FSDreamTeam forum

General Category => General Discussion => Topic started by: Hnla on April 09, 2011, 11:12:53 pm

Title: What computer Hardware can Handle FSDT the best?
Post by: Hnla on April 09, 2011, 11:12:53 pm
Big Sceneries, might I say, such as FSDT, put a-lot of load on the FlightSim, and for me, usually brings down the graphics by a-lot. Especially FSX with extra mesh complexity to add on to the load.

I realize that lowering the mesh complexity can help this, as the resolution frames out farther in the distance while playing FS9 will become more blurry than you can imagine. If you are like me, and like as much realism features of your flightsim as possible, I would be much interested on learning about the best computers that can handle a big load on the graphics as much as FSDT does.

I'll be looking forward to hearing your responses!
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Frank Lindberg on April 09, 2011, 11:48:11 pm
Like my PC. Take a look at my spec.  ;) however, I'll stay with fs9 for now. I did try fsx, but I didn't like it, so...  ::)
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Hnla on April 09, 2011, 11:50:27 pm
Quote
Like mine, take a look at my spec.

8 GB Ram? Thats a little worry-some.

Without completely using up your entire memory space, as further clarified.  :)
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Frank Lindberg on April 09, 2011, 11:52:15 pm
8 GB of ram is more than enough for fsx...  :) 
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Hnla on April 09, 2011, 11:54:15 pm
8 GB of ram is more than enough for fsx...  :)  

FSX alone, the game requires on the hard drive, 14GB.

But you are right, only 1GB is needed for RAM.

Add-ons add more needed space also.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: virtuali on April 10, 2011, 04:12:58 pm
Regardless how much RAM you can, FSX will never use more than 3GB on a 32 bit OS (and even less, if your graphic card has lots of VRAM), and will never use more than 4GB on a 64 bit OS, since FSX is a 32 bit app, so it's limited in how much memory it can use.

In fact, having 8GB would be probably slower than having 6GB, since most of modern mainboards use triple-channel DDR3 RAM, which works at the fastest speed when installed in multiple of three so, the best configs would be 3GB, 6GB, 9GB, 12GB, etc.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: virtuali on April 10, 2011, 04:20:57 pm
I realize that lowering the mesh complexity can help this

Mesh is not one of the demanding things in FSX, on a decent system, you can usually have it set at the maximum complexity without much issues.

The most demanding things in FSX are:

- AI Traffic and Ground/Ship traffic. Never, ever, use 100% AI traffic with default AI, since they are not optimized for AI use, the default AI are exactly the same models as the flyable ones, so they are detailed to be good at close distance, which is overkill for AI usage. A good AI package in native FSX format, like Flight1 UT2 or MyTrafficX can give much better traffic coverage, and with the appropriate settings, even better fps than default.

- Autogen. There's no need to put it at the maximum setting, since even the lowest ones are visually denser than FS9 anyway so, a middle setting would probably by ok, and should gain quite a bit of fps

- Bloom in DX9. This is really the biggest frame rate eater, can take at least 8-10 fps alone, in DX9. Under DX10 it's much better, but there are many other issues with scenery that it's usually best to stick with DX9, and just forget about bloom.

- Water at the highest quality setting. Use "2.0 Low" or "2.0 Mid", the quality will be very similar (what changes it's only the resolution of the *reflections*) but the fps will go up

- If you use lots of AI, turning Airplane Shadows OFF will result in a good fps increase too.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Dimon on April 10, 2011, 04:38:49 pm
Too many "turn offs" for the program that was released 5 years ago.  ;D
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Hnla on April 10, 2011, 04:43:23 pm
I realize that lowering the mesh complexity can help this

Mesh is not one of the demanding things in FSX, on a decent system, you can usually have it set at the maximum complexity without much issues.

FSDT with the Mesh set to 100%? I am almost positive that can slow down the system dramatically. I have experienced this, when I span over the scenery with other outside mesh.

