Hello to all,
Fsdreamteam is looking into expanding their team of scenery developers, textures artists and developers. If you want to work with a company with an history of 20+ years of professional flight sim development dating back to FS4, this is your chance.
We are interested in the following positions:
- A 3d modeler, proficient in 3DS Max and the FSX/P3D SDK with the ability to create realistic looking objects in the most efficient way. In addition to regular modeling, experience in character animation using the 3DS Max CAT tool, and human model skinning is highly appreciated.
- A texture artist, like a Photoshop wizard, that can create believable materials and understands all the subtle interaction of diffuse/specular/reflective/bump texturing.
- A C/C++ programmer, with additional knowledge of the Python language as a very welcome addition, or at least the willingness to learn (learning Python should be easy for a C++ developer...). Knowledge of topics such as FSM (Finite State Machines), Pathfinding and Avoidance, are also highly regarded.
This is a seriously paid opportunity, nobody at FSDT is an hobbyist, all our partners that worked with us in the years, sustain themselves and their families with income coming from products they made for us. You'll also get to work with a most innovative team, which uses cutting edge proprietary development techniques to do what is usually considered not possible in FSX.
If you are (seriously) interested, please contact me in private either on the forum or by email, so I can explain a bit more how we work. Having done commercial work with an established flight sim add-on company is of course highly valued.