FSDreamTeam forum

General Category => Unofficial F/A-18 Acceleration Pack board => Topic started by: Orion on March 26, 2012, 07:48:25 am

Title: 3.5° FLOLS glideslope
Post by: Orion on March 26, 2012, 07:48:25 am
I was just thinking, with Lockheed Martin handling Prepar3d development (based off FSX/ESP), perhaps they could change the 4° FLOLS glideslope to a more proper 3.5° one.  They recently announced an updated pricing scheme (http://www.prepar3d.com/prepar3d-license-comparison/) ($199.00 for professional, $49.95 for academic and $9.95 a month for developer), which is starting to put it in the realm of the professional (read: not personal/consumer entertainment) simulation crowd.  If we jump ship to Prepar3d, maybe this would be a reasonable thing to ask the team?
Title: Re: 3.5° FLOLS glideslope
Post by: Paddles on March 26, 2012, 09:33:33 am
I really doubt Prepar3d would give us the ability to change that angle, because the default FLOLS is hardcoded/embedded into  FSX and uses 'separation planes' technique, which itself doesn't allow any subsequent changes.
Title: Re: 3.5° FLOLS glideslope
Post by: SpazSinbad on March 26, 2012, 10:49:54 am
Orion, thanks for info about Prepar3D. It started out at $500 US as I recall; so now it is affordable. Good one.
Title: Re: 3.5° FLOLS glideslope
Post by: Orion on March 26, 2012, 04:55:53 pm
I really doubt Prepar3d would give us the ability to change that angle, because the default FLOLS is hardcoded/embedded into  FSX and uses 'separation planes' technique, which itself doesn't allow any subsequent changes.
Not give us the ability to change it, but I'm thinking if we migrate to Prepar3d, we can ask the Prepar3d team about it.
Title: Re: 3.5° FLOLS glideslope
Post by: SUBS17 on March 26, 2012, 10:14:21 pm
I bet they'll help you fix it since Prepare 3d is used for Mil sims. Lets all get Prepare 3D now. ;D
Thats a great idea.
Title: Re: 3.5° FLOLS glideslope
Post by: SpazSinbad on March 28, 2012, 05:42:58 am
The chap making the FSX A4G has got back in touch and sent me this link - mentioning that HMAS Melbourne may be in the works later also:

http://www.prepar3d.com/2011/06/14/a-c-e-s-flight-simulation-and-lockheed-martins-prepar3d/

"Case Study: A.C.E.S. Flight Simulation and Lockheed Martin’s Prepar3D®

If you ask Mike Pohl at A.C.E.S. Flight Simulation if he thought it would be possible "to deliver a convincing flight simulation using one projector and computer twenty years ago, he would have said, “no way”...."

http://www.prepar3d.com/wp-content/uploads/2011/06/CARRIER-DECK-ELEVATOR-NR-1920.jpg

A.C.E.S. SURROUND VIEW FLIGHT SIMULATOR



Title: Re: 3.5° FLOLS glideslope
Post by: Sludge on March 28, 2012, 10:23:19 pm
SPAZ...

Great find. Thats F'n redonkulously good. At least those boys are working on taking the ESP (FSX) flight environment/engine to its limits and maybe beyond?

Was it me or was that Javier's carrier they were landing on? With the static position scenery on the flight deck (E-2s, cranes, crewmen, whatnot), it looks like it. Next thing you know, you'll see Serge's vLSO giving calls and a grade sheet for that pass.

Later
Sludge
Title: Re: 3.5° FLOLS glideslope
Post by: Orion on March 29, 2012, 12:11:14 am
Sludge:  Looks to be Prepar3d with the Acceleration Hornet ported, along with various photoscenery addons (MegaSceneryX Oahu, MegaSceneryEarth Grand Canyon) and Javier's Nimitz.

The FSX/ESP/Prepar3d engine are as is; A.C.E.S. Flight Simulation is just using Prepar3d as a platform for their simulator, according to the Lockheed Martin article (http://www.prepar3d.com/2011/06/14/a-c-e-s-flight-simulation-and-lockheed-martins-prepar3d/).
Title: Re: 3.5° FLOLS glideslope
Post by: SpazSinbad on March 29, 2012, 03:40:08 am
Attached is a 3.2Mb .WMV zipped video clip of the A.C.E.S. carrier landing mentioned above. Attached also is a screenshot from same clip.
Title: Re: 3.5° FLOLS glideslope
Post by: MikeB54 on March 29, 2012, 05:40:37 pm
Damn!  I want one.  Where did I put my checkbook?

Mike
Title: Re: 3.5° FLOLS glideslope
Post by: GOONIE on March 29, 2012, 06:32:39 pm
Seriously, that surround screen/display coupled with Cyberdome's cockpit (see pic), wow!  :o

-CAPT
Title: Re: 3.5° FLOLS glideslope
Post by: Sludge on March 29, 2012, 07:19:57 pm
Orion...

The FSX/ESP/Prepar3d engine are as is; A.C.E.S. Flight Simulation is just using Prepar3d as a platform for their simulator, according to the Lockheed Martin article (http://www.prepar3d.com/2011/06/14/a-c-e-s-flight-simulation-and-lockheed-martins-prepar3d/).