Quote
The most demanding things in FSX are:

- AI Traffic and Ground/Ship traffic. Never, ever, use 100% AI traffic with default AI, since they are not optimized for AI use, the default AI are exactly the same models as the flyable ones, so they are detailed to be good at close distance, which is overkill for AI usage. A good AI package in native FSX format, like Flight1 UT2 or MyTrafficX can give much better traffic coverage, and with the appropriate settings, even better fps than default.

Realism, comes with AI traffic, so for the better I choose to use WOAI, they have every airline, so I am guessing a-lot of WOAI can can crowd up things at an FSDT airport.

Quote
- Autogen. There's no need to put it at the maximum setting, since even the lowest ones are visually denser than FS9 anyway so, a middle setting would probably by ok, and should gain quite a bit of fps

Thanks for the tip, I have been setting everything to the highest possible, because as I said in my previous post, I like realism to the 100% (same with WOAI)

Quote
- Water at the highest quality setting. Use "2.0 Low" or "2.0 Mid", the quality will be very similar (what changes it's only the resolution of the *reflections*) but the fps will go up

The default water texture sets drive me crazy. I usually purchase ground environment, with the new water texture sets. Probably does put even more load on the FSDT scenery.


Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Frank Lindberg on April 10, 2011, 05:39:00 pm
Too many "turn offs" for the program that was released 5 years ago.  ;D

I totally agree  ;)

FSX was a failure from the start, regarding the graphic. We have to wait for the MS flight, so we can use our 64 bit system right? 
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Hnla on April 10, 2011, 05:41:26 pm
FSX was a failure from the start, regarding the graphic. We have to wait for the MS flight, so we can use our 64 bit system right?

FSX graphics have really evolved from FS9, and thats what I like about FSX. I do wish there was a work-around to have moving vehicles in FS9, as that feature in FSX just puts the realism to the limits.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: virtuali on April 10, 2011, 07:30:36 pm
FSDT with the Mesh set to 100%? I am almost positive that can slow down the system dramatically. I have experienced this, when I span over the scenery with other outside mesh.

I can't see ANY difference in fps changing the Mesh from, let's say, 50% to 100% with any of our sceneries. But there might be visual issues in some sceneries, like KDFW.

Quote
Realism, comes with AI traffic, so for the better I choose to use WOAI, they have every airline, so I am guessing a-lot of WOAI can can crowd up things at an FSDT airport.

WOAI was a good choice in FS9, not so good in FSX. Those are all FS9 ported models, and the performance hit can be significant in FSX, products with native FSX models performs much better. Also, using FS9 AI models will result in problems with sceneries with custom runways, forcing you to turn off Airplane shadows.

I agree, WOAI it's freeware, but if it's eating up 30% of your fps, forcing you to purchase a better CPU, there goes all the freeware advantage...

Quote
Thanks for the tip, I have been setting everything to the highest possible, because as I said in my previous post, I like realism to the 100% (same with WOAI)

Well..."realism" when referring to something which is generated automatically based on algorithms, like Autogen, is very subjecting, since the actual quantity of houses and trees you see, other than landclass assignment, doesn't have much relation to real world anyway, it's really a matter of personal preferences.

Quote
The default water texture sets drive me crazy. I usually purchase ground environment, with the new water texture sets. Probably does put even more load on the FSDT scenery.

Regardless of what water textures you use, the effect of that slider is still the same, because it affects the shader algorithm FSX use to render any water reflection so, you should see fps increases when using "Low 2.0" or "Mid 2.0", with any textures set.

Of course, will only affect FSDT airports close to lots of water, like JFK, KFLL, PHNL. With KORD or KLAS it might not be noticeable.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: virtuali on April 10, 2011, 07:35:08 pm
FSX graphics have really evolved from FS9, and thats what I like about FSX. I do wish there was a work-around to have moving vehicles in FS9, as that feature in FSX just puts the realism to the limits.

