FSDreamTeam forum

Developer's Backdoor => Los Angeles LAX Backdoor => Topic started by: virtuali on September 30, 2011, 01:15:05 am

Title: KLAX for FS9
Post by: virtuali on September 30, 2011, 01:15:05 am
Not nearly as finished as it seems yet, but it's coming out quite good.
Title: Re: KLAX for FS9
Post by: sticky1202 on September 30, 2011, 01:17:17 am
Just glad to be getting another FS9 scenery out of FSDT !  ;D
Title: Re: KLAX for FS9
Post by: Anders Bermann on September 30, 2011, 01:46:08 am
Looking very nice, Umberto...

Just a question...
What did you decide to do, regarding the textures which, as I recall, was 4096x4096? Did you "just" resize them, or what was the procedure? Was it possible to resize them, and remapping them? (<-- that seems like quite alot of work, if that's the case?)

Anyway - I was just curious, what the procedure was?! :)

Thanks for the preview!
Title: Re: KLAX for FS9
Post by: keino333 on September 30, 2011, 02:19:57 am
Not nearly as finished as it seems yet, but it's coming out quite good.

That's what i'm talking about ....thank you,thank you, thank you Umberto...
I'm stoked
Title: Re: KLAX for FS9
Post by: natbrain on September 30, 2011, 03:16:30 am
It definitely looks different in FS9 than in FSX, obviously, but it's coming out really well at the moment. Umberto, I know you're really tired of these kinds of questions, but as a general estimation, can we expect the FS9 release before November? If not December?
Title: Re: KLAX for FS9
Post by: natbrain on September 30, 2011, 03:30:19 am
And as a general note for others and for me, just remember if Umberto doesn't put up any updates about the status of the scenery, it doesn't mean nothing's happening. Personally, I like to find out about updates, because I feel like it'll mean that he's closer to completion. In a way that's correct, but not always. He's working on it you guys. But continually plaguing Umberto for status updates isn't going to make the scenery any closer to completion. He'll update status when he's ready, and when there's a large step toward completion since the last update, he'll post something. And if he has the time to give us a picture or two of the current scenery status, he'll do it. I fear all that plaguing Umberto for status updates is going to do is make him feel rushed, but then he won't do as well of a job. Umberto's probably not gonna give into the pressure to quickly get this scenery done, but just let him take his time. As hard as it is for me to be patient, it's something I must exercise until the day I get the email about the newsletter which says that FS9 LAX has been released.
Title: Re: KLAX for FS9
Post by: SirIsaac726 on September 30, 2011, 05:46:56 am
Looking great thus far, Umberto!  The texture resolution is noticeable but wow, it looks great all things considered and a must buy for me.

can we expect the FS9 release before November? If not December?

I'd imagine if it would take them until November or December to finish this, they probably wouldn't be doing it. :D
Title: Re: KLAX for FS9
Post by: pvupilot on September 30, 2011, 06:29:02 am
GREAT news!!  ;D That looks really good too! You guys just got a little of my next paycheck reserved  ;) Thank you a MILLION for the FS9 effort!!
Title: Re: KLAX for FS9
Post by: virtuali on September 30, 2011, 10:27:29 am
What did you decide to do, regarding the textures which, as I recall, was 4096x4096? Did you "just" resize them, or what was the procedure?

It's an hybrid approach:

The ground has been entirely redone and remapped to 1024x1024 so, there's no resolution loss at all on ground, and we replicated with (many) polygons the different kind of ground detail textures, that in FSX are made with Shaders. Of course, FS9 doesn't have bump mapping, so the ground look a bit more plain than FSX, but the resolution is all there.

The buildings were made using the original 4096 resized to 1024 textures, because doing a real remapping to 1024 would meant remodeling everything so there is a resolution loss there, but we tried to minimize the visual impact, by adding more detail textures that weren't there in the FSX version, so there's still a lot of custom modeling made specifically for FS9.

Other things like jetways or cars and small details, for example, were already at 1024x1024 in FSX, so they look exactly the same in FS9.
Title: Re: KLAX for FS9
Post by: Anders Bermann on September 30, 2011, 10:29:12 am
What did you decide to do, regarding the textures which, as I recall, was 4096x4096? Did you "just" resize them, or what was the procedure?

