Author Topic: Preview2  (Read 8325 times)

Alessandro

  • Global Moderator
  • Sr. Member
  • *****
  • Posts: 324
  • FSdreamteam developer
Preview2
« on: April 16, 2018, 09:24:09 pm »
.

Hnla

  • Hero Member
  • *****
  • Posts: 697
Re: Preview2
« Reply #1 on: April 16, 2018, 11:04:19 pm »
Why is it in 2018 with P3D V4.2 with 64-bit technology that we still have barren tarmacs, with hardly any service vehicles. One would think this would be a scene of an abandoned airport.

KMEM was the only airport ever released that had a realistic number of tarmac vehicles, people, and the representation of a "crowded gate". However this was not present in any other airport. Why??


F737NG

  • Newbie
  • *
  • Posts: 27
Re: Preview2
« Reply #2 on: April 17, 2018, 03:41:24 am »
Why is it in 2018 with P3D V4.2 with 64-bit technology that we still have barren tarmacs, with hardly any service vehicles. One would think this would be a scene of an abandoned airport.

KMEM was the only airport ever released that had a realistic number of tarmac vehicles, people, and the representation of a "crowded gate". However this was not present in any other airport. Why??

The reason for a lack of tarmac vehicles is given in the first sentence of this post.
http://www.fsdreamteam.com/forum/index.php/topic,15673.msg112789.html#msg112789

I also think it is to avoid extra PC resource usage when approaching / at a large, detailed airport and with probably a lot of AI traffic also displayed.
Can you imagine the number of complaints from simmers suffering stutters when near a large, detailed airport which has "crowded gates"?
No developer needs that aggravation from customers.

jbcallender

  • Newbie
  • *
  • Posts: 5
Re: Preview2
« Reply #3 on: April 17, 2018, 05:44:03 am »
Will it have the correct runways, currently numbered?

Jeff Callender

Anders Bermann

  • Full Member
  • ***
  • Posts: 220
Re: Preview2
« Reply #4 on: April 17, 2018, 06:48:35 am »
Will it have the correct runways, currently numbered?

Jeff Callender

Sorry for answering so blunt - but... what do you think? :)
Best regards, Anders

hjmx

  • Newbie
  • *
  • Posts: 31
Re: Preview2
« Reply #5 on: April 17, 2018, 07:23:24 am »
Quote
I also think it is to avoid extra PC resource usage when approaching / at a large, detailed airport and with probably a lot of AI traffic also displayed.
Can you imagine the number of complaints from simmers suffering stutters when near a large, detailed airport which has "crowded gates"?
No developer needs that aggravation from customers.

But then, it should be optional for those with a beefy system.

Ifikratis

  • Jr. Member
  • **
  • Posts: 60
Re: Preview2
« Reply #6 on: April 17, 2018, 11:50:48 am »
Excellent! Looks amazing! Thank you FSDT. Hope its not too long the wait :)