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Products Support => GSX Support FSX/P3D => Topic started by: Cyrex1984 on September 07, 2018, 04:56:33 pm

Title: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: Cyrex1984 on September 07, 2018, 04:56:33 pm
Whenever i try to start boarding of passengers on the Majestic Dash 8 Q400 i get this error, please help..
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 04:58:30 pm
When you see this error, the only thing that you must report, are the error details, which you have been asked to open when the error appears.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: LeeMcGrath on September 07, 2018, 05:17:19 pm
Good afternoon,

I'm getting the exact same message too.

I've done the update, registered successfully but it's not working correctly.

I also tried in LSGG, there was no Couatl error message but it was exactly the same as before I updated, no animated crew or passengers.

The error log is below.

Any help would be greatly appreciated

Thanks,

Lee


couatl v3.2 (build 4029)
panic log started on Fri Sep  7 18:20:21 2018

problem raised by addon <unknown>
Traceback (most recent call last):
  File ".\common\walker.py", line 352, in _createPassengers
  File ".\common\walker.py", line 441, in passengerDestroyed
  File ".\GSX\assistanceServices\__init__.py", line 74, in passengerDestroyed_Boarding
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 74, in unload
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 69, in load
  File ".\python27\decimal.py", line 1224, in __sub__
  File ".\python27\decimal.py", line 1144, in __add__
  File ".\python27\decimal.py", line 3872, in _raise_error
decimal.InvalidOperation: -INF + INF
{'Airport': 'EGGP', 'Requested assistance services at': 'Gate 11', 'User Pos': (53.33634503515469, -2.861569951450996, 26.8517 m, 2.46766 m, 355.1049105823342)}
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 05:21:51 pm
Do you remember how many passengers were calculated by GSX ? Have you set their number manually, or GSX calculated it ?
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: LeeMcGrath on September 07, 2018, 05:33:42 pm
139

I've tried a few ways, put the number GSX suggests into the FMC, put the number in the FMC first then used that number on GSX, left the FMC blank.......each time same message

I get the pilots and crew boarded message.........but there's no animation for that and then shortly after I get the same error message
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: Cyrex1984 on September 07, 2018, 05:38:10 pm
Is the Majestic Dash 8 supported with GSX Lv2?

here is a error message i get when trying to board\deboard the Q400

Starts to count in the the green bar but no visible animations.


Total payload:9133 lbs.
Estimated number of passengers =  42
Requested assistance services at Gate 2
Error: lengths of height, extension, interpintervals parameters do not match, animation will be disabled
Warning: attempted requestData on destroyed SimObject
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: dunky1690 on September 07, 2018, 05:43:11 pm
Same here

couatl v3.2 (build 4029)
panic log started on Fri Sep  7 16:48:53 2018

problem raised by addon <unknown>
Traceback (most recent call last):
  File ".\common\walker.py", line 352, in _createPassengers
  File ".\common\walker.py", line 441, in passengerDestroyed
  File ".\GSX\assistanceServices\__init__.py", line 74, in passengerDestroyed_Boarding
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 74, in unload
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 69, in load
  File ".\python27\decimal.py", line 1224, in __sub__
  File ".\python27\decimal.py", line 1144, in __add__
  File ".\python27\decimal.py", line 3872, in _raise_error
decimal.InvalidOperation: -INF + INF
{'Airport': 'EGPH', 'Requested assistance services at': 'Gate 18', 'User Pos': (55.94875832672932, -3.3594138954015165, 45.6403 m, 4.49229 m, 209.11052286551146)}
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 05:46:06 pm
Are you ALL using the Majestic Q400 ?
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: LeeMcGrath on September 07, 2018, 05:46:42 pm
No - PMDG 737
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: LeeMcGrath on September 07, 2018, 05:48:20 pm
I was using Level 1 as I have done for a long time up until an hour ago when I purchased and updated to Lvl 2 - this is when the problems started
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 05:55:37 pm
Do you use the default configuration that comes with GSX for the PMDG 737 ? If not, or unsure, Reset it with the airplane configuration dialog.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: dunky1690 on September 07, 2018, 06:01:58 pm
I have tried Aerosoft A319 Professional also fslabs A320 still get the same problem
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 06:04:07 pm
We probably know why it's happening with the Majestic (the smaller staircases weren't configured yet, but we are fixing this right now), but we cannot replicate it with a 737 or an A320, especially the FS Labs, which was thoroughly tested with GSX L2.