It's an hybrid approach:

The ground has been entirely redone and remapped to 1024x1024 so, there's no resolution loss at all on ground, and we replicated with (many) polygons the different kind of ground detail textures, that in FSX are made with Shaders. Of course, FS9 doesn't have bump mapping, so the ground look a bit more plain than FSX, but the resolution is all there.

The buildings were made using the original 4096 resized to 1024 textures, because doing a real remapping to 1024 would meant remodeling everything so there is a resolution loss there, but we tried to minimize the visual impact, by adding more detail textures that weren't there in the FSX version, so there's still a lot of custom modeling made specifically for FS9.

Other things like jetways or cars and small details, for example, were already at 1024x1024 in FSX, so they look exactly the same in FS9.

Nice! :)
Thanks, Umberto for clarifying!
Title: Re: KLAX for FS9
Post by: EDDT-Sebi on September 30, 2011, 01:13:36 pm
Endlich auch FS2004! Ich habe mein Daume gedrucken!! Ich freue mich sehr auf LAX Scenery!
Finally FS2004! I've printed my thumb! I'm looking forward to LAX Scenery!
Good works.... Thank you...

Sebastian
Title: Re: KLAX for FS9
Post by: flusispieler on September 30, 2011, 02:05:15 pm
That one looks really nice. I will get this one for sure.
Thanks for converting it Umberto :)
Title: Re: KLAX for FS9
Post by: Dieter K. on September 30, 2011, 03:54:01 pm
Hi Umberto,
very great news that KLAX for FS9 will possible.
Lot of customers are very happy.
Great support

regards
Dieter
Title: Re: KLAX for FS9
Post by: a320driver on September 30, 2011, 06:42:28 pm
Just another FS9er saying thanks for providing a great scenery for us. I will be in the line to purchase when released.

Title: Re: KLAX for FS9
Post by: Frank Lindberg on September 30, 2011, 06:54:55 pm
I thank you so much  ;)
Title: Re: KLAX for FS9
Post by: ch00scd on September 30, 2011, 07:07:50 pm

Great news, Umberto. Credit card is ready and I am looking forward to this release  :).

Regards,
Daniel
Title: Re: KLAX for FS9
Post by: BillS511 on September 30, 2011, 08:08:18 pm
Sweet!
Title: Re: KLAX for FS9
Post by: Rafal on September 30, 2011, 10:20:43 pm
Thank you very much for your decision, Umberto. (http://i29.photobucket.com/albums/c255/VORJAB/Salute_Smiley_Standard.gif)
I am looking forward to buying FS9 KLAX the day it is out.
Title: Re: KLAX for FS9
Post by: edetroit on September 30, 2011, 10:42:31 pm
Thankyou Umberto!  ;D
Title: Re: KLAX for FS9
Post by: markrey on September 30, 2011, 10:51:14 pm
Just another thank you Umberto and team - I know we fs9ers must accept the inevitable, so we do appreciate whatever goodies we still get. Thanks again - looking forward to it  :)
Title: Re: KLAX for FS9
Post by: kien569 on October 01, 2011, 12:17:15 am
CC is ready! Can't wait to finally get a decent LAX scenery; the Simflyer's one just isn't the same anymore as when I bought it!
Title: Re: KLAX for FS9
Post by: ubersu on October 01, 2011, 01:09:12 am
I'm very much looking forward to it! :)

DJ
Title: Re: KLAX for FS9
Post by: goodperson36 on October 01, 2011, 02:28:16 am
Thanks FSdreamteam Its looking great   ;D
Title: Re: KLAX for FS9
Post by: newmanix on October 01, 2011, 02:59:59 am
Thanks FSdreamteam Its looking great   ;D

OMG it's looking freaking awesome!!! Can I join the beta team?? And make my famious screenshots of it to make everyone drool before release?!
Title: Re: KLAX for FS9
Post by: pfragoso on October 01, 2011, 03:37:05 am
Very good news! Thanks for the update. I'm sure FS9 users will also thank with their wallets on this one.  ;D
Title: Re: KLAX for FS9
Post by: SirIsaac726 on October 01, 2011, 05:49:31 am
Thanks FSdreamteam Its looking great   ;D

OMG it's looking freaking awesome!!! Can I join the beta team?? And make my famious screenshots of it to make everyone drool before release?!

