Recent Posts

Pages: [1] 2 3 ... 10
1
GSX Support MSFS / pmdg 737-800 for msfs2024 texture.cfg edit file
« Last post by bdub24 on Today at 04:29:00 am »
Hi,

i was wondering does anyone have the correct texture.cfg [fltsim] for the pmdg 737-800 this is mine for the bbj's but i still get disappearing seated passengers.

[fltsim]
fallback.1=..\..\PMDG 737-800\texture.vc
fallback.2=..\..\PMDG 737-800\texture.common
fallback.2=..\..\PMDG 737-800\texture.cabin_sky
fallback.4=..\..\..\GroundVehicles\FSDT_Passengers\texture
fallback.5=..\..\..\GroundVehicles\FSDT_Passengers\texture.BUSINESS_F_0008
fallback.6=..\..\..\GroundVehicles\FSDT_Passengers\texture.BUSINESS_F_0024
fallback.7=..\..\..\GroundVehicles\FSDT_Passengers\texture.BUSINESS_M_0004
fallback.8=..\..\..\GroundVehicles\FSDT_Passengers\texture.BUSINESS_M_0027
fallback.9=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0002
fallback.10=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0003
fallback.11=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0004
fallback.12=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0027
fallback.13=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0028
fallback.14=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0036
fallback.15=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0039
fallback.16=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0003
fallback.17=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0004
fallback.18=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0006
fallback.18=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0014
fallback.20=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0016
fallback.21=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0020
fallback.22=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0022
fallback.23=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0023
fallback.24=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0024
fallback.25=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0026
fallback.26=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0027
fallback.27=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0028
fallback.28=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0030
fallback.29=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0031
fallback.30=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0034
fallback.32=..\..\..\GroundVehicles\FSDT_Passengers\texture.Cboy0006
fallback.33=..\..\..\GroundVehicles\FSDT_Passengers\texture.Cboy0007
fallback.33=..\..\..\GroundVehicles\FSDT_Passengers\texture.Cboy0008
fallback.34=..\..\..\GroundVehicles\FSDT_Passengers\texture.CGirl_0004
fallback.35=..\..\..\GroundVehicles\FSDT_Passengers\texture.CGirl_0005
fallback.36=..\..\..\GroundVehicles\FSDT_Passengers\texture.CMan_0026
fallback.37=..\..\..\GroundVehicles\FSDT_Passengers\texture.CMan_0027
fallback.38=..\..\..\GroundVehicles\FSDT_Passengers\texture.CMan_0028
fallback.39=..\..\..\GroundVehicles\FSDT_Passengers\texture.CWom_0029
fallback.40=..\..\..\GroundVehicles\FSDT_Passengers\texture.KID_F_0002
fallback.41=..\..\..\GroundVehicles\FSDT_Passengers\texture.KID_M_0002
fallback.42=..\..\..\GroundVehicles\FSDT_Passengers\texture.LOADMASTER_01
fallback.43=..\..\..\GroundVehicles\FSDT_Passengers\texture.MAGAZINE_01
fallback.44=..\..\..\GroundVehicles\FSDT_Passengers\texture.MAGAZINE_02
fallback.45=..\..\..\GroundVehicles\FSDT_Passengers\texture.PARTY_F0004
fallback.46=..\..\..\GroundVehicles\FSDT_Passengers\texture.PARTY_M0001
fallback.47=..\..\..\GroundVehicles\FSDT_Passengers\texture.PILOT_01
fallback.48=..\..\..\GroundVehicles\FSDT_Passengers\texture.PILOT_02
fallback.49=..\..\..\GroundVehicles\FSDT_Passengers\texture.PILOT_03
fallback.50=..\..\..\GroundVehicles\FSDT_Passengers\texture.PILOT_04
fallback.51=..\..\..\GroundVehicles\FSDT_Passengers\texture.PILOT_05
fallback.52=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_102
fallback.53=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_103
fallback.54=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_114
fallback.55=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_119
fallback.56=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_21
fallback.57=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_26
fallback.58=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_27
fallback.59=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_38
fallback.60=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_39
fallback.61=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_40
fallback.62=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_41
fallback.63=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_43
fallback.64=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_48
fallback.65=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_49
fallback.66=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_51
fallback.67=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_85
fallback.68=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_95
fallback.69=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_98
fallback.70=..\..\..\GroundVehicles\FSDT_Crew\texture.hat_Dark_Blue
fallback.71=..\..\..\GroundVehicles\FSDT_Crew\texture.hat
fallback.72=..\..\..\GroundVehicles\FSDT_Crew\texture.shirt_white
fallback.73=..\..\..\GroundVehicles\FSDT_Crew\texture.shirt
fallback.74=..\..\..\GroundVehicles\FSDT_Crew\texture.jacket_Dark_Blue
fallback.75=..\..\..\GroundVehicles\FSDT_Crew\texture.jacket
fallback.76=..\..\..\GroundVehicles\FSDT_Crew\texture.skirt_Dark_Blue
fallback.77=..\..\..\GroundVehicles\FSDT_Crew\texture.skirt
fallback.78=..\..\..\GroundVehicles\FSDT_Crew\texture.collar1_Strong_Red
fallback.79=..\..\..\GroundVehicles\FSDT_Crew\texture.collar2_white
fallback.80=..\..\..\GroundVehicles\FSDT_Crew\texture.belt_Dark_Blue
fallback.81=..\..\..\GroundVehicles\FSDT_Crew\texture.belt
fallback.82=..\..\..\GroundVehicles\FSDT_Crew\texture.shoes
fallback.83=..\..\..\GroundVehicles\FSDT_Crew\texture.collar
fallback.84=..\..\..\GroundVehicles\FSDT_Crew\texture.badge
fallback.85=..\..\..\GroundVehicles\FSDT_Crew\texture.pin
fallback.86=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs1
fallback.87=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs2
fallback.88=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs3
fallback.89=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs4
fallback.90=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs5
fallback.91=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs6
fallback.92=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs7
fallback.93=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs8
fallback.94=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs9
fallback.95=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs10
fallback.96=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs11
fallback.97=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs12
fallback.98=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs13
fallback.99=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs14
fallback.100=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs15
fallback.101=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs16
fallback.102=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs17
fallback.103=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs18
fallback.104=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs19
fallback.105=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs20
fallback.106=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs21
fallback.107=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs22
fallback.108=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs23
fallback.109=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs24
fallback.110=..\..\..\GroundVehicles\FSDT_Airline_trolley\texture
fallback.111=..\..\..\GroundVehicles\FSDT_Airline_trolley\texture
 

