nice screenshoot but we have seen this terminal 1 before and on the older previews before is there a way to do one on the international Teminal 5 , ground Text ,night light of the runway to see how its looking or maybe top-down view of the area ?
It's all done but, the way we work, the scenery is not usually made to be completed by areas, central terminals were the only ones made this way because we first wanted to test the final look (first scenery ever made for PBR, this is NOT a conversion!) on a section of the scenery, so we were able to publish the first video a while ago.
But that's not normally how we work. Once we were sure how it would look, we resumed our usual way of work, of doing the scenery not by geographical sections, but by class of objects, like doing all the ground lines first, then the ground textures, then the buildings, then the building smaller details, then the ambient occlusion pass, then the night light pass. The latest steps, like ambient occlusion rendering and night creation rendering, take some time, like having to do overnight renders, and they must be made as the last possible moment, because if you change something, like moving a detail, adding a lightpole, etc, it will require doing those steps again so, we would rather doing them only once, instead of stop working and do them at intermediate times (when we don't need them) JUST to be able to publish screenshots.
If we published screenshots before all the steps are completed, they would look very flat. Even more in PBR, when the proper way of doing textures (Albedo separated from Ambient Occlusion), results in Albedo textures being *very* dull looking if there's no AO so, they won't get the real idea of the final quality and would like FS9-ish.
With O'Hare, this is even worse because, we already re-made some of the ground layout (which drives the subsequent steps), to keep up with the airport construction, which is happening at a very fast pace. It would be enough to look at the AIRAC updates of the past months: the taxiway layout changed in December, changed again in March, and has changed *again* in April.
Fortunately, we took the right decision at the start, of NOT having the scenery being based on a satellite image. The ground is entirely CGI, since modern PBR creation software allows us to create photorealistic materials that looks 100% starting from the same data used to create taxiways and aprons. This result in a better and much cleaner look, since cleaner textures compress much better (DDS being a fixed compression ratio method, meaning the more clean the texture is, the best it will look when compressed) but, most importantly, allows us to keep the scenery updated in a reasonably fast time, since we don't have to wait for the availability of aerial photos, so as soon as a new AIRAC cycle comes out, we could start working on an upgrade. Because the airport will continue to change, at least will into 2021.