Author Topic: P3D v5 Announced  (Read 32289 times)

Doratown

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Re: P3D v5 Announced
« Reply #15 on: April 08, 2020, 08:26:37 pm »
Although I'm not going for v5, but thank you. since FSX time, you never charged your customer for upgrading.

virtuali

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Re: P3D v5 Announced
« Reply #16 on: April 08, 2020, 11:06:08 pm »
Just out of interest, what is the impact for you on the addition of sloped runways to P3D v5.  Will these be available with your updated product?

I think I already replied to both questions in my previous post:

Quote
When it makes sense, meaning if the airport runway slope is significant. There's an fps cost to it, we haven't really tried, but the V5 SDK is quite clear about this: only use if really required, because it comes with a cost in performance.

airbadger

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Re: P3D v5 Announced
« Reply #17 on: April 08, 2020, 11:52:24 pm »
Have you noticed if V5 is better at loading SimObjects in the background to prevent stutters, e.g. loading GSX jetways when on final approach?

GodAtum

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Re: P3D v5 Announced
« Reply #18 on: April 09, 2020, 09:24:01 am »
Thank you for the update, that's invaluable info for us.

Will you be updating your older products like JFK, KLAS and SFO?

kihew

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Re: P3D v5 Announced
« Reply #19 on: April 09, 2020, 11:23:31 am »
Most interesting read, thanks for this inside perspective.

Pit

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Re: P3D v5 Announced
« Reply #20 on: April 10, 2020, 12:27:16 pm »
THANKS for the detailed infos abour P3DV5 and your support UMBERTO!  :)

jnel492002@yahoo.com

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Re: P3D v5 Announced
« Reply #21 on: April 12, 2020, 04:29:39 am »
Thank You!!

virtuali

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Re: P3D v5 Announced
« Reply #22 on: April 13, 2020, 03:48:48 pm »
Have you noticed if V5 is better at loading SimObjects in the background to prevent stutters, e.g. loading GSX jetways when on final approach?

Not really but, of course, it won't affect just GSX, but every other scenery out there that use Simconnect to create objects, for example everything that use SODE so, while years ago we were the only scenery developers using Simconnect to create objects, nowadays lots of scenery use similar methods, so we can only hope LM will eventually start to look into this, for a future upgrade.

fire508

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Re: P3D v5 Announced
« Reply #23 on: April 15, 2020, 12:42:02 am »


We already have an update ready for KORD V2, which will be released in the next weeks, and we'll release a similar one for LFSB. These are our two "90% PBR" products that requires it, older sceneries that ran in FSX too are less affected, since they weren't using PBR.



So the older sceneries (IAH, LAX, MEM, etc) will have new installers before/after ORD, need to be redone completely before released to v5, or are not affected by v5 and can be installed now?

virtuali

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Re: P3D v5 Announced
« Reply #24 on: April 15, 2020, 02:44:55 am »
All installers has been updated now.

cteixeira

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Re: P3D v5 Announced
« Reply #25 on: April 15, 2020, 03:50:41 pm »
… And yes, we are also working in parallel to a big feature in GSX L2 that many users asked for...

Didn’t have the opportunity to update, so, can someone please comment on this? :-\
Thanks

virtuali

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Re: P3D v5 Announced
« Reply #26 on: April 15, 2020, 05:57:06 pm »
Didn’t have the opportunity to update, so, can someone please comment on this?

It's not already included in the latest update, which only features P3D V5 compatibility. We are still working on it. It's not a big secret: it's jetways working for AI, which is one of the most wanted features.

mcdonoughdr

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Re: P3D v5 Announced
« Reply #27 on: April 15, 2020, 07:40:43 pm »
Someone in an update, we should get the text and logo's back with a simple live update?

virtuali

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Re: P3D v5 Announced
« Reply #28 on: April 16, 2020, 01:15:04 pm »
Someone in an update, we should get the text and logo's back with a simple live update?

Yes, of course it will be a Live Update, but we can't say right now how long it will take.

We'll have to convert all our Render to Texture code from DirectX 11 to DirectX 12, which is not the easiest thing, especially because Microsoft removed the integration with DirectDraw from DirectX 12, which is what allowed Font rendering, so we would have to use a very complex technique of inter-operating DirectX 11 and 12.

kconlon

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Re: P3D v5 Announced
« Reply #29 on: April 16, 2020, 01:47:17 pm »
I recently upgraded to v5 and downloaded and installed the latest FSDT installers.  When I go into Add-On>Addon Manager to register them the serial number for the purchase is there but the status still reads Product Installed, in TRIAL Mode.  Even after i hit the Register button.  
How can I activate?


***** UPDATE ******
After clicking the registration button and re-starting v5 the addon seem to be registered.



Thanks
Kevin
« Last Edit: April 16, 2020, 02:03:04 pm by kconlon »