FSDreamTeam forum
General Category => General Discussion => Topic started by: virtuali on May 23, 2017, 06:53:47 pm
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First, two videos:
This one to show some of the new features we added to GSX and Charlotte, the new Dynamic Lighting, will supported in all GSX vehicles and will be used in the upcoming Charlotte Douglas scenery:
Next one, to show how much smoother the scenery can be, when memory constraints are improved:
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We'll discuss in the following days, up to the release day, what Prepar3D can offer to the community, and how we'll support it (hint: entirely...)
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Will the dynamic lighting work on out legacy airports or will we have to upgrade each one. ie: KLAX, PHNL and the rest?
Thank you:)
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Will the dynamic lighting work on out legacy airports or will we have to upgrade each one. ie: KLAX, PHNL and the rest?
Some Dynamic light effects already work without requiring a change in the scenery, because LM coded them like that so, we get them "for free". Same as with GSX vehicles: after we'll release the update, they'll be able to light up legacy scenery.
However, in order to have a full dynamic light feel in the airport, as seen in Charlotte, so apron lights will light up the buildings and the user airplane, the scenery must be updated. It's not very difficult, so we expect to be able to retro-fit most of our sceneries in a reasonable time.
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I think I need a bigger boat!!!! ;)
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Does it mean that SODE will be 64-bit since day one?
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I am excited about P3Dv4 but as a current FSX user I can't help but think what making the switch to a new sim means to my wallet. I want to make the switch to a 64 bit simulator and after all the announcements today, P3Dv4 looks like the place to be for all the great add-ons.
Just from FSDT, I currently own GSX, KJFKv2, KLAX, KMEM, and KIAH. Will I have to purchase all these products again if and when I make the switch to P3Dv4?
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Does it mean that SODE will be 64-bit since day one?
Maybe not the very first day, but should be very soon, and the new version will also contain some new exiting features, specifically made for GSX.
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Biggest question is, will GSX be a free upgrade? I only recently bought it :(
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Biggest question is, will GSX be a free upgrade? I only recently bought it :(
Of course it will be free, like all the other FSDT updates for P3D V4. You must have missed the other announcement:
http://www.fsdreamteam.com/forum/index.php/topic,15592.0.html
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Excellent news. Thanks Umberto
Sent from my iPhone using Tapatalk
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Biggest question is, will GSX be a free upgrade? I only recently bought it :(
Of course it will be free, like all the other FSDT updates for P3D V4. You must have missed the other announcement:
http://www.fsdreamteam.com/forum/index.php/topic,15592.0.html
Yes i did hahaha
Thank you so much!
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unless I missed it..when is Charlotte coming on line? grew up there and in 66 years..lots of changes to Charlotte Douglas Airport ...lol..... from DC3 and on.. Maybe some day,, someone will do the city as well :)
Warmest regards,
Bob M.
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unless I missed it..when is Charlotte coming on line?
March 30th, of course...
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Hey Umberto,
I see a US Airways sign on one of the Jet Bridges in the GSX/KCLT video. Is it going to change to American?
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Will CLT work in P3D v3? I need to wait for when/if fsuipc and LINDA get updated and that will likely be a couple months.
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Will CLT work in P3D v3? I need to wait for when/if fsuipc and LINDA get updated and that will likely be a couple months.
Yes
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I am hoping all of the US Airways logos will not be included in the KCLT release (you can see them in the video) unless they are still there in real life. Not may aircraft even left in the livery since the airline merged with American.
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unless I missed it..when is Charlotte coming on line?
March 30th, of course...
May 30th ...... 8)
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unless I missed it..when is Charlotte coming on line?
March 30th, of course...
May 30? or is this a joke? ;D
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May 30th ...... 8)
Yes, of course...May.
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It's cool how it takes you guys literally 1/3 the time to develop a top notch scenery than FlightBeam, who has been working on KMSP for what, like 2 years now?
Great job
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Does it mean that SODE will be 64-bit since day one?
Dimon,
Looks like SODE 1.4.2 the latest build was ported to Prepar3D and functions normal. :)
http://sode.12bpilot.ch/?p=1212
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It's cool how it takes you guys literally 1/3 the time to develop a top notch scenery than FlightBeam, who has been working on KMSP for what, like 2 years now?
KMEM took almost 2 years, and KCLT too. There are no shortcuts: doing good scenery takes time. KCLT and KSDF were made by different people, that's why we'll release them within a brief amount of time, and they are already working on KPIT and LSFB now...