Do you use the default configuration that comes with GSX for those airplanes ? If not, or unsure, Reset it with the airplane configuration dialog.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: LeeMcGrath on September 07, 2018, 06:06:02 pm
Tried that with the default config and it made no difference.

Also tried again with the FSlabs 319 and the Aerosoft 319 and same thing.

I've excluded the add on folder on my antivirus and that also doesn't help and I tried running it with all the protection on my PC switched off.......exactly the same issue
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: LeeMcGrath on September 07, 2018, 06:24:21 pm
The catering service doesn't cause any problems and the pushback seems to be working, I'm assuming it's updated as the ground-crew voice seems to be different.

It's just boarding that causes the crash......and no vehicles coming to the aircraft at all when at a stand or no visible passengers showing on a glass jetway (LSGG)
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: dunky1690 on September 07, 2018, 06:30:12 pm
Having the same issue as Lee was so looking forward for this release to >:( >:(
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: keukenrol on September 07, 2018, 07:11:46 pm
Same issue over here:
The addon__init__.py is causing the Couatl Scripting Engine to restart.


couatl v3.2 (build 4029)
panic log started on Fri Sep  7 19:18:03 2018

problem raised by addon __init__.py
Traceback (most recent call last):
  File ".\GSX\DLC\Jetways\__init__.py", line 13, in onAppStart
  File ".\common\addon.py", line 104, in onAppStart
ValueError: Send/receive operation on a closed channel
{}
Loading aircraft data from D:\Prepar3d v4 Add-ons\FSLabs\SimObjects/Airplanes\FSLabs A320 CFM
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 07:14:09 pm
Same issue over here:

Not the same issue, since your error is entirely different, but we are looking into it as well.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: TyroneHD on September 07, 2018, 08:01:25 pm
I experience the same issue. Was FSLabs A319 and at Stansted of UK2000.

Also, manually startint couatl.exe didn't work. It was shown int ask manager but the sim apaprently refused to show it again in the addons bar, but the Addon Manager is still being shown and clickable as well
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: Rampi on September 07, 2018, 08:14:45 pm
Same problem here, FSLabs A319.

couatl v3.2 (build 4029)
panic log started on Fri Sep  7 20:16:26 2018

problem raised by addon __init__.py
Traceback (most recent call last):
  File ".\GSX\DLC\Jetways\__init__.py", line 13, in onAppStart
  File ".\common\addon.py", line 104, in onAppStart
ValueError: Send/receive operation on a closed channel
{}
Loading aircraft data from C:\Users\flusi\Documents\Prepar3d v4 Add-ons\FSLabs\SimObjects/Airplanes\FSLabs A319 CFM
[KCLT] P3D V3 Mode objects enabled
[KIAH] jetway in use  FSDT_SODE_JW2
aircraftDb.py provides aircraft data with priority 2
Using aircraft data from aircraftDb.py
Found gsx.cfg file at C:\Users\flusi\AppData\Roaming\Virtuali/Airplanes\FSLabs A319 CFM\gsx.cfg
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 08:18:14 pm
Also, manually startint couatl.exe didn't work.

You cannot start Couatl manually.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: TyroneHD on September 07, 2018, 08:25:58 pm
Oh, whener couatl wasnt shown I could start it by executing the executible in addon manager. After that it has been shown in the add-on menu in the sim again. My bad then, sorry!
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 08:28:25 pm
Quote
Oh, whener couatl wasnt shown I could start it by executing the executible in addon manager. After that it has been shown in the add-on menu in the sim again. My bad then, sorry!