i was able to get htis working for the ifly 737 max 8 and Fenix. Any help would be greatly appreciated,

Thanks
2
GSX Support MSFS / Re: Pink passengers
« Last post by bdub24 on Today at 04:16:21 am »
Hello!
Same problem:

During the boarding / deboarding, the passengers are "normal". However, as soon as they sit down, they become "pink".

MSFS 2020
iFly 737 MAX / Official TUI Nordic livery
Windows 11
GSX Pro 3.7.5

Hi Try this it works for me saw this on the boards save as a texture.cfg if one doesn't exit already

[fltsim]
fallback.1=..\texture
fallback.2=..\..\..\Misc\iFly737MAX_AC\texture
fallback.3=..\..\..\GroundVehicles\FSDT_Passengers\texture
fallback.4=..\..\..\GroundVehicles\FSDT_Passengers\texture.BUSINESS_F_0008
fallback.5=..\..\..\GroundVehicles\FSDT_Passengers\texture.BUSINESS_F_0024
fallback.6=..\..\..\GroundVehicles\FSDT_Passengers\texture.BUSINESS_M_0004
fallback.7=..\..\..\GroundVehicles\FSDT_Passengers\texture.BUSINESS_M_0027
fallback.8=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0002
fallback.9=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0003
fallback.10=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0004
fallback.11=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0027
fallback.12=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0028
fallback.13=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0036
fallback.14=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_F_0039
fallback.15=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0003
fallback.16=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0004
fallback.17=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0006
fallback.18=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0014
fallback.19=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0016
fallback.20=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0020
fallback.21=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0022
fallback.22=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0023
fallback.23=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0024
fallback.24=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0026
fallback.25=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0027
fallback.26=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0028
fallback.27=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0030
fallback.28=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0031
fallback.29=..\..\..\GroundVehicles\FSDT_Passengers\texture.CASUAL_M_0034
fallback.30=..\..\..\GroundVehicles\FSDT_Passengers\texture.Cboy0006
fallback.31=..\..\..\GroundVehicles\FSDT_Passengers\texture.Cboy0007
fallback.32=..\..\..\GroundVehicles\FSDT_Passengers\texture.Cboy0008
fallback.33=..\..\..\GroundVehicles\FSDT_Passengers\texture.CGirl_0004
fallback.34=..\..\..\GroundVehicles\FSDT_Passengers\texture.CGirl_0005
fallback.35=..\..\..\GroundVehicles\FSDT_Passengers\texture.CMan_0026
fallback.36=..\..\..\GroundVehicles\FSDT_Passengers\texture.CMan_0027
fallback.37=..\..\..\GroundVehicles\FSDT_Passengers\texture.CMan_0028
fallback.38=..\..\..\GroundVehicles\FSDT_Passengers\texture.CWom_0029
fallback.39=..\..\..\GroundVehicles\FSDT_Passengers\texture.KID_F_0002
fallback.40=..\..\..\GroundVehicles\FSDT_Passengers\texture.KID_M_0002
fallback.41=..\..\..\GroundVehicles\FSDT_Passengers\texture.LOADMASTER_01
fallback.42=..\..\..\GroundVehicles\FSDT_Passengers\texture.MAGAZINE_01
fallback.43=..\..\..\GroundVehicles\FSDT_Passengers\texture.MAGAZINE_02
fallback.44=..\..\..\GroundVehicles\FSDT_Passengers\texture.PARTY_F0004
fallback.45=..\..\..\GroundVehicles\FSDT_Passengers\texture.PARTY_M0001
fallback.46=..\..\..\GroundVehicles\FSDT_Passengers\texture.PILOT_01
fallback.47=..\..\..\GroundVehicles\FSDT_Passengers\texture.PILOT_02
fallback.48=..\..\..\GroundVehicles\FSDT_Passengers\texture.PILOT_03
fallback.49=..\..\..\GroundVehicles\FSDT_Passengers\texture.PILOT_04
fallback.50=..\..\..\GroundVehicles\FSDT_Passengers\texture.PILOT_05
fallback.51=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_102
fallback.52=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_103
fallback.53=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_114
fallback.54=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_119
fallback.55=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_21
fallback.56=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_26
fallback.57=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_27
fallback.58=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_38
fallback.59=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_39
fallback.60=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_40
