Products Support > GSX Support MSFS

GSX Pro Short-term Roadmap: what to expect in the next updates.

(1/33) > >>

virtuali:
This post will contain what to expect in the next updates. It won't include the normal bugfixes, only the main new features which are planned for the next major update:

Use of the new Navdata API that came with SU10

This feature has been now added as a "PUBLIC BETA" with the GSX October 17th Update.

New Fueling vehicles for airplanes with lower wings like the 737 or the MD80

There will be a completely new animation, with the refueling crew using the Fuel cable roller to connect to the airplane refueling point, not using a raised platform, but either a small ladder, or just by standing if the wing is low enough. Both Fuel Hydrants and Fuel Tankers will be updated with this new animation.

A proper VR/Dual Screen mode for the GSX menu

It will be possible to "pin" the menu, leaving it always open, which will be useful in VR or when undocking to a different monitor.


Ability to specify the Jetway floor height in the GSX Airport profile

The Jetway root floor height is data that doesn't exists in the SDK, it's only included in the GSX jetways and in a small internal database of 3rd party Jetway models. Currently, if a jetway model in a 3rd party scenery is not found in that database, GSX will use a default height of 4.60 meters from ground, which might result in passengers walking either too high or too low, if the actual floor is on a different height.

The update will add a Jetway tab page to the scenery customization dialog, where all different models found in a 3rd party scenery will be listed, so their height can be specified precisely, and saved in the airport profile. Only one number for each different Jetway model used by the scenery is required, not for every gate.

AthenaG:
Thank you very much Umberto for these upcoming updates to this awesome GSX experience. I am relatively new to GSX in flight simuluations and am enjoying every bit of its features and animations. The various audio of the ground crew with regional accents are so realistic and always a joy to listen.

Athena Grey

GGCH_BOOMer:
Sounds very good thanks for this roadmap. Always interesting to know what's in the pipeline

Richboy2307:
Thank you for the roadmap, looking forward to these QoL and feature updates!

Not sure if this is the right place, but would love to see push/pull configuration for the pushback tugs if possible. Love the ability to define custom-pathing for pushback but hoping it can be taken a step further to allow the tug to pull the plane as well as push. This would be particularly useful at airports like VHHH where PUSHBACK GREEN procedures requires aircraft to push, then be pulled forward to a set position to avoid blocking other gates.

You can currently already define this in GSX Pro with custom pushback, however the animation for it breaks as when the tug needs to pull the aircraft forward, it either flips itself 180 degrees such that the tug is sitting below the aircraft, pushing it forward, OR sometimes it flips the aircraft entirely 180 degrees on the spot to push it to the final position. So would love to see push/pull implemented if possible. :)

WebMaximus:
Great to see what you're planning for Umberto, thanks for sharing!

First a comment on the VR part. Tonight, I reinstalled GSX PRO after having done some upgrades to my PC and got myself a new VR headset. One thing I noticed in VR was how opening the GSX Settings screen will cause issues. Which I understand since doing so will open a normal Windows window. Which won't be seen inside VR in MSFS. The issue though was how doing so caused GSX PRO to end up in an endless 'Loading...' loop. Where I couldn't manage to bring up any menus again without restarting Coutl.

The simple solution of course is to avoid using the settings screen when you're in VR but still wanted to mention the result doing so. Maybe if possible, you could add something that would block the possibility opening the settings screen when called from inside VR. Where the user would receive a simple message telling them to only use the settings screen in 2D mode.

Speaking of messages. Is there any way messages could also be received in VR?

Reason for my question is how I tonight when playing around noticed that sometimes when GSX is waiting for you to do something. Where you get a text message when in 2D mode telling you what to do, this can be a bit tricky in VR. Where you don't see this text message from GSX. Meaning you'll have to guess/learn what GSX is waiting for during certain phases of operation. Which of course can be a bit tricky. I know I've seen some of these messages directly in the GSX menu but it seems like some of the messages won't show up in the menu. Only as a text band in the upper part of the screen in 2D mode.

Lastly, when it comes to PAX number which can be read from SimBrief, would it be a hard thing for you to code GSX to use the number of PAX from SimBrief when showing the animations of PAX boarding/deboarding? Instead of using the slider on the GSX settings screen where you can only choose from various estimates such as Normal, High etc if I recall correctly. Or maybe this is how it already works? Where the number of people walking through the jetway or to/from the bus will match the PAX number from the SimBrief OFP?

Navigation

[0] Message Index

[#] Next page

Go to full version