If one would try to match FSX, feature by feature, in FS9, it would result in a FS9 slower than FSX.

The whole idea of measuring performances using ONLY the fps counter, it's wrong from the start.

Fps ( "Frames per second" ) doesn't tell anything about the efficiency of an engine, if there isn't information about HOW MUCH stuff is being drawn.

So, for example, if a typical FS9 scene (scenery+mesh+airport+ai+clouds) has 150.000 polygons, and it runs at 60 fps, while a similar scene in the same area under FSX is made of 500.000 polygons and runs at 30 fps, that means the FSX engine is 1.7x times FASTER, since FS9 is drawing 9 millions/polys per second, and FSX is drawing 15 milions/polys per second.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Hnla on April 10, 2011, 08:13:47 pm
Quote
I can't see ANY difference in fps changing the Mesh from, let's say, 50% to 100% with any of our sceneries. But there might be visual issues in some sceneries, like KDFW.

As I mentioned, I always use an ground texture enhancement product in my flight sim game, (usually Ground Environment Pro), which brings the load on with the FSDT sceneries, rather than the default ones. GEP has options to lower the complexity, but if your purchasing a $60.00 add on, why bring the complexity down at all?

Quote
Also, using FS9 AI models will result in problems with sceneries with custom runways, forcing you to turn off Airplane shadows.

Didn't really run into any issues with this, as the WOAI traffic 99% of the time would land right in the middle of the runway, even on your FSDT product addons.

Quote
Well..."realism" when referring to something which is generated automatically based on algorithms, like Autogen, is very subjecting, since the actual quantity of houses and trees you see, other than landclass assignment, doesn't have much relation to real world anyway, it's really a matter of personal preferences

The Flight Sim Autogen is meant to give an illusion and shades of roads, meant to look real from up in the sky, but when you fly close to ground, it just looks like colored cardboard with a few houses plopped on top of it. From my understanding, increasing the "Autogen" just increases the rate of houses and trees, but does absolutely nothing about the illusion that FS9 produced.

FSX sort of gets better at this, with the moving vehicles.

Quote
Regardless of what water textures you use, the effect of that slider is still the same, because it affects the shader algorithm FSX use to render any water reflection so, you should see fps increases when using "Low 2.0" or "Mid 2.0", with any textures set.

Eh, I am leery on this one. Some water enhancing products will completely override everything, but still have options to increase, or decrease the shader, and same goes with reflection. It's all a painting.

Quote
If one would try to match FSX, feature by feature, in FS9, it would result in a FS9 slower than FSX.

But from my experience, it's still the same when I run FSX with no addons, choppy, and very slow, and graphics are dramatically decreased. But, that probably lies on Computer Hardware.

Quote
The whole idea of measuring performances using ONLY the fps counter, it's wrong from the start.

What is wrong from the start? the FPS?

Quote
So, for example, if a typical FS9 scene (scenery+mesh+airport+ai+clouds) has 150.000 polygons, and it runs at 60 fps, while a similar scene in the same area under FSX is made of 500.000 polygons and runs at 30 fps, that means the FSX engine is 1.7x times FASTER, since FS9 is drawing 9 millions/polys per second, and FSX is drawing 15 milions/polys per second.

Well that all depends on add-ons, the load you put on everything, you can increase the polygons by spanning to a FSDT airport just as much as in any FS game.

Title: Re: What computer Hardware can Handle FSDT the best?
Post by: virtuali on April 10, 2011, 10:06:37 pm
As I mentioned, I always use an ground texture enhancement product in my flight sim game, (usually Ground Environment Pro), which brings the load on with the FSDT sceneries, rather than the default ones. GEP has options to lower the complexity, but if your purchasing a $60.00 add on, why bring the complexity down at all?

Ground texture enhancement product are not affected in any way by the Mesh settings, mesh is ONLY the resolution of altitude points, the impact on fps of the Mesh setting is always the same, regardless which ground textures are used.

