Author Topic: GSX Level 2 expansion announced:SODE jetways and animated passengers everywhere  (Read 124455 times)

airflyer

  • Newbie
  • *
  • Posts: 4
Will there be a public beta?

paulwain

  • Newbie
  • *
  • Posts: 25
Any chance the new update can have boarding and refuelling  at the same time just like in real world or at any time instead of waiting for other services to complete?

twincessna340a

  • Newbie
  • *
  • Posts: 7

Will there be a provision to change more than one jetway at the same time, from 2 to every one at the airport?

Logic007

  • Newbie
  • *
  • Posts: 2
Animated passengers - exactly what GSX is missing. This will take immersion to the next level. Can't wait 👍

ols500

  • Full Member
  • ***
  • Posts: 130
This sounds EPIC, but Will animated passengers affect VAS?

-Ollie

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51262
    • VIRTUALI Sagl
This sounds EPIC, but Will animated passengers affect VAS?

Of course it will. Everything you add to the sim affects VAS. Which is why we strongly suggest using P3D4, even if the expansion will still work with FSX or P3D1-2-3 but, when used together with a complex airport and a complex airplane, where VAS is already a problem, you'll get very close to OOM crashes.

Use P3D4, and VAS will not be an issue.

medic87

  • Newbie
  • *
  • Posts: 47
Will it be possible to configure SODE-Jetways on a 3rd party airport and share such files in your download section? Since those files doesn’t seem to content material of the 3rd party add ins this should be legal I guess.

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51262
    • VIRTUALI Sagl
Of course, we expect/hope users will share their files.

gstriker

  • Newbie
  • *
  • Posts: 4
Hi!

Great news!

I was wondering if its possible to add a "Aircraft Repositioning" feature (i.e. moving from one gate to another or moving to/from remote positions / maintenance to gates) and to "turn on / off" specific vehicles on turnarounds without having to modify the aircraft's configuration.

Thanks!

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51262
    • VIRTUALI Sagl
The gate-to-gate pushback feature has been asked and answered so many times and yes, it's planned for a future update to the core GSX program, which means it will be free so, it's not something related to this expansion.

Anders Bermann

  • Full Member
  • ***
  • Posts: 220
The gate-to-gate pushback feature has been asked and answered so many times and yes, it's planned for a future update to the core GSX program, which means it will be free so, it's not something related to this expansion.

Interesting. Does this include the ability to simulate towing an aircraft? For instance, from Maintenance to a gate or similar?
Or is that not something which is gonna be a part of GSX?
Best regards, Anders

Johnliem

  • Jr. Member
  • **
  • Posts: 64
will it be possible to edit the duration of the animation?
« Last Edit: June 20, 2018, 07:54:18 pm by Johnliem »
Win11 Pro 64 Bit, Intel® Core i9-10900K 5.3 GHz, Nvidia RTX 3090, DDR4 4000 128GB, P3D V5

luisca_2001

  • Newbie
  • *
  • Posts: 12
In this expansion are we going to have repaints for the buses?

Captain Moose

  • Newbie
  • *
  • Posts: 7
Very exited and can't wait to get my hands on GSX L2...

You mentioned that "...you'll be able to remove static jetways too, as long as they were modeled as a separate object.".  Can you shed some light on how this will be done or is it too early and we should wait until the release?

thx

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51262
    • VIRTUALI Sagl
In this expansion are we going to have repaints for the buses?

Yes, they are very easy to do for us. We already have several colors, but more can be added with no effort on our part.