You have famous screenshots?
Title: Re: KLAX for FS9
Post by: newmanix on October 01, 2011, 05:54:33 am
Thanks FSdreamteam Its looking great   ;D

OMG it's looking freaking awesome!!! Can I join the beta team?? And make my famious screenshots of it to make everyone drool before release?!

You have famous screenshots?

If I am not mistaken, my picture albums in the screenshot forum have more views then any others... But I could be wrong...
Title: Re: KLAX for FS9
Post by: MUC on October 01, 2011, 01:35:34 pm
Yeepeey  :D :D :D :D! I will definitely buy the Fs9 version.  ;D
Title: Re: KLAX for FS9
Post by: Ankh on October 01, 2011, 03:43:23 pm
Great news, how will be the AES support for this scenery? I hope it will be possible to do so  ;) Anyway, as I was waiting for a FSDT Airport in this region of the US, this is going to be an instant buy upon release  ;D
Title: Re: KLAX for FS9
Post by: virtuali on October 01, 2011, 05:19:00 pm
Great news, how will be the AES support for this scenery?

As already explained in many other threads, AES support will come with the FS9 version.
Title: Re: KLAX for FS9
Post by: newmanix on October 01, 2011, 05:24:33 pm
Great news, how will be the AES support for this scenery?

As already explained in many other threads, AES support will come with the FS9 version.

And im planning to get a video to Oliver showing the push and tow operations at LAX.
Title: Re: KLAX for FS9
Post by: virtuali on October 01, 2011, 06:06:55 pm
And im planning to get a video to Oliver showing the push and tow operations at LAX.

It will be useful to us as well, since we CAN fully customize GSX for an airport, if we need. Of course, it will be for FSX only but, perhaps a day you'll switch too...
Title: Re: KLAX for FS9
Post by: Bruce Hamilton on October 01, 2011, 06:45:48 pm
As already explained in many other threads, AES support will come with the FS9 version.

According to this comment (http://forum.aerosoft.com/index.php/topic/48923-aes-klax-from-fsdt/page__view__findpost__p__329586) from Oliver, it may not.
Title: Re: KLAX for FS9
Post by: Frank Lindberg on October 01, 2011, 07:04:44 pm
As already explained in many other threads, AES support will come with the FS9 version.

According to this comment (http://forum.aerosoft.com/index.php/topic/48923-aes-klax-from-fsdt/page__view__findpost__p__329586) from Oliver, it may not.

Bruce, let's wait and see. One can hope.
Title: Re: KLAX for FS9
Post by: BodoM on October 01, 2011, 07:28:47 pm
Hi Umberto,

really good news. Thanks for making this scenery for FS9 also.

Best regards,

Bodo Müller
Title: Re: KLAX for FS9
Post by: SirIsaac726 on October 01, 2011, 09:34:11 pm
As already explained in many other threads, AES support will come with the FS9 version.

According to this comment (http://forum.aerosoft.com/index.php/topic/48923-aes-klax-from-fsdt/page__view__findpost__p__329586) from Oliver, it may not.

Does Oliver truly understand the situation (I can barely understand what he is trying to say)?  Couldn't he just make an FS9 AES version since he doesn't want to deal with the situation of GSX (which will obviously be only for FSX)?
Title: Re: KLAX for FS9
Post by: Bruce Hamilton on October 01, 2011, 10:10:19 pm
You have to decipher a little because German is his primary language, but he seems to feel some of Virtuali's comments have been negative of AES.
Title: Re: KLAX for FS9
Post by: altstiff on October 01, 2011, 10:26:32 pm
Excellent news Umberto. Glad it will see the light of day.  ;D
Title: Re: KLAX for FS9
Post by: theshack440 on October 01, 2011, 11:00:35 pm
Umberto, have you asked Oliver about your jetways only idea (for FSX of course)? Or is the idea still too premature?
Title: Re: KLAX for FS9
Post by: ch00scd on October 01, 2011, 11:59:41 pm
Hi,

IMHO it would be a pity having such a  great new airport for FS9 that is not supported by AES. Please sit together with Oliver Pabst and try to find a way so that KLAX is supported by AES like all your other airports are. As I understood, many users love AES and they only buy airports which are supported so from a financial point of view it might make sense - especially for sceneries in FS9 which don't have default moving jetways - to continue offering this functionallity.

So keep our fingers crossed and let's hope for a great new airport with AES support.