fallback.61=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_41
fallback.62=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_43
fallback.63=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_48
fallback.64=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_49
fallback.65=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_51
fallback.66=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_85
fallback.67=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_95
fallback.68=..\..\..\GroundVehicles\FSDT_Passengers\texture.RP_98
fallback.69=..\..\..\GroundVehicles\FSDT_Crew\texture.hat_Dark_Blue
fallback.70=..\..\..\GroundVehicles\FSDT_Crew\texture.hat
fallback.71=..\..\..\GroundVehicles\FSDT_Crew\texture.shirt_white
fallback.72=..\..\..\GroundVehicles\FSDT_Crew\texture.shirt
fallback.73=..\..\..\GroundVehicles\FSDT_Crew\texture.jacket_Dark_Blue
fallback.74=..\..\..\GroundVehicles\FSDT_Crew\texture.jacket
fallback.75=..\..\..\GroundVehicles\FSDT_Crew\texture.skirt_Dark_Blue
fallback.76=..\..\..\GroundVehicles\FSDT_Crew\texture.skirt
fallback.77=..\..\..\GroundVehicles\FSDT_Crew\texture.collar1_Strong_Red
fallback.78=..\..\..\GroundVehicles\FSDT_Crew\texture.collar2_white
fallback.79=..\..\..\GroundVehicles\FSDT_Crew\texture.belt_Dark_Blue
fallback.80=..\..\..\GroundVehicles\FSDT_Crew\texture.belt
fallback.81=..\..\..\GroundVehicles\FSDT_Crew\texture.shoes
fallback.82=..\..\..\GroundVehicles\FSDT_Crew\texture.collar
fallback.83=..\..\..\GroundVehicles\FSDT_Crew\texture.badge
fallback.84=..\..\..\GroundVehicles\FSDT_Crew\texture.pin
fallback.85=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs1
fallback.86=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs2
fallback.87=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs3
fallback.88=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs4
fallback.89=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs5
fallback.90=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs6
fallback.91=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs7
fallback.92=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs8
fallback.93=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs9
fallback.94=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs10
fallback.95=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs11
fallback.96=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs12
fallback.97=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs13
fallback.98=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs14
fallback.99=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs15
fallback.100=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs16
fallback.101=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs17
fallback.102=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs18
fallback.103=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs19
fallback.104=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs20
fallback.105=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs21
fallback.106=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs22
fallback.107=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs23
fallback.108=..\..\..\GroundVehicles\FSDT_Crew\texture.FSDT_Attendant_hs24
fallback.109=..\..\..\GroundVehicles\FSDT_Airline_trolley\texture
3
I had my PMDG 737 (2024) auto throttle disengage while approaching or departing several airports. After reading the PMDG forum I used Task Manager (windows) to stop Couatl from running. On each occasion that I was successful stopping Couatl, I had no issues with the auto throttle. A few times I thought I had stopped Couatl and still had the auto throttle disengage, only to find Couatl had restarted. In desparation I uninstalled GSX and since then I have made several flights with no issues. I have more fun flying the 737 than I have watching GSX, so I have to wait to see what, if anything, happens down the road, when or if I can load GSX again. Maybe just load it when I fly other aircraft. If I have issues with the AT without GSX I will re-post. Always tough tracking down conflict issues.
4
GSX Support MSFS / Reload all GSX airport Config files?
« Last post by bhorv67 on January 30, 2026, 11:57:51 pm »
Is there a way to have GSX reload all the config files in the MSFS/virtuali folder? Lately i'm experiencing an issue at a good deal of my 3rd party airports, the jetways are either missing completely or too short to dock. The AC guidance from the marshaler is not where it should be (the stop line is off)
It's almost like the configs have all been removed, yet they're still in the MSFS folder.
this is happening on FSDT airports as well as other 3rd party.

