Author Topic: First GSX Preview for MSFS  (Read 23883 times)

FriMax

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Re: First GSX Preview for MSFS
« Reply #15 on: January 21, 2021, 11:55:24 am »
Will it be possible to connect two or three Jetways to the Aircraft?

Captain Kevin

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Re: First GSX Preview for MSFS
« Reply #16 on: January 21, 2021, 12:48:47 pm »
Will it be possible to connect two or three Jetways to the Aircraft?
The current version of GSX for P3D can do this with SODE jetways, so I don't know why they wouldn't implement this.
Captain Kevin

virtuali

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Re: First GSX Preview for MSFS
« Reply #17 on: January 21, 2021, 12:58:38 pm »
Will it be possible to connect two or three Jetways to the Aircraft?

We'll initially work on the core GSX features, jetways were always part of the L2 Expansion and required SODE so, our decisions about jetways will depend mainly on future SODE availability in MSFS, which in turn depends on the same SDK features we require for GSX.

Actbug123

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Re: First GSX Preview for MSFS
« Reply #18 on: January 25, 2021, 06:02:26 pm »
Looks awesome!!!!
Will GSX have passenger loading with this release or will you make another in the future?

darenf

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Re: First GSX Preview for MSFS
« Reply #19 on: February 19, 2021, 12:53:54 pm »
This is looking amazing - Thanks for the screen shots.
Would it be possible to add passenger and flight integration to the futrue road map? The functionality that is no longer available in FS Passengers is sorely missed and whilst their are other products on the market, they have never achieved the same level of immersion as FS Passengers.

GSX has always produced top quality results and this level of immersion would be great in msfs 2020

regards
Daz

virtuali

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Re: First GSX Preview for MSFS
« Reply #20 on: February 19, 2021, 01:07:07 pm »
This is looking amazing - Thanks for the screen shots.

And that's still nothing.

That Pushback is exactly the same model we used for P3D, which auto-magically looks better, just because the PBR engine in MSFS is better, the video was more like a proof of concept to show we can control the vehicle and its animations from our existing code.

We'll shortly release something showing some of our "next-gen" vehicles, entirely remodeled from scratch with an even higher level of quality so, if you like that one, be prepared to be amazed for what's coming next...

Quote
Would it be possible to add passenger and flight integration to the futrue road map? The functionality that is no longer available in FS Passengers is sorely missed and whilst their are other products on the market, they have never achieved the same level of immersion as FS Passengers.

We'll first try to obtain the same functionality as the current GSX in MSFS, which includes visible passengers of course. After the product will be out, we can start adding new features.

Anthony96

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Re: First GSX Preview for MSFS
« Reply #21 on: March 04, 2021, 12:00:07 am »
Will it be free for owners of fsx p3d users
Anthony G

virtuali

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Re: First GSX Preview for MSFS
« Reply #22 on: March 04, 2021, 08:40:22 am »
Will it be free for owners of fsx p3d users

There will be upgrades at discounted prices.

a2h

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Re: First GSX Preview for MSFS
« Reply #23 on: March 04, 2021, 05:52:02 pm »
We'll shortly release something showing some of our "next-gen" vehicles, entirely remodeled from scratch with an even higher level of quality so, if you like that one, be prepared to be amazed for what's coming next...

I tried hard not to comment, but I am hyped now. So glad to see that slowly but surely, with Microsoft adding more and more SDK functionalities required for this to happen, one can finally expect a proper ground handling addon for MSFS.

Cannot wait to see what you guys are about to tease us with.
Patiently waiting with my wallet ready ;D
MSFS Microsoft Marketplace Version
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GSX + Level 2 on P3D v.4.5

DFWSupertrooper

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Re: First GSX Preview for MSFS
« Reply #24 on: March 10, 2021, 09:43:31 pm »
Hey FSDT, sorry to bother, but will GSX have the functionality to request a certain gate upon arrival as it did in FSX? 

If so, that is absolutely BRILLIANT because some of the Asobo handcrafted airports don't assign gates (they send you to hangar parking at EGLL as an example).  GSX could really make some of the Asobo handcrafted airports enjoyable!  Yours already work right! ;D

virtuali

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Re: First GSX Preview for MSFS
« Reply #25 on: March 11, 2021, 01:00:28 pm »
Hey FSDT, sorry to bother, but will GSX have the functionality to request a certain gate upon arrival as it did in FSX? 

We expect to have basically the same features as in FSX.

epgd

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Re: First GSX Preview for MSFS
« Reply #26 on: April 08, 2021, 06:13:56 pm »
hello,
where are a screenshots from Msfs version?  they are no more visible from top of this topic?
brds

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Re: First GSX Preview for MSFS
« Reply #27 on: April 09, 2021, 10:58:35 am »
where are a screenshots from Msfs version?  they are no more visible from top of this topic?

Sorry, we are moving to a new server, so we removed some old files in the process. This thread is from months ago, we published more recent previews (one in video) and we are reworking almost all models to look even better than they did in P3D, and we'll likely release a new video shortly.

EdB

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Re: First GSX Preview for MSFS
« Reply #28 on: May 20, 2021, 02:39:10 pm »
Any news yet on when release date is for MSFS?

epgd

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Re: First GSX Preview for MSFS
« Reply #29 on: May 22, 2021, 12:39:16 am »
where are a screenshots from Msfs version?  they are no more visible from top of this topic?

Sorry, we are moving to a new server, so we removed some old files in the process. This thread is from months ago, we published more recent previews (one in video) and we are reworking almost all models to look even better than they did in P3D, and we'll likely release a new video shortly.

Hello... shortly???... over month and nothing...
brds