If I might add some areas to look at?
Users of UTX are going to see a big chunk of land outside of Hilo Bay, due to the revised water done for the package. While it's involving a third-party product, the solution is very quick and easy. Took about 1 minute last night for me to make things right. The water poly for Hilo needs to extend beyond the QMID 11 boundary; NW corner @19.8707331x-155.0399426 and NE corner @ 19.8707331 x-154.9151408. Doing this adjustment won't affect anything in the Hilo package, but will keep those pesky UTX users from complaining.
Just left of Gate 3 is a 95% buried yellow van, but the 5% is still visible. It's not a place where that object would normally be.
Over close to the bay there are a couple of buildings partially off the flattened area. There's also some plateau effect, that while not damaging, is unsightly.
I fly little stuff, so my view is different than the heavy iron, but the runway and taxi lights are too tall. I've got them measured out about 4' high, whereas normal is around 14", maybe more if snow conditions justify raising them. Hilo doesn't get snow, it's up on Mauna Loa.
Lihue offers some challenges, due to the terrain and slope of the airport. While I can see some effort done on the south side of the airport, towards the harbor (I know the process used!) there is a large plateau sitting on the north side, which could use a little "feathering", as even using 10m mesh (my own for Hawai'i) makes things look rough.
And I mentioned in the FS9 forum and a thread on flickering about how the runways at PHLI are at 154.2', with the balance at 153'.
Pictures are available, if they help;
www.lcsims.com/storage3/HI_airports_1.zip