FSDreamTeam forum
Products Support => GSX Support FSX/P3D => Topic started by: Alpolex on January 22, 2023, 06:12:02 pm
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Having GSX and P3D v5.3 installed after approx. 1 year with a new and clean setup I was annoyed that basic functions in relation to FSL (A320FAM) did not work:
1. Air Ground Start
FSL Forum Thread: https://forums.flightsimlabs.com/topic/32550-apu-inop-and-ground-start-via-gsx-asu-not-possible/ (https://forums.flightsimlabs.com/topic/32550-apu-inop-and-ground-start-via-gsx-asu-not-possible/)
[...] during our last event we've started to implement technical deaviations to our aircraft to enhance the immersion for our flight crews. One of the items was selected because it was directly available throughout the FSL on-board failure system. ATA 49 APU (inoperative) was selected for one of our pilots for his entire rotation to simulate the requirement of an ground start for ENG1 and a subsequent pushback and cross-bleed start via of ENG2.
However, FSL failure system works fine, GSX does not allow this procedure. Starting ENG1 on the gate deactivates all ground services and terminates the Ground Power during ENG start which leads to an electrical shutdown of the entire system.
2. Aircraft Pushback
All of our P3D users acknowledged that after recent updates the tug "bumps" the aircraft into the air while initiating the pushback, which means a noticeable rumble can be heard and the aircraft nose will lift. The same thing, the other way around, happes while stoping the aircraft and disconnecting. This leads to the following strange behaviour with vPilot and VATSIM. (see picture)
https://i.imgur.com/z7xBhgN.png (https://i.imgur.com/z7xBhgN.png)
3. Auto-State triggered Functions
Departure: While parking at the gate and having the aircraft in cold&dark mode, the MECH button will not trigger any ground power arrival.
Arrival: Arriving at the gate, switching the aircraft off (ENG cutoff, Beacon Off, Parking Brake set) the jetway and deboarding process will not be triggered automatically. (see picture)
https://i.imgur.com/6YNfSwB.png (https://i.imgur.com/6YNfSwB.png)
3. Sounds
The new sounds are a mess and simply annoying. Especially for FSL users which have a complete sound environment and immersion, it's completly messing up everything. Could you pleas enable to deactivate all Boarding related sounds and all of those "xxx is arriving"? Simply unnecessary.
However, implementing the remote de-icing function is a big win. Thank you for this option!
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I can confirm these issues.
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true... pretty annoying
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The new sounds are a mess and simply annoying. Especially for FSL users which have a complete sound environment and immersion, it's completly messing up everything. Could you pleas enable to deactivate all Boarding related sounds and all of those "xxx is arriving"? Simply unnecessary.
Quoting from the release notes, date November 11th:
GSX (all versions) NEW: Added option to Disable Voice cues during various operations.
I'll take some time to verify all the other things you reported, I'm just replying to this one now, because it jumped at me. Please always check the release notes and updates and, of course, the updates on the manual too, because this is ALSO indicated on the manual, Page 33 of the current version:
Audio Cues
This option is used to Enable or Disable the Voice cues during various operations, like starting Boarding/Deboarding or entering/exiting from the Editors.
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I have the permanent fix for Audio Clues. Find them below.
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Dear Umberto.
I can confirm I have the same issues posted here (1-3). Please look on them. Thanks.
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Good Morning Umberto,
thank you for your feedback. I wasn't aware of any disable option, thus, none of my colleagues was. Maybe you should promote this in a different way?
The current version of GSX is frustrating all of our users. I think this is an absolute priority to be fixed as nearly no interaction with FSL is working anyhow properly anymore.
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The disable audio function does not work for me in P3D v5, but it does work in MSFS.
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We all have been waiting for the Pre GSX Pro 3 for MSFS Release update for FSX/P3D up to this day.
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Hello
I made a flight today. (P3D5.3 FSLabs A320)
From LFMN, apart from the hostesses arriving outside their transport, it worked.
When LICJ arrives, it is impossible to relaunch coualt.
One question, why do I have a "Start Coualt for GSX MSFS" icon on my desktop.
During my flight, this one appeared in the taskbar!!!!!
It's since this icon appeared that the problems arise in P3D5 for me.
What is its role for P3D. (I have MSFS but not GSX for MSFS)?
Can you delete this file because each time it is recreated.
Everything was fine before.
No way to get GSX to work as above and the patch is long overdue.
I hope to see him arrive very soon to regain confidence in FSDT.
Thank you for your reply.
Raymond
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I have the permanent fix for Audio Clues. Find them below.
Your fix is completely useless, since there's a proper option in the settings which, of course, is even more efficient a proper ( the code that plays the voice it's just skipped ), compared to the useless taking of a sound channel to play an empty wave.
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The disable audio function does not work for me in P3D v5, but it does work in MSFS.
I can only confirm it works perfectly fine in P3D V5, tried it just now, it disables the messages like "Boarding requested", etc,. which were added with GSX Pro.