Quote
Didn't really run into any issues with this, as the WOAI traffic 99% of the time would land right in the middle of the runway, even on your FSDT product addons.

I wasn't referring to landing capabilities, that's depend only by the AFCAD of the scenery and the AI flight models.

The issue is entirely different: if you don't turn Airplane Shadows OFF when using FS9 AI models over a scenery that has custom runway textures+lights, they will disappear. Not ALL our sceneries requires this, but some of them do. And not just *our* sceneries, but ANY scenery that use that kind of custom runway commands.

Without mentioning the impact of FS9 models in FSX, which is slower than running native FSX models.

We also work with the Qualitywings guys, and when they upgraded their 757 to have a native FSX model (the first release was an FS9 model that ran in FSX), they gained something like 8-10 fps JUST because of that. Now, multiply that for so many AI you might see around you, and you'll understand why using FS9 AI traffic in FSX is not a good idea.

Quote
The Flight Sim Autogen is meant to give an illusion and shades of roads, meant to look real from up in the sky, but when you fly close to ground, it just looks like colored cardboard with a few houses plopped on top of it.

Road/rivers, etc, it's not Autogen, it's VTP Terrain and it's generated from a (hopefully real-world based) database, not from an automatic algorithm.

Quote
From my understanding, increasing the "Autogen" just increases the rate of houses and trees, but does absolutely nothing about the illusion that FS9 produced.

Exactly, autogen does ONLY that. And there's not much difference about the "illusion" between FS9 and FSX, except  FSX can be up to 10x denser at high settings and has more variety.

Quote
Eh, I am leery on this one. Some water enhancing products will completely override everything, but still have options to increase, or decrease the shader, and same goes with reflection. It's all a painting.

If they have entirely overridden the default Shader, and offer options to control its resolution, then the concept it's he same: lowering the reflection resolution will benefit fps, regardless which setting you use to control it, either the FSX default, or the corresponding custom setting made by a 3rd party.

Quote
But from my experience, it's still the same when I run FSX with no addons, choppy, and very slow, and graphics are dramatically decreased. But, that probably lies on Computer Hardware.

FSX with no addons runs just fine on any decent and properly set modern (less than 2 year) system.

Quote
What is wrong from the start? the FPS?

The fixation with the FPS counter, without understanding what it means. When graphic game developers talks about how good/bad an engine is, they never discuss FRAMES per second but rather POLYGONS per second.

And yes, FPS still doesn't mean anything if we don't know the variance: a system that generated 60 frames during the first half of a second and then it *stopped* for the 2nd half, IS running at 30 fps, but that would be an horribly unflyable jerky motion. Another system running at 30 fps, with EVERY frame perfectly spaced 1/30th of a second from the next one, will be silk smooth. Both will show 30 fps on their fps counter...

Quote
Well that all depends on add-ons, the load you put on everything, you can increase the polygons by spanning to a FSDT airport just as much as in any FS game.

Which is exactly what I've said: it's no use looking at the fps alone, without knowing WHAT is being drawn.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Hnla on April 10, 2011, 10:36:15 pm
Quote
Ground texture enhancement product are not affected in any way by the Mesh settings, mesh is ONLY the resolution of altitude points

Right, GEP from looking at the texture, organizes the houses and trees to look more of a "Metropolis" look, as well as adds a few more colors, and enhances the green effect of green lawns, and so on.

Quote
AI models over a scenery that has custom runway textures+lights, they will disappear. Not ALL our sceneries requires this, but some of them do. And not just *our* sceneries, but ANY scenery that use that kind of custom runway commands.

Still couldn't re-create this. I turned shadows on, and flew a over the FSDT Runway, shadows are still visible. Doesn't seem like this puts a-lot of load on anything, and airplane shadows don't appear in the FlightSim till the sun in the simulator is late afternoon, unless being blocked by a building or some other object.