Regards,
Daniel
Title: Re: KLAX for FS9
Post by: virtuali on October 02, 2011, 12:40:13 am
Does Oliver truly understand the situation (I can barely understand what he is trying to say)?

I don't understand him either.

He seems to be worried that we might took away AES support for products that we already released with AES support, which obviously doesn't make any sense and would be outrageous against those that paid for it, and I find very annoying that he would even *think* or hint we could do something like that.

Using GSX on an AES-supported airport with AES installed, will not create any issues, if someone would prefer to use only AES there instead of GSX, it will be enough *not* to touch the GSX hotkey, plain and simple. Of course, he'll have to use AES there exclusively, but it will HIS choice. This is probably the easiest choice, although most people would probably want to use a combination of both.

And IS possible to use them together, with some caveats:

Some things (passenger stairs, cargo loaders, etc.) in AES move in position as soon the AES hotkey is pressed, so it won't be possible to use the GSX version of them should the user decide to do so, unless he decides not to touch the AES menu at all, but in that case, if it's a 3rd party airport that got moving jetways because of AES, they won't work, and that's only because the AES jetways move in position automatically and together with the other vehicles so, the user is forced to do a choice-

The GSX versions of such vehicles will not move in position automatically just by opening the GSX menu, they move only under user command, when asking for a boarding/deboarding, otherwise they'll stay at the edge of the parking, and some vehicles like the Catering or the Passenger buses do not "pop-up" on the parking immediately, they *drive* all the way from their parking. So, for service vehicles, GSX is not the obstacle here, since it doesn't do anything on its own unless the user commands it.

GSX Pushback works fine with AES, it will be enough to select the "Prepare position for Departure" option in AES, and when asked if you want to use a Pushback, reply No, open the GSX menu and ask for its own Pushback instead. And the opposite works too, you can be serviced entirely by GSX, and then opening the AES menu only to ask for Pushback.

FollowMe is not an issue either, just select either the AES or the GSX menu to select which one to use. However, as soon as you select a parking for the FollowMe, either with GSX or AES, it will be prepared to be serviced and either a Marshaller or a Docking system will appear there so, it would probably best that, if you arrived there with a GSX FollowMe, to continue using GSX at that parking, and the same for AES.

Even if you used a GSX FollowMe, if that parking had an AES docking system, it will still work, however, there will be *also* a GSX Marshaller there, unless it's one of our airports with ParkMe docking system.

So, there's no reason to worry, and from our side, we are not doing anything to limit user's choices, and of course the thing that Oliver tried to hint about we could eventually do something in our already *released* products to cause issues with AES credits that were already payed for, it's plain and simply absurd.

For future products, it's possible we might not be willing to keep supporting AES in FSX, especially if we'll eventually come up with our own jetway animation system, which is something that we always wanted to do and not because of AES, but because the FSX default system is bugged and we believe we could offer a novel approach to the jetway problem.

But as I always said, and also informed Oliver about this a *long* time ago (he might have forgot that), we'll keep supporting AES until we need to do an FS9 version of the scenery, because we don't have anything comparable to offer under FS9.

Just to clear of any possible misunderstanding: "supporting AES" or not for us means: doing NEW products in a way that can be in turn be supported by AES.

It doesn't mean in any way that what has been already been released with AES would eventually stop to work because of something we did or because we'll have GSX. Yes, we'll have GSX and it will be free at all our airports, including those already released BUT, as I've explained above, it won't create any issues if there are purchased AES credits for it, and they can even be used together, up to some extent.
Title: Re: KLAX for FS9
Post by: newmanix on October 02, 2011, 02:28:04 am
And im planning to get a video to Oliver showing the push and tow operations at LAX.

It will be useful to us as well, since we CAN fully customize GSX for an airport, if we need. Of course, it will be for FSX only but, perhaps a day you'll switch too...

Hey Umberto,

As you well know I am always very happy to provide any information I can. I will submit the videos and gate ops (push and tow) info to both you and Oliver. I should have this complete by this coming Thursday.