thanks for the help
5
FSDT Promotions / Womens From Your City - Anonymous Sex Dating - No Verify
« Last post by paul_lbg on January 30, 2026, 06:47:40 pm »
Womens In Your City - No Selfie - Anonymous Adult Dating
https://SecreLocal.com
 
Womens From Your City - Anonymous Sex Dating - No Selfie
6
GSX Support MSFS / passengers disappaer while flying
« Last post by hotas on January 30, 2026, 05:41:56 pm »
I load the aircraft with passengers, they enter the cabine ,sit down and are all visible.
But when in the air the cabine is empty. Is this normal behaviour of GSX?
Thanks for any advise
7
GSX Support MSFS / Re: baggage trucks wont leave
« Last post by disco79stu on January 30, 2026, 05:21:32 pm »
I too would welcome the possibility of some options here.

I personally like

BOARDING: the loaders to just get away from the plane (preferably front/aft not 100% synchronized) as soon as they are done, regardless of the boarding process.
De-BOARDING: the loaders to stay at the plane after they are done unloading the baggage because they would just wait for the next baggage to arrive for the next flight (turnaround).
8
GSX Support MSFS / Re: Pink passengers
« Last post by romoni on January 30, 2026, 01:16:19 pm »
Hello!
Same problem:

During the boarding / deboarding, the passengers are "normal". However, as soon as they sit down, they become "pink".

MSFS 2020
iFly 737 MAX / Official TUI Nordic livery
Windows 11
GSX Pro 3.7.5
9
GSX Support MSFS / Progressive taxi feature: From Gate to Runway?
« Last post by XCLTM3 on January 30, 2026, 11:49:01 am »
Umberto,

I wanted to ask if you would consider expanding the progressive taxi feature so it will lead us from the Gate to the Runway? (so in reverse of what it currently does)

10
GSX Support MSFS / How does GSX recognise it as a cargo flight?
« Last post by Seth2413 on January 30, 2026, 09:52:56 am »
Im doping some UPS cargo flights at moment in the asobop 747-800.  Simbrief profile is as a 748F with 5 passnegers and mostly cargo of course.  However GSAX is reading and wants to load 740 approx passenmgers instead.  Picture below is deboarding.  How do i get to recognise thats its a crago flight and I guess I dont even need to lopad any passengers just cargo (and perhaps a bit longer than a standard few boxes). 

Pages: [1] 2 3 ... 10