If you're saying Prepar3d engine is "as is" just like FSX, I dont think so. There are definately changes made to the engine as far as now being able to work UNDERWATER, as well as the carrier being a FULL CARRIER rendering. If you notice the current carrier rendering, it stops at the waterline, whereas the carrier viewd underwater from the Lockheed video, you can see the keel.

Mike...

No kidding. What would it take to get that setup. Id try to mod it with a physical HUD brackets or a Hornet cockpit setup and then all you'd have to do is get the 2D HUD up on that screen and you'd be setup really well.

Later
Sludge

Title: Re: 3.5° FLOLS glideslope
Post by: Orion on March 30, 2012, 12:49:29 am
If you're saying Prepar3d engine is "as is" just like FSX, I dont think so. There are definately changes made to the engine as far as now being able to work UNDERWATER, as well as the carrier being a FULL CARRIER rendering. If you notice the current carrier rendering, it stops at the waterline, whereas the carrier viewd underwater from the Lockheed video, you can see the keel.
The Prepar3d engine is based off of Flight Simulator, but development has been furthered since FSX, by Microsoft when working on ESP, and by Lockheed Martin when working on Prepar3d.  All I was saying is that, by the looks and sounds of it, A.C.E.S. Flight Simulation didn't modify Prepar3d other than adding a few FSX addons to it.
Title: Re: 3.5° FLOLS glideslope
Post by: Sludge on March 30, 2012, 05:49:06 am
Orion...

I dont think that's right, either... cause, along with the new underwater environment, Ive read the VRS Bug is unable to work in the Prepar3d environment. So they mustve done some things to the overall engine.

Look at this thread: specifically, Adiemus' main reply...
http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=7&t=7813 (http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=7&t=7813)

Later
Sludge
Title: Re: 3.5° FLOLS glideslope
Post by: SpazSinbad on March 30, 2012, 06:22:51 am
For me this entry at the above URL is encouraging. I have no interest other than porting across carrier capable aircraft:

http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=7&t=7813

"Re: Prepar 3d
by gibo » Sat Feb 04, 2012 10:02 pm

I purchased a Sim Mag that has a link and 1 months subscription for P3d and I installed it today. I am very impressed with the short time that I have spent on it. I copied Deano Cataneo's T45 and the Accel Hornet over and both worked well. The graphics are much better. The sim seems smoother and I added a photo scenery that I have for FSX and it looks much better with the inbuilt shading. Blurries seem to be much less, but, it has nowhere near the burden of all the add-ons that I have with FSX at the moment.

It's a pity it can't replace FSX with all FSX addons porting over:cry:

Cheers, Norm"
_____________

Then this comment further down: (PHEW - I'll have to save some broadband capacity) :D

"It's a HD install, 10.5GB D/L but at a good. I tried to record some video or screenshots with FRAPS but nothing happened. I will try again."
Title: Re: 3.5° FLOLS glideslope
Post by: Orion on March 30, 2012, 06:48:13 am
I dont think that's right, either... cause, along with the new underwater environment, Ive read the VRS Bug is unable to work in the Prepar3d environment. So they mustve done some things to the overall engine.
Um, yeah, of course they have.  I don't believe I've stated otherwise.
Title: Re: 3.5° FLOLS glideslope
Post by: Sludge on March 30, 2012, 10:04:14 am
Spaz...

Yeah, I'd just be happy if LM re-worked the graphics/CPU workload ratio that has the graphics card handling more of the scenery and details while the CPU does the flight dynamics, AI, and whatnot. The rest is all whatever happens.

Orion...

Looking back, yes, I misread your later statements about who did what. Initially, I was speaking more about LM than I was ACES. My main point was when you said the FSX/ESP/Prepar3d engine are "as is", I figured you were bunching them together as a flight sim ONLY without mods and thats not the case. Since ACES was using the Prepar3d engine, it opens up a new arena to use that 200 deg projection sphere, along with new options that we might learn about...? Such as having a submersible vehicles, or that USN Hovercraft they briefly showed.

Later
Sludge
Title: Re: 3.5° FLOLS glideslope
Post by: Orion on March 31, 2012, 06:51:07 am
The hovercraft looks similar to freeware for FSX by Bruce Fitzgerald: http://library.avsim.net/esearch.php?DLID=131264.

(http://i.imgur.com/3OI2A.jpg)

Can't match having submarines, though.
Title: Re: 3.5° FLOLS glideslope
Post by: SpazSinbad on May 23, 2012, 11:23:06 am
Some FSX aircraft will fly in Prepar3D but not all and I'm only in early stages of using it. With Prepar3D I need an up to date computer to run it. My now 3 year old + computer runs FSX OK but not Prepar3D. Anyhoo there is another Utube video which highlights some F-35 stuff. [An F-35C ONLY USN Carrier Approach clip is here on Utube:
]

Screenshot is the HMDS virtual HUD view.

Are you Prepar3D®?

[ Invalid YouTube link ]

"Published on May 18, 2012 by LockheedMartinVideos
Prepar3D® simulation software presents a virtual world that spans from the depths of the ocean to suborbital space. See how Prepar3D can be used for immersive, experiential learning in this trailer. Since launching the software in 2010 as an evolution of Microsoft ESP technology for professional training and academic learning, Lockheed Martin has expanded ground and maritime settings, added camera sensors and enhanced its multi-player capability for distributed training exercises. Visit prepar3d.com"