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Author Topic: VooDoo's Effects and carrier enhancements?  (Read 8098 times)
simaddict
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« on: March 06, 2016, 11:16:38 PM »

Hello. Has anyone heard from VooDoo? I am trying to find a backup or copy of his wake and bow spray effects for carriers. Seems his website is down, just wondered if anyone has a backup copy?

Thanks,
Mike A
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micro
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« Reply #1 on: March 07, 2016, 03:20:01 AM »

Here's what I have. Hope that helps.

* wakes.zip (7.5 KB - downloaded 341 times.)
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simaddict
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« Reply #2 on: March 09, 2016, 03:26:32 AM »

Thanks, micro. I have that one, but I can't find the read me file. Don't you have to edit or add something to the carrier's config file? What you sent me goes into the main effects folder, right? I know it's a small detail, but it makes it more realistic.
Thank you for the reply!!

Mike 
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« Reply #3 on: March 10, 2016, 06:06:26 AM »

Simaddict, you are correct. You have to add these lines (or at least the [Effects] line) to the end of the "sim.cfg" in the simobjects/boats/USS_Nimitz folder.


[General]
category=Boat

[contact_points]
static_pitch=0.0                //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0             //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 50     
acceleration_constants = 0.07, 0.07               //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.05, 0.05               //Time constant (effects responsiveness), and max acceleration (Gs)

[Effects]
wake = voo_wake_nimitz
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simaddict
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« Reply #4 on: March 10, 2016, 06:51:55 AM »

That worked!! Micro...Thank you so much!
Happy now!
Mike
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« Reply #5 on: March 10, 2016, 07:25:39 AM »

Glad I could help.  Grin
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PhantomTweak
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« Reply #6 on: March 10, 2016, 08:28:48 AM »

Can the included bow wave be add to the carrier too?
Just looking for hte best effects to add Cheesy
Pat☺
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simaddict
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« Reply #7 on: March 11, 2016, 03:35:30 AM »

Yes, Pat. It can be used for the default carrier!
Mike
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« Reply #8 on: March 11, 2016, 07:45:51 AM »

Thank you very much, Mike!  Grin

Another question, if i may bother you a little bit more: What effect name (I guess it's called) would one use for the bow wave? Like for example, the wake is shown in the [Effects] section as wake=(whatever the right one for that ship is).fx  That I can figger out, just pick the right wake for the right boat, no sweat. But to add a bow wave, what do I use for the XXXXXX= part? IE: What do I put in for the X's to get a bow wave to show? I know the right .fx file, that's not a problem, again, but I can't find any info on what goes on the left side of the = sign.
Again, I appreciate the help on this Smiley
Pat☺
« Last Edit: March 11, 2016, 09:18:16 AM by PhantomTweak » Logged
simaddict
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« Reply #9 on: March 11, 2016, 06:23:57 PM »

I did just as in micro's post above. In the carriers config, at the bottom reads-

[Effects]
wake = voo_wake_nimitz
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PhantomTweak
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« Reply #10 on: March 11, 2016, 09:47:29 PM »

Ok, just so I am certain, the proper entry for a bow wave is wake=, and that covers both wake and bow-waves?
I read over on the FSDeveloper forums something about "nesting" effects all into one file. I am guessing that's what they did in this case then, to get both bow wave and wake.
Thanks again, Mike. I really appreciate all the help. I can be a tad dense about things sometimes, it seems.
Pat☺
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simaddict
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« Reply #11 on: March 12, 2016, 12:02:07 AM »

Correct. I noticed that too. It covers wake, and bow. Kind of confusing, but it works!
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« Reply #12 on: March 12, 2016, 08:54:25 AM »

Many thanks again, sir!
That's all I needed to know Cheesy
Pat☺
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72westy
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« Reply #13 on: May 25, 2016, 11:54:08 PM »

With regards to Javiers Nimitz anyone know what the default wake files are for all the ships included in his package? Which file within P3Dv3.2.3.16769 is called/used for the ship/s wake?
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