This would work only if Couatl couldn't be started by the sim automatically, so it never started in that sim session, but it won't work if it was started, then it crashed/quitted for any reason.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 10:57:46 pm
Are trying to replicate that problem and, in fact, the only way we could, was to intentionally remove the two Passenger bus vehicles from the Simobject folder so, GSX cannot find a suitable bus for your passenger number.

This, of course, is not normal, since such files are always supposed to be there, since they are placed by the installer.

Could you please check if you have the FSDT_PassengerBus and FSDT_neoplan bus folder under Addon Manager\Simobjects\Misc ?
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: TyroneHD on September 07, 2018, 11:25:21 pm
Are trying to replicate that problem and, in fact, the only way we could, was to intentionally remove the two Passenger bus vehicles from the Simobject folder so, GSX cannot find a suitable bus for your passenger number.

This, of course, is not normal, since such files are always supposed to be there, since they are placed by the installer.

Could you please check if you have the FSDT_PassengerBus and FSDT_neoplan bus folder under Addon Manager\Simobjects\Misc ?

I have both folders in there https://puu.sh/BrmQF/133eee8e4e.png
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 11:31:28 pm
I have both folders in there https://puu.sh/BrmQF/133eee8e4e.png

Which simulator you use ?
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 11:42:22 pm
Have you installed the old GSX PaintKit maybe ?
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 11:44:48 pm
Could you please post the following two files ?

Addon Manager\Simobjects\Misc\FSDT_neoplan_bus\sim.cfg
Addon Manager\Simobjects\Misc\FSDT_PassengerBus\sim.cfg
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 07, 2018, 11:57:36 pm
I have both folders in there https://puu.sh/BrmQF/133eee8e4e.png

Just to be sure, you replied to a thread here saying "same issue", but there are TWO different issues here, this one:

decimal.InvalidOperation: -INF + INF

And this one:

ValueError: Send/receive operation on a closed channel

Which one was yours ? The 2nd one has already been fixed with a Live Update.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: TyroneHD on September 08, 2018, 12:21:29 am
I have both folders in there https://puu.sh/BrmQF/133eee8e4e.png

Just to be sure, you replied to a thread here saying "same issue", but there are TWO different issues here, this one:

decimal.InvalidOperation: -INF + INF

And this one:

ValueError: Send/receive operation on a closed channel

Which one was yours ? The 2nd one has already been fixed with a Live Update.

This one is my error:
couatl v3.2 (build 4032)
panic log started on Fri Sep  7 23:12:09 2018

problem raised by addon <unknown>
Traceback (most recent call last):
  File ".\common\walker.py", line 352, in _createPassengers
  File ".\common\walker.py", line 441, in passengerDestroyed
  File ".\GSX\assistanceServices\__init__.py", line 74, in passengerDestroyed_Boarding
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 74, in unload
  File ".\GSX\assistanceServices\baseAssistanceVehicle.py", line 69, in load
  File ".\python27\decimal.py", line 1224, in __sub__
  File ".\python27\decimal.py", line 1144, in __add__
  File ".\python27\decimal.py", line 3872, in _raise_error
decimal.InvalidOperation: -INF + INF
{'Airport': 'EGSS', 'Requested assistance services at': 'Gate L 63', 'User Pos': (51.893576869551815, 0.259897785810717, 110.511 m, 4.44141 m, 222.77996863949693)}

I use P3Dv4

Content of neoplan_bus->sim.cfg:
Quote
[fltsim.0]
title=FSDT_neoplan_bus
model=
texture=