D'Andre
Title: Re: KLAX for FS9
Post by: max767 on October 03, 2011, 08:33:39 pm
Great news! I currently have KLAX for FSX but its something about FS9 :) Thx FSDT team.
Title: Re: KLAX for FS9
Post by: Dimon on October 05, 2011, 01:54:21 pm
One small request regarding upcoming LAX for FS2004.

yesterday I purchased FB KSFO for FS2004 and was badly surprised that ADE file was created with AFX (payware product)!!! As a result of that, it's not possible to modify KSFO ADE with AFCAD 2.21, since any alteration with AFCAD momentarily kills the exclude file that was created with AFX and as a result I have FB scenery mixed with default KSFO.

FSDT, please do create the manula exclusion file for KLAX to enable us, AFCAD users, to modify ADE files with no problems.


Otherwise, I heard that creating the exclusion is not that difficult for average user. Thus, any reading about this topic would be appreciated.

Thanks
Dmitriy
Title: Re: KLAX for FS9
Post by: data63 on October 05, 2011, 03:06:15 pm
Maybe You're on the wring Forum? (FB KSFO / FSDT KLAX)

On the other side - just try out "ADE" which is kind of a Freeware successor to the old AFCAD tool and can handle exclusions.

Happy landings

Juergen
Title: Re: KLAX for FS9
Post by: virtuali on October 05, 2011, 04:59:11 pm
FSDT, please do create the manula exclusion file for KLAX to enable us, AFCAD users, to modify ADE files with no problems.

We compile all our AFCAD with the official MS SDK compiler which means, no editor should have trouble opening them.
Title: Re: KLAX for FS9
Post by: Dimon on October 05, 2011, 05:29:51 pm
Good to hear that - thanks!!!
Title: Re: KLAX for FS9
Post by: sticky1202 on October 05, 2011, 10:59:52 pm
Just a note, the problem is not opening the AFCAD, but when you save it using "AFCAD", some, if not all, of the taxiway signs from the default AFCAD make an appearance. I have had better success using "ADE" with FSDreamTeam sceneries. The only scenery I can't use ADE with is my Blueprint sceneries.

Jim
Title: Re: KLAX for FS9
Post by: Dimon on October 06, 2011, 02:42:34 am
5 minutes googling, 10 minutes reading and 5 minutes of actual work = exclusion file for KSFO is ready and can be used with AFCAD 2.21 :D
Title: Re: KLAX for FS9
Post by: MUC on October 06, 2011, 03:33:06 am
The first screenshot of your work in Progress of the FS9 version  looks far better than the old cloud9 KLAX! So, to my opinion, it has allready paid off, and your work is highly appreciated. :D
Title: Re: KLAX for FS9
Post by: natbrain on October 06, 2011, 06:10:21 am
Umberto,

I really like how Flightbeam makes their AFCAD file. They've gone more specific than perhaps a lot of AFCAD's by assigning specific gates to airlines (e.g. At Terminal 3, Gate 88 hosts United Airlines 757, 767, and A320, and none other. Or for example again, Gate 50 at Terminal 2 hosts Virgin America and none other). They've done a really good job at creating a really accurate  AFCAD with assignments to airlines at their real life gates, which, through past experience, being a local of the Bay Area and having flown in and out of SFO and passed by it even more often, I've been able to verify as accurate. I have not seen it yet, but Flightbeam's AFCAD has had it so I haven't encountered freight planes in the terminal, and other freeware afcads would fail to do this. My question is, will the LAX FS9 afcad be this precise, with the airlines assigned to real life gates and keeping the freight planes out of the passenger terminal area?
Title: Re: KLAX for FS9
Post by: virtuali on October 06, 2011, 09:24:12 am
My question is, will the LAX FS9 afcad be this precise, with the airlines assigned to real life gates and keeping the freight planes out of the passenger terminal area?

The KLAX AFCAD has airline codes of course, but note that's not the only thing that control parking assignment.

If a parking is labeled to be "United" only, that doesn't mean you will *only* see United AI there, it will only means that only United AI will prefer that parking but, if all the other conditions like radius and parking type are satisfied, any AI can stil go there. Of course, if your AI schedule is full of United AIs at a certain time, it's more *likely* that parking would be taken by a United airplane, so nobody else could go there, but that's is not certain, because it depends on the schedule, time of the day, day of the week, etc.
Title: Re: KLAX for FS9
Post by: Dimon on October 06, 2011, 04:23:27 pm
My question is, will the LAX FS9 afcad be this precise, with the airlines assigned to real life gates and keeping the freight planes out of the passenger terminal area?

