Author Topic: GSX Couatl scripting engine hasn't started **SOLVED**  (Read 127754 times)

Neal

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Re: GSX Couatl scripting engine missing files
« Reply #195 on: September 16, 2023, 06:28:34 pm »
I installed GSX Pro and now I'm getting errors, another SODED is running in the background and crashing FSX.
I re-installed practically everything and now I'm missing files could you please tell me where to find it and re-install them

Thanks

evaamo

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Re: GSX Couatl scripting engine hasn't started **SOLVED**
« Reply #196 on: October 08, 2023, 10:47:33 pm »
Hi Umberto, you might want to check the Coautl code that fetches the plan from Simbrief and add an exception in the case a file plan doesn't exist.

Coautl kept crashing for me after updating to the latest version using the offline installer, but after enabling the log, I deduced the culprit was that I didn't have a flight plan filed in Simbrief before loading the aircraft (I wasn't logged in at all in Simbrief... I hadn't used the PC for a month or so).

It was an endless loop that kept crashing Coautl without any clue. This is in P3D (v5.3 HF2).  So, maybe an exception to avoid the crash might help!

Hope this helps


virtuali

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Re: GSX Couatl scripting engine hasn't started **SOLVED**
« Reply #197 on: October 09, 2023, 01:54:00 am »
Hi Umberto, you might want to check the Coautl code that fetches the plan from Simbrief and add an exception in the case a file plan doesn't exist.

Already done, already on Live Update.

Baldeagle53

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Re: GSX Couatl scripting engine hasn't started **SOLVED**
« Reply #198 on: December 25, 2023, 02:22:15 pm »
My Coutal Engine will not start. I get the following message:C:\ Program Files (x86) Addon Manager\coutal64\Coutal64_MSFA.exe It then states The file or directory is corrupted or unreadable Noye that the fsdt Live Update and Installer both work. The problem is that when in MSFS and I try to use the GSX it states Coutal Engine has not started. How can I resolve this problem as GSX Pro is non functional

virtuali

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Re: GSX Couatl scripting engine hasn't started **SOLVED**
« Reply #199 on: December 30, 2023, 12:30:32 am »
You are posting it in the FSX/P3D section.

JetSteram

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Re: GSX Couatl scripting engine hasn't started **SOLVED**
« Reply #200 on: September 26, 2024, 11:44:39 pm »
It is unable to use this product everytime when i install it. Please check it. What wrong with it?

JetSteram

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Re: GSX Couatl scripting engine hasn't started **SOLVED**
« Reply #201 on: September 28, 2024, 03:27:26 pm »
exception NAME_UNRECOGNIZED in call AddToDataDefinition param #2

What does this error mean? Who can explain?

JetSteram

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Re: GSX Couatl scripting engine hasn't started **SOLVED**
« Reply #202 on: September 29, 2024, 07:51:01 pm »
why is it so hard to provide support for a request? i bought this product but it doesn't work

Canadair75

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Re: GSX Couatl scripting engine hasn't started **SOLVED**
« Reply #203 on: May 25, 2025, 12:08:55 am »
They don't care, they just mark as solved

virtuali

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Re: GSX Couatl scripting engine hasn't started **SOLVED**
« Reply #204 on: May 29, 2025, 09:34:12 pm »
They don't care, they just mark as solved

I don't know what you are trying to say here, you are replying to a very old post  that yes, of course it's solved. Are YOU still having the SAME issue ? If yes, provide a report and we'll see if it's really the same issue.

Pol1966

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Re: GSX Couatl scripting engine hasn't started **SOLVED**
« Reply #205 on: June 09, 2025, 11:45:05 am »

Please tell me what happened? Everything worked fine before!

couatl v5.0 (build 5809)
panic log started on Sun Jun  8 17:35:35 2025

problem raised by addon <no traceback available>
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc4 in position 24: invalid continuation byte
{}
GSX is starting
Added Menu SubItem "Settings..." (parentId 82, id 98)
Added Menu SubItem "Customize aircraft..." (parentId 82, id 99)
[GSX] Simulator version is 4.5.13.32097
isPBRAvailable returned  True
isRTTAvailable returned  True
GetSimObjectsFolder() returned  d:\Program Files (x86)\Addon Manager/Simobjects/Misc
GetAdditionalSimObjectsFolder() returned  d:\Program Files (x86)\Addon Manager/Simobjects/PBR
GetAdditionalSimObjectsFolderV5() returned 
gateDistanceThreshold = 25 m
Loading aircraft data from Airplanes\Airbus_A320-neo
this airplane has 4 exits
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc4 in position 24: invalid continuation byte
{}
Model: "A320" (length: 4)
Title: "Airbus A320-251 NEO CFM - Aeroflot RA-73734" (length: 43)
Airplane major/minor version 320/251
SharedMemInterface connected
ATC_ID_SIM read from Simconnect is RA-73734
Searching airplane
Searching airplane AIRBUS_A320-NEO
Searching airplane AIRBUS_A320-NEO/320
Searching airplane AIRBUS_A320-NEO/320/251
Using aircraft data from aircraft.cfg file
Auto Modular Merge is False
airbus a320neo citrus
Airplane Title = airbus a320-251 neo cfm - aeroflot ra-73734
airbus a320-272 neo pw sat
Airplane Title = airbus a320-251 neo cfm - aeroflot ra-73734
icao_airline not found in aircraft.cfg, we'll use the airline code from Simbrief, if available.
Airframe-specific GSX-RA-73734.CFG not found in D:\Pr3D v4\SimObjects\Airplanes\Airbus_A320-neo
Airframe-specific GSX-RA-73734.CFG not found in C:\Users\may19\AppData\Roaming\Virtuali/Airplanes\Airbus_A320-neo
Found gsx.cfg file at C:\Users\may19\AppData\Roaming\Virtuali/Airplanes\Airbus_A320-neo\gsx.cfg
Aircraft Ceiling is 2.2 m
User collision geometries reloaded
Added Menu SubItem "Show GSX Menu by-passing YouControl™        Shift+Ctrl+F12" (parentId 82, id 101)
Changed AVATAR id (3)

virtuali

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Re: GSX Couatl scripting engine hasn't started **SOLVED**
« Reply #206 on: June 12, 2025, 10:57:15 pm »
Loading aircraft data from Airplanes\Airbus_A320-neo
this airplane has 4 exits
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc4 in position 24: invalid continuation byte

Your error looks similar to the one discussed here:

https://www.fsdreamteam.com/forum/index.php/topic,33282.msg209440.html#msg209440

So, check your livery file, maybe it has the same problem.