[fltsim.1]
title=FSDT_neoplan_bus_grey
model=
texture=grey

[fltsim.2]
title=FSDT_neoplan_bus_cool_grey
model=
texture=cool_grey

[fltsim.3]
title=FSDT_neoplan_bus_red
model=
texture=red

[fltsim.4]
title=FSDT_neoplan_bus_blue
model=
texture=blue

[fltsim.5]
title=FSDT_neoplan_bus_green
model=
texture=green

[fltsim.6]
title=FSDT_neoplan_bus_fsexpo
model=
texture=fsexpo

[General]
category=GroundVehicle

[contact_points]
wheel_radius=1.63
static_pitch=0.0         //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0     //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 30
acceleration_constants = 0.3, 0.4     //Time constant (effects responsiveness), and max G acceleration
deceleration_constants = 0.2, 0.4     //Time constant (effects responsiveness), and max G acceleration

[Couatl]
type = PassengerBus
condition = %(numPassengers)d > 17
capacity = 90

front_wheels = 4.479
rear_wheels = 4.757

anim_doors = FSDT_Bus_Doors 0
anim_doors_open = 0 180 30
anim_doors_close = 180 0 30

pax0_000 = 0.6837 1.7475 0.427
pax1_000 = 0.5637 -1.6253 0.427
pax2_000 = 0.5451 -4.5538 0.427

exit000 = 1.737810 1.810154 0.283444
exit001 = 1.737810 -1.629946 0.283444
exit002 = 1.737810 -4.678513 0.283444

And passengerbus:

Quote
[fltsim.0]
title=FSDT_PassengerBus
model=
texture=

[fltsim.1]
title=FSDT_PassengerBus_blue
model=
texture=blue

[fltsim.2]
title=FSDT_PassengerBus_red
model=
texture=red

[fltsim.3]
title=FSDT_PassengerBus_green
model=
texture=green

[fltsim.4]
title=FSDT_PassengerBus_orange
model=
texture=orange

[fltsim.5]
title=FSDT_PassengerBus_yellow
model=
texture=yellow

[fltsim.6]
title=FSDT_PassengerBus_fsdt
model=
texture=fsdt
couatl.icaoprefixes = KLAX PHOG PHLI PHTO PHKO PHNL KDFW KFLL KLAS KJFK KORD LSGG LSZH

[General]
category=GroundVehicle

[contact_points]
wheel_radius=1.63
static_pitch=0.0         //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0     //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 30
acceleration_constants = 0.3, 0.4     //Time constant (effects responsiveness), and max G acceleration
deceleration_constants = 0.2, 0.4     //Time constant (effects responsiveness), and max G acceleration

[Couatl]
type = PassengerBus
condition = %(numPassengers)d > 17
capacity = 90

front_wheels = 4.479
rear_wheels = 4.757

anim_doors = FSDT_Bus_Doors 0
anim_doors_open = 0 180 30
anim_doors_close = 180 0 30

pax0_000 = 0.2338 2.0149 0.3488
pax1_000 = 0.2338 -1.9275 0.3488
pax2_000 = 0.2338 -5.7912 0.3488

exit000 = 1.3531 2.0043 0.3488
exit001 = 1.3531 -1.9206 0.3488
exit002 = 1.3531 -5.7865 0.3488

I have reinstalled GSX so I don't think I have the old one installed
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 08, 2018, 12:24:51 am

decimal.InvalidOperation: -INF + INF

Ok, the one we haven't managed to replicate, unless purposely removing both Passenger buses. Your SIM.CFG is normal, so we currently don't have any clue how it could happen.

Does it work on another airport, like a default one ?
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: TyroneHD on September 08, 2018, 12:25:36 am
I haven't tried that yet. Will start the sim up now and spawn myself at a standard airport with the fsl 319 and report back!
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: TyroneHD on September 08, 2018, 12:42:22 am
It seems to be working at standard airport - with the disadvantage that the jetways from GSX are not moving as well. Other than that, the crash came at UK2000 EGSS but not the standard p3d airport somewhen in north america
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 08, 2018, 01:43:46 am
It seems to be working at standard airport - with the disadvantage that the jetways from GSX are not moving as well. Other than that, the crash came at UK2000 EGSS but not the standard p3d airport somewhen in north america

Ok, this was useful to find the problem. It was related to parking stands with the bus disabled. In this case, GSX is supposed to show no passengers (as it used to be before), but in the future we'll add the ability to create walking paths to the terminal.