The KLAX AFCAD has airline codes of course, but note that's not the only thing that control parking assignment.

If a parking is labeled to be "United" only, that doesn't mean you will *only* see United AI there, it will only means that only United AI will prefer that parking but, if all the other conditions like radius and parking type are satisfied, any AI can stil go there.

...in case if there are no other parking space avaliable assigned for these particular AI.
Title: Re: KLAX for FS9
Post by: virtuali on October 06, 2011, 04:27:10 pm
...in case if there are no other parking space avaliable assigned for these particular AI.

That's obvious, and was implied in my reply, which simply wanted to point out that, an airline code is not an "exclude all except this one", but rather an "prefer this one, if you can"
Title: Re: KLAX for FS9
Post by: newmanix on October 06, 2011, 04:37:12 pm
...in case if there are no other parking space avaliable assigned for these particular AI.

That's obvious, and was implied in my reply, which simply wanted to point out that, an airline code is not an "exclude all except this one", but rather an "prefer this one, if you can"

Umberto, I'll be hangin out at LAX today. Should have some nice videos for you soon.  ;) I'll put together a PDF on the gate assignments with special push and tow operations as well...

D'
Title: Re: KLAX for FS9
Post by: mave128 on October 06, 2011, 05:19:42 pm
hey umberto,

any news concerning release date yet?

thank you!



p.s. rest in peace, steve!
Title: Re: KLAX for FS9
Post by: Dimon on October 06, 2011, 06:34:08 pm
...in case if there are no other parking space avaliable assigned for these particular AI.

That's obvious,

Not so obvious as I can judge from AFCADs that comes with payware scenery. The developers don't seem to care about overflow remote gates/ramp and sometimes it's not big surprise to see UAL planes in AAL gates and visa versa. This is especially critical for KLAX, where overflow gates are needed badly for 9-10pm massive AI accumulation. 

Anyway, it's still minor issue, since I have never relied on AFCAD that comes with a product.
Title: Re: KLAX for FS9
Post by: virtuali on October 06, 2011, 06:37:23 pm
Not so obvious as I can judge from AFCADs that comes with payware scenery.

With "obvious", I only refer that it was implied in my explanation, without any specifics of the actual afcads that are found in products.
Title: Re: KLAX for FS9
Post by: jay907uk on October 07, 2011, 11:57:04 pm
Guys,

As a FS9 user then you can count me in for purchasing KLAX.

Rgds

Jason
Title: Re: KLAX for FS9
Post by: rakitic10 on October 08, 2011, 01:47:58 pm
T-H-A-N-K-S !!!
Title: Re: KLAX for FS9
Post by: Dimon on October 12, 2011, 05:03:24 pm
How are you doing, FSDT?  ;)
Title: Re: KLAX for FS9
Post by: virtuali on October 12, 2011, 05:07:30 pm
Everything it's ok, it's just a fairly complex port, but is coming out nicely.
Title: Re: KLAX for FS9
Post by: pvupilot on October 12, 2011, 06:33:29 pm
(http://static.avsim.net/forum//public/style_emoticons/default/dance.gif) Such good news!!(http://static.avsim.net/forum//public/style_emoticons/default/dance.gif)
Title: Re: KLAX for FS9
Post by: Dimon on October 12, 2011, 07:23:00 pm
Extremely good news. Thanks for taking care of us, old-schoolers.
Title: Re: KLAX for FS9
Post by: precious62b on October 12, 2011, 08:00:51 pm
I'm getting so anxious over here.  It's gonna be sooo worth the wait though.  ;D
Title: Re: KLAX for FS9
Post by: kinm on October 13, 2011, 11:58:05 pm
Okay this is for sure........
It's time to clean up and remove Cloud9 LAX for disk space.
I think my first flight on this is the Cargolux B748F from Luxembourg.

Thanks,
Kin M.
(klax)
Title: Re: KLAX for FS9
Post by: natbrain on October 20, 2011, 03:26:18 am
So it's been about 20 days since the last real update, which was in the pictures. Just checking in on the status of the product. How are things going Umberto?
Title: Re: KLAX for FS9
Post by: virtuali on October 20, 2011, 07:48:24 am
Nothing has changed, we are still working on it.
Title: Re: KLAX for FS9
Post by: Theaver on February 10, 2014, 02:10:49 pm
It is now Cloud9 FSDreamteam.