Quote
Road/rivers, etc, it's not Autogen, it's VTP Terrain and it's generated from a (hopefully real-world based) database, not from an automatic algorithm

The "VTP" Terrain just repeats itself in a city metropolis, and it changes when it gets to a downtown area, but otherwise it just stays the same, it's not really real world based.

Again, FSX gets halfway there with the "Real World Based"

Quote
FSX can be up to 10x denser at high settings and has more variety.

Which is why it puts more load on my game, and slows it down dramatically when I use FSX, but, again, it's all about hardware.

Quote
FSX with no addons runs just fine on any decent and properly set modern (less than 2 year) system.

FSDT Sceneries are debatable, as they are more complex than most sceneries.

But yet, I get slower response time from Blueprint Sceneries, but FSDT graphics just seem to give up once they are put on overload, and Blueprint sceneries do not.

Quote
The fixation with the FPS counter, without understanding what it means. When graphic game developers talks about how good/bad an engine is, they never discuss FRAMES per second but rather POLYGONS per second.

And yes, FPS still doesn't mean anything if we don't know the variance: a system that generated 60 frames during the first half of a second and then it *stopped* for the 2nd half, IS running at 30 fps, but that would be an horribly unflyable jerky motion. Another system running at 30 fps, with EVERY frame perfectly spaced 1/30th of a second from the next one, will be silk smooth. Both will show 30 fps on their fps counter...

Right. Please clarify of what you mean "engine" is, but they do not talk about frames.



Title: Re: What computer Hardware can Handle FSDT the best?
Post by: virtuali on April 11, 2011, 11:45:52 am
Right, GEP from looking at the texture, organizes the houses and trees to look more of a "Metropolis" look, as well as adds a few more colors, and enhances the green effect of green lawns, and so on.

Which, exactly as I've said, doesn't have anything to do with MESH.

Quote
Still couldn't re-create this. I turned shadows on, and flew a over the FSDT Runway, shadows are still visible

First, as I've said, not ALL FSDT airports requires to turn Shadows OFF. And, you still not getting it: it's not the Shadow that will disappear, it's the WHOLE airplane that will disappear, but ONLY on some airports. Zurich, for example, is one that surely need that option turned off. And, ONLY for FS9 AI models.

Quote
The "VTP" Terrain just repeats itself in a city metropolis, and it changes when it gets to a downtown area, but otherwise it just stays the same, it's not really real world based.

Sorry, no. That's would be Autogen + Landclass. You mentioned roads, and roads doesn't have anything to do with Autogen, either if they are VTP terrain or if they are embedded in the ground texture, no Autogen setting will affect roads in any way. And no, VTP IS based on real world data, and it's NOT "repeats" itself.

VTP is what products like Ultimate Terrain improve but, you are probably confusing it with Autogen and Landclasses because those products usually come with their own Landclasses and Autogen definition, but that doesn't have anything to do with VTP or it means in any way that VTP is repeating or not based on real-world data.


Quote
Which is why it puts more load on my game, and slows it down dramatically when I use FSX, but, again, it's all about hardware.

Which is exactly why I've said that you can turn it down a bit, and still get a denser scenery than FS9.

[qute]FSDT Sceneries are debatable, as they are more complex than most sceneries. [/quote]

You said your FSX is already slow without any addons so, you can't obviously expect a more detailed scenery would increase that...and, since FSX is NOT slow without any addons, it clearly means your settings are probably set too high, or set wrong, or you system is not properly optimized, all things that, considering what you said in this thread, seems to be very likely.

Quote
But yet, I get slower response time from Blueprint Sceneries, but FSDT graphics just seem to give up once they are put on overload, and Blueprint sceneries do not.

"just seem to give up" is not really very clear. If you mean the fps degrades over time, that's clearly not a problem of our sceneries but, most likely, the progressive addition of more and more AI that appear, since AI traffic can take several minutes to fill up and, since you are using FS9 models in FSX, it's very likely your main performance problem it's the AIs, not the scenery.

