FSDreamTeam forum
Products Support => Charlotte KCLT Support FSX/P3D => Topic started by: kmanning on September 27, 2020, 11:07:32 pm
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Hi,
I have the FSDT Charlotte KCLT installed on both FSX and P3Dv4.5. When I load this scenery in either FSX or P3D, the terminal buildings and objects do not load up, but the ground terrain seems to load just fine. See the images below: I can go to the Graphics Settings in the sim, click cancel, and then the objects will load. It seems as though they have to be forced to show up. I don't understand why just all of a sudden this problem has come up.
Ken.
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Is anyone going to answer my post? It's been 2 days since I've posted.
Ken.
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Is anyone going to answer my post? It's been 2 days since I've posted.
Maybe because you posted on a weekend ?
Do you have both the Addon Manager and the Couatl menu under the "Addons" menu of the sim ?
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Is anyone going to answer my post? It's been 2 days since I've posted.
Maybe because you posted on a weekend ?
Do you have both the Addon Manager and the Couatl menu under the "Addons" menu of the sim ?
Hi
Yes, I think it was late Sunday night. Yes, I do have the Addon Manager, the Couati Settings, and the Coulti Live Update under the Addons menu in the sim. I ran the live update but it made no difference.
Ken.
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Is anyone going to answer my post? It's been 2 days since I've posted.
Maybe because you posted on a weekend ?
Do you have both the Addon Manager and the Couatl menu under the "Addons" menu of the sim ?
Hi
Yes, I think it was late Sunday night. Yes, I do have the Addon Manager, the Couati Settings, and the Coulti Live Update under the Addons menu in the sim. I ran the live update but it made no difference.
Ken.
I've replied but I still have not heard anything. I usually get a response the same day or at least by the following day. How long is it going to take before I get help with this?
Ken.
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Your problem was discussed in another thread here:
http://www.fsdreamteam.com/forum/index.php/topic,24242.0.html
And as you can see from the last post, it has been fixed in yesterday's Live Update.