceleration hornet and I wonder is it possible to have a NWS engage/disengage button as well? Another idea for drastically increasing the immersion of the carrier Ops is to have animated crew on the deck. DiDs Superhornet featured this where they used a combination of hand signals and radio signals to guide the Rhino to the Cat its nice to see that FSX supports animated people so it might be worth looking into.

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