OF COURSE, if you use the same AI over a way less detailed scenery, it's fairly normal the OVERALL load of you system would be less.

Quote
Right. Please clarify of what you mean "engine" is, but they do not talk about frames.

An 3d engine is anything that can drive 3d images on screen, any 3d game must use one, many use the Unreal engine, other the Crysis engine, the Source engine, etc. FSX uses its own engine made by Microsoft, which is an evolution of the FS9 engine, but it's an engine nonetheless so, it can be evaluated just like any other game.

If you want to know how fast/powerful an engine is, you never discuss fps, but only polygons/sec, since fps doesn't tell much, without knowing how complex the scene being rendered it. Of course, graphic settings in FSX are there just to allow user to DECIDE how complex the scene should be, just like any other game out there.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Frank Lindberg on April 11, 2011, 02:26:38 pm
Dude, please stop this. You are wasting Umberto time.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Hnla on April 11, 2011, 03:12:08 pm
Quote
Which, exactly as I've said, doesn't have anything to do with MESH.

Got it, must be confusing the two.

Quote
First, as I've said, not ALL FSDT airports requires to turn Shadows OFF. And, you still not getting it: it's not the Shadow that will disappear, it's the WHOLE airplane that will disappear, but ONLY on some airports. Zurich, for example, is one that surely need that option turned off. And, ONLY for FS9 AI models.

Thats surely weird. So it's just like an invisible aircraft? Shadow, but no aircraft?  :)

Quote
Sorry, no. That's would be Autogen + Landclass. You mentioned roads, and roads doesn't have anything to do with Autogen, either if they are VTP terrain or if they are embedded in the ground texture, no Autogen setting will affect roads in any way. And no, VTP IS based on real world data, and it's NOT "repeats" itself.

VTP is what products like Ultimate Terrain improve but, you are probably confusing it with Autogen and Landclasses because those products usually come with their own Landclasses and Autogen definition, but that doesn't have anything to do with VTP or it means in any way that VTP is repeating or not based on real-world data.

Yes, it's based on Real World, when it comes to what type of metropolis, like a denser area of metropolis, it will change based on that, but every house is the same, and it's all the same square of texture everywhere is has that.

Quote
Which is exactly why I've said that you can turn it down a bit, and still get a denser scenery than FS9.

Quote
FSDT Sceneries are debatable, as they are more complex than most sceneries.

You said your FSX is already slow without any addons so, you can't obviously expect a more detailed scenery would increase that...and, since FSX is NOT slow without any addons, it clearly means your settings are probably set too high, or set wrong, or you system is not properly optimized, all things that, considering what you said in this thread, seems to be very likely.

So as I come to it, the bottom line is basically, "Realism, but slow" or "Fake but fast", you can't have both? Or just set the bar halfway? Or what shouldn't I set to 100%?

Quote
"just seem to give up" is not really very clear. If you mean the fps degrades over time, that's clearly not a problem of our sceneries but, most likely, the progressive addition of more and more AI that appear, since AI traffic can take several minutes to fill up and, since you are using FS9 models in FSX, it's very likely your main performance problem it's the AIs, not the scenery.

OF COURSE, if you use the same AI over a way less detailed scenery, it's fairly normal the OVERALL load of you system would be less.

I mean the graphics will get worse, sorry the term "give up" was misinterpreted.


Quote
Dude, please stop this. You are wasting Umberto time.

Obviously you haven't read the forum board name, "General Discussion"  :)










Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Frank Lindberg on April 11, 2011, 03:54:58 pm
Dude, please stop this. You are wasting Umberto's time.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: virtuali on April 11, 2011, 06:53:00 pm
Quote
Thats surely weird. So it's just like an invisible aircraft? Shadow, but no aircraft?  :)

When this happens, you would see only the airplane lights.

Quote
Yes, it's based on Real World, when it comes to what type of metropolis, like a denser area of metropolis, it will change based on that, but every house is the same, and it's all the same square of texture everywhere is has that.