But, if you run the Live Update now, it should no longer crash.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: TyroneHD on September 08, 2018, 02:33:27 am
Will run it and retry tomorrow. Thank you very much!
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: FlyHardiQ on September 08, 2018, 04:29:51 am
try to replicate it by connecting jetways (TAB+S) OR CTRL+J before starting gsx boarding
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 08, 2018, 11:58:47 am
try to replicate it by connecting jetways (TAB+S) OR CTRL+J before starting gsx boarding

As I've said in my previous post, the problem is fixed with the current Live Update. Of course, I tried like you described, and it doesn't crash now.

However, it's best if you don't use the TAB-S SODE menu to operate SODE jetways when you have GSX. This for the following reasons:

1) Using the GSX menu will result in GSX sending the airplane door data to SODE. Instead, if you start from TAB-S, SODE will have to use its own internal database of airplane configurations. So, you might have to wonder why, even if you configured the airplane in GSX correctly, why you don't see any changes, in case that airplane wasn't also present in the SODE database.

2) Right now, with the current SODE version, there's no way to know for GSX is you already docked/undocked the jetway with TAB-S, resulting in a loss of synchronization between the two. We already discussed with SODE author to add this feature, so this will not be a problem in the future, but right now, it's best not to use TAB-S

3) GSX-created jetways will ONLY work from the GSX menu. SODE jetways in other developers sceneries can work in BOTH ways so, if you have GSX, it's just easier to get accustomed to always use the GSX menu, which is valid for both types of jetway. In fact, the GSX "Operates jetways" also supports CTRL+J jetways so, it's always valid for all kind of jetways.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: TyroneHD on September 08, 2018, 04:56:25 pm
So I have tried it and it worked! I didn't see any passengers, unfortunately. What happened as well is that I was taxiing at EDDM to a gate and followed the SafeDock guidance. After being on blocks, I requested deboarding but the jetway didn't recognize Door 1L.
After playing around it was due to the fact that safedock apparently lead me too far to the gate for the jetway to dock at door 1L. This hasn't happened before. Could that be a EDDM issue?
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 08, 2018, 06:41:41 pm
After playing around it was due to the fact that safedock apparently lead me too far to the gate for the jetway to dock at door 1L. This hasn't happened before. Could that be a EDDM issue?

I assure you we haven't changed how the Safedock at Aerosoft EDDM operate...(I assume you use the Aerosoft version, not added GSX Safedocks to the default EDDM). When you use a 3rd party scenery that might have its own parking assistance systems, if you want GSX to be in agreement with it, customize the STOP POSITION (the red STOP signal in the parking editor), so that it's the same as the docking system indicates.

THEN configure the GSX Jetway so that it can work from that position. This way, you'll be sure they will all work in agreement when used.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: TyroneHD on September 08, 2018, 06:48:33 pm
Nope, I am using Taxi2Gates version of EDDM and I will try that. So is it then normal that the plane is deboarding without any passengers being shown in the jetway?
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 08, 2018, 06:50:00 pm
So is it then normal that the plane is deboarding without any passengers being shown in the jetway?

No, it's not. However, was this happening only at the end of a flight ? If yes, run Live Update again, because we just posted a fix for this.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: TyroneHD on September 08, 2018, 07:28:04 pm
So is it then normal that the plane is deboarding without any passengers being shown in the jetway?

No, it's not. However, was this happening only at the end of a flight ? If yes, run Live Update again, because we just posted a fix for this.

There has been no bus at my departure airport, thus no passengers. No passengers being shown at the end was at the end of flight which was about six or seven hours ago
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 08, 2018, 07:41:22 pm
which was about six or seven hours ago

But since my reply "run Live Update again, because we just posted a fix for this", came much later, it's best if you try doing that, since six/seven hours ago, the fix wasn't online yet.


Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: Shamrock727 on September 09, 2018, 12:35:49 am
I too am experiencing this issue when ever trying to load GSX 2 with CTRL + F12 or within the menu system. I have all the latest files and I have run live update an hour ago to no success.

Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 09, 2018, 12:39:10 am
I too am experiencing this issue

Which issue ?

Always post your error log, so we can check if it's really the issue discussed here (there are TWO different issues reported here, and BOTH have been fixed), or it's a new different problem that nobody has yet reported.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: Shamrock727 on September 09, 2018, 01:42:08 am
I too am experiencing this issue

Which issue ?

Always post your error log, so we can check if it's really the issue discussed here (there are TWO different issues reported here, and BOTH have been fixed), or it's a new different problem that nobody has yet reported.

couatl v3.2 (build 4032)
panic log started on Sun Sep  9 00:46:31 2018

problem raised by addon <unknown>
Traceback (most recent call last):
  File ".\GSX\parkingDialog.py", line 615, in initJetwayTabs
WindowsError: (3, 'The system cannot find the path specified', u'C:\\Program Files (x86)\\Addon Manager/SimObjects/Misc/FSDT_SODE_jetway/thumbnails\\*.*')
{'Airport': 'EICK', 'User Pos': (51.84322429285403, -8.491338662765243, 154.82 m, 1.81138 m, 241.97117630378628)}
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 09, 2018, 01:45:21 am
WindowsError: (3, 'The system cannot find the path specified', u'C:\\Program Files (x86)\\Addon Manager/SimObjects/Misc/FSDT_SODE_jetway/thumbnails\\*.*')

As I suspected, your error is an entirely different issues than the ones reported here and, basically, is reporting something that simply cannot happen: it cannot find a folder we surely install with the installer.

Could you please check if you have it ? It should contain preview images for the jetways to be shown in the editor.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: Shamrock727 on September 09, 2018, 01:49:42 am
I do not have the specified folder 'FSDT_SODE_jetway' (exists) but '/thumbnails\\*.*' does not.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 09, 2018, 01:54:07 am
I do not have the specified folder 'FSDT_SODE_jetway' (exists) but '/thumbnails\\*.*' does not.

Please clarify this sentence, since it's almost unreadable. Which folder you have, and which you don't ?

Start browsing your files from the Addon Manager\Simobjects\Misc\FSDT_SODE_jetway folder, and then look for the thumbnails folder. Is it there ? Is it full of JPGs ?
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: Shamrock727 on September 09, 2018, 01:58:38 am
Apologies, I should have made my post a lot clearer - the thumbnails folder does not exist inside of the FSDT_SODE_jetway folder or anywhere within the folder tree.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 09, 2018, 02:02:20 am
Apologies, I should have made my post a lot clearer - the thumbnails folder does not exist inside of the FSDT_SODE_jetway folder or anywhere within the folder tree.

That simply cannot happen, since we surely install it with the installer. Try to start the Live Update, it should restore it.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: Shamrock727 on September 09, 2018, 02:06:36 am
Running Live Update doesn't restore the file.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: virtuali on September 09, 2018, 02:15:54 am
Running Live Update doesn't restore the file.

Something is very wrong with your system. I just checked it now, and purposely removed the thumbnails folder, ran Live Update and, sure enough, it restored the folder and all the 63 images files it contains just fine.

Try this, remove this folder:

%APPDATA%\Virtuali\\UpdateCache

and start Live Update again. If that doesn't work, configure your antivirus to exclude the whole Addon Manager folder from scanning, and try again.
Title: Re: The addon unknown is causing the Couatl scripting engine to restart! GSX Lv2
Post by: Shamrock727 on September 09, 2018, 02:17:27 am
Apologies, I should have made my post a lot clearer - the thumbnails folder does not exist inside of the FSDT_SODE_jetway folder or anywhere within the folder tree.

That simply cannot happen, since we surely install it with the installer. Try to start the Live Update, it should restore it.

Reinstalling GSX 2 has restored the thumbnails folder thus fixing the issue within P3D.

Thank you for your help Umberto, much appreciated!