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I can only confirm it works perfectly fine in P3D V5, tried it just now, it disables the messages like "Boarding requested", etc,. which were added with GSX Pro.
Interesting. I just tested it again: updated GSX to the latest version and verified 'Play audio cues' was unticked but I really got the audio cues again. In the log file I couldn't find anything about the sounds either (don't know if that's good or bad :-)).
Stefan
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Sorry for that message. I realize that I keep the parking brake on nvm I need to turn it off to pushback. Seems that my P3D disconnected my messages on screen so I was sitting on the gate like idiot. Kha, darn, I am so silly........ ;D ;D ;D ;D ;D ;D ;D ;D ;D
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verified 'Play audio cues' was unticked but I really got the audio cues again.
Stefan
The function does not work for me in P3Dv5 either, cues still play.
.ini entry = gsx_aural_cues = 0
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Servus,
any news regarding this consistent issues which spread across all functions?
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Your fix is completely useless, since there's a proper option in the settings which, of course, is even more efficient a proper ( the code that plays the voice it's just skipped ), compared to the useless taking of a sound channel to play an empty wave.
I know this isn't really relevant to the person you were responding to, but the setting only enables or disables it completely. You can't select which individual ones you want. For me, the only calls that would be relevant would be the fuel truck on its way and the one that tells me to load the fuel with the aircraft's refueling system. If I want to make sure that those are the only calls that play, the only way to do it would be to make the other ones empty wave files.
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Your fix is completely useless, since there's a proper option in the settings which, of course, is even more efficient a proper ( the code that plays the voice it's just skipped ), compared to the useless taking of a sound channel to play an empty wave.
I know this isn't really relevant to the person you were responding to, but the setting only enables or disables it completely. You can't select which individual ones you want. For me, the only calls that would be relevant would be the fuel truck on its way and the one that tells me to load the fuel with the aircraft's refueling system. If I want to make sure that those are the only calls that play, the only way to do it would be to make the other ones empty wave files.
For me this option simply does not work at all. Whethter I check or uncheck it, sounds are persistent.
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Hello, any feedback?
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For me this option simply does not work at all. Whethter I check or uncheck it, sounds are persistent.
Here's a video showing the option to disable aural cues works:
https://youtu.be/oJYg4pzhhPA (https://youtu.be/oJYg4pzhhPA)
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That's really nice to see, but for me and several other users, it does not...
What about the other issues, like misplaced sound files for pushback, pushback itself where the aircraft is thrown into the air for a second etc.?
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I can confirm the issue with the pushback "drop" after disconnecting the pushback truck, also this doesn't matter which airport. I have this issue with every pushback.
For the Air-Start issue:
I know that an option was implemented for starting an engine before pushback (that was mainly implemented for aircraft without APU) but even with configuring the FSLabs with this feature, requesting a pushback leaded to undefined waiting times (GSX Menu only suggested to complete p/b here or abort p/b). No Ramp Agent walking at all, Tow Truck not doing anything etc. Coutal restarts etc. didn't do anything
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Because videos can obviously only show the problems:
Video:
00:46 Ready to Push and Tug in Position -> Tug not in position
01:16 Direction can be choosen
01:50 Release Parking Brake
01:56 Aircraft rumbles while the tug starts pushback
03:52 Aircraft rumbles while the tug is removed
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Has the boarding integration with FSLabs changed? When i use the GSX from the MCDU the boarding started sounds makes a loop and after 15 or so loops the Couatl crashed and offcourse interrupted the loading.
FSL A321SL
Michael Moe
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Has the boarding integration with FSLabs changed? When i use the GSX from the MCDU the boarding started sounds makes a loop and after 15 or so loops the Couatl crashed and offcourse interrupted the loading.
FSL A321SL
Michael Moe
Those are the horrible GSX boarding sounds. Same issue here. Just delete every "Boarding" sound in GSX. The only solution so far which was working.
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Same here regarding items 1-3 that started this thread.
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Good support. Helped me to get rid of P3D and finally give up this hobby. Thanks :)
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Good support. Helped me to get rid of P3D and finally give up this hobby. Thanks :)
You REALLY "gave up this hobby" now, because you didn't like the GSX boarding sounds that has been there for years and you said yourself you know how to delete them ? Was that supposed to be a joke ?
Of course, the option to suppress them surely works. But now, given your reference to the sounds named "Boarding", it seems you are confusing two very different sound types, and the option only deals with the NEW ones ( called "audio cues" ) that give a feedback of the operation chosen.
NOTHING to do with the boarding sounds made by passengers, they have been there for years, and nowhere we ever said that option is supposed to remove those.
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Here's a video that illustrates the pushback "jumping" that was referred to in this thread. This effect happens at the beginning and end of the pushback process when the nosewheel is raised and lowered.
https://www.youtube.com/watch?v=isZ1BsdqbBM (https://www.youtube.com/watch?v=isZ1BsdqbBM)