No, you are still confusing it with Autogen+Landclass.  

VTP (roads, rivers, coastlines) is entirely different, and it's NOT generic, does NOT generate any houses (that's *Autogen* !) and is usually based on real-world data.


Quote
So as I come to it, the bottom line is basically, "Realism, but slow" or "Fake but fast", you can't have both? Or just set the bar halfway? Or what shouldn't I set to 100%?

You still not getting it: since one of the most impacting factors is Autogen *density* and Autogen is ALWAYS fake, regardless of its density, you are not really choosing between realism, since (as I've said initially) realism for Autogen is very debatable issue, it's more like "I like my view to be xxxx dense".

Quote
I mean the graphics will get worse, sorry the term "give up" was misinterpreted.

Not a problem of our sceneries, and nobody ever reported this before. It's more likely your video card is exhausting its memory, and the driver might have issue keeping it up with memory management and swapping in/out of texture from ram to vram.  It's likely a video driver issue, or an FSX setting that might be wrong.

Try to use the tool on this website:

http://www.venetubo.com/fsx.html

Which will create an optimized FSX.CFG for your system, and it also set a few tweaks which improves graphic memory handling.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: boomsonic on April 12, 2011, 09:54:05 am
Umberto,

That tweaker is a godsend, thanks a lot for pointing me towards that - works like a dream.

It raised some of the FSDT KDFW buildings off the ground so I'm reinstalling to see if it fixes the problem.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Hnla on May 14, 2011, 05:19:59 pm
Ok, my computer software is:

Windows Vista Ultimate Inspiron 1420 Intel(R) Core(TM)2 Duo CPU with 2.00 GB of RAm, and 100 GB of Hard Drive, with only 22 GB Free.

I am considering installing FSX on it, but I don't want to if I know it will be extremely choppy, and freezy, and slow. Does anyone know if it will run smoothly?

I installed FSX on a very old previous computer that was like 10 years old, and had fs9 installed on it as well. FS9 ran fine, but FSX ran so horrible I un-installed it, and never touched it again.

The Computer I listed above (windows vista ultimate) is fairly new, and doesn't have fs9, or much of anything installed on it. I'm seeking some advice on if I should install or not  ???
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: cmpbllsjc on May 14, 2011, 09:14:05 pm
Ok, my computer software is:

Windows Vista Ultimate Inspiron 1420 Intel(R) Core(TM)2 Duo CPU with 2.00 GB of RAm, and 100 GB of Hard Drive, with only 22 GB Free.

I am considering installing FSX on it, but I don't want to if I know it will be extremely choppy, and freezy, and slow. Does anyone know if it will run smoothly?

I installed FSX on a very old previous computer that was like 10 years old, and had fs9 installed on it as well. FS9 ran fine, but FSX ran so horrible I un-installed it, and never touched it again.

The Computer I listed above (windows vista ultimate) is fairly new, and doesn't have fs9, or much of anything installed on it. I'm seeking some advice on if I should install or not  ???

Boone, can I call you Boone? I like your old handle better than Brittney.

Anyway, dont do it. FSX requires 14 GB available hard disk space just by itself. Plus your CPU is two slow and most likely your RAM as well. You would probably have to run it at settings turned down so much that it would probably look about like FS9 but run worse. Plus you should never fill your HD almost to capacity. A general rule of thumb on standard hardrives (not SSD's) is to never go past around 60-70% or so of capacity.

Your going to need something a bit newer and faster if you want to run FSX at decent levels and enjoy it, not to mention a bigger hard drive.
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Hnla on May 14, 2011, 10:03:02 pm
Thanks for the advice, although I am really bummed.  :(
Title: Re: What computer Hardware can Handle FSDT the best?
Post by: Hnla on June 26, 2011, 07:37:13 pm
Second that, I'm glad I didn't take your advice. ( no offense )  ;)

Installed FSX, works great!  ;D


Flying peacefully.....