FSDreamTeam forum
Products Support => GSX Support MSFS => Topic started by: StephanG2312 on January 08, 2026, 05:27:34 pm
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Hi all,
since some weeks I have a new PC (Alienware Area 51 | Intel Core Ultra 9 285K | Nvidia GeForce RTX 5090 | 64 GB DDR5-RAM) and I switched from MSFS 2020 to 24. Sudden I experienced massive performance issues in external view only. I spent many hours in ivestigating and now found out that seated passengers are the cause. What was strange to me was that the dropdown didn't happened from the very beginning on but got worse during boarding preparation (now clear as the amount of displayed pax from outside is rising with boarding). While taxiing or takeoff, the FPS dropped by up to 80% (no joke!) and raised after approx. 30 seconds, but still far below as during cockpit view or moving view away from aircraft. After some test flight with and without seated pax activated, I am sure that was the cause. That this feature steals some performance is clear but not so massive with such system, so I assume that there is something wrong with my installation. Is a reinstalltion recommended or how should I proceed?
Brgds
Stephan
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This has been discussed already several times, for example here:
https://www.fsdreamteam.com/forum/index.php/topic,34127.msg212729.html#msg212729
- if the fps drops happens during Boarding, where there's a combination of walking passengers and seated passengers, that's the time the impact is the most, and you must accept the drop. It should improve when all passengers are seated
- if you have the cockpit door opened or you are using an external view, you should also expect some performance loss, since all passengers are visible
- if you CLOSE the cockpit door, you should see a visible improvement but, unfortunately, MSFS 2024 after SU3 is not as good as MSFS 2020 ever was (or pre-SU3) to full optimize invisible objects that didn't pass a visibility test.
As explained in all other threads, Seated Passengers are NOT controlled by GSX in any way: they are just part of the airplane, as if they were extra seats or extra details, other than turning them off so their become invisible, there's nothing we can do: we are in the Asobo hands for their optimization.
The settings that controls their complexity is the Object LOD setting, it might improve turning it down.