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Hi,
Any news of the new installers for V4? I'm starting from scratch for V3 and have uninstalled everything in V3, looking forward to it!
Thank you,
Hoang Le
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It's cool how it takes you guys literally 1/3 the time to develop a top notch scenery than FlightBeam, who has been working on KMSP for what, like 2 years now?
KMEM took almost 2 years, and KCLT too. There are no shortcuts: doing good scenery takes time. KCLT and KSDF were made by different people, that's why we'll release them within a brief amount of time, and they are already working on KPIT and LSFB now...
You've stated that KORD work has already begun, is that being worked on by different people than KPIT and LSFB? Are all of them being made at the same time?
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You've stated that KORD work has already begun, is that being worked on by different people than KPIT and LSFB? Are all of them being made at the same time?
Yes, three different teams.
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I just bought P3D V4 today. I already have most of FSDreamTeam products installed in P3D V3, which I want to keep around for a while. Is it recommended to uninstall the FSDreamTeam products from P3D V3, and then use your new installers to install into both versions of P3D? If so, I guess this will save duplication.
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So far only KCLT and GSX are working for P3D v4?
What about a list of expected dates for the other airports to have P3D v4 support? and pin the topic, it will be easier to check.
Sorry if it's already done or said, but I didn't see anything related to it in the forum.
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Sorry if it's already done or said, but I didn't see anything related to it in the forum.
The pinned thread, which has been also sent by email to all registered forum user:
http://www.fsdreamteam.com/forum/index.php/topic,15614.0.html
Fsdreamteam is happy to announce the release of many new important updates:
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- Updated Installers for all FSDT products to work in Prepar3D V4
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I downloaded and installed P3Dv4 successfully then installed my FSDT sceneries, ie Vancouver, Geneva, Zurich, Honolulu, and Hawaiian Airports 1 and 2. All went very well and I was most impressed by your new installation system. The airports look really good in this new 64 bit simulator.
But I have a question – all the FSDT sceneries are layered at the top of the scenery library in P3D and cannot be moved to another layer location– why is this?
I greatly appreciate your updating your sceneries to P3D_4, particularly for free.
Regards
Nigel
Vancouver
Ps I posted a similar message last night but it appears to have disappeared.
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But I have a question – all the FSDT sceneries are layered at the top of the scenery library in P3D and cannot be moved to another layer location– why is this?
We don't exactly know why.
Or, more precisely, we know this happens because these sceneries are not in the scenery.cfg anymore, but we don't know why LM has decided to lock the ability to rearrange areas added with the new add-on.xml method in the UI of the Scenery Library page. The system surely supports a layering system so, if someone really wanted to do it, he can always work on the various add-on.xml files in the Documents\Prepar3d v4 folder, and add a <Layer> tag, with a number indicating the priority in relationship with the other items in the Scenery Library.
We asked LM for clarifications, and if they have plans to add this feature in an upgrade. Or, it's possible that some 3rd party developer might come up with a solution. There's nothing in the new system that prevents rearranging, just it's not exposed in the sim UI.
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Hi Umberto
Thx for the quick response and explanation - I have some learning to do!
regards
Nigel
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Hey FSDT, can you explain why AFCAD's now compiled in Airport Design Editor cause issues with the runways in your KMEM scenery in V4? Worked fine in V3. I reinstalled KMEM in V4 with my custom AFCAD (renamed the .BGL to .bac of your AFCAD so it would not conflict) so my FedEx AI planes (based on real world schedules, so they are over 100) have a place to park without disappearing. Unfortunately, the runway numbers and markings are not visible any longer and the runways do not look right, so obviously it's the custom AFCAD. I recompiled in ADE with the V4 SDK, same issue. I put your AFCAD back in and it display's fine. So obviously something in V4 or KMEM in V4 is different. My V3 custom AFCADS at your other airports work fine in V4. Any thoughts on what may cause this? If no fix it will be a complete re-do on hundreds of parking spots using your new one as a base. I do see though it seems you have more spots this time, but I customize my work a bit more and make sure I have spots for Mountain Air Cargo ATRS and C208's. New techniques on the runways in V4?
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Our AFCAD is 100% SDK compliant, it's compiled with the standard Bglcomp.exe, and doesn't have anything strange or unusual. You should just be sure the editor you use supports everything, and doesn't change something with another default.
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Our AFCAD is 100% SDK compliant, it's compiled with the standard Bglcomp.exe, and doesn't have anything strange or unusual. You should just be sure the editor you use supports everything, and doesn't change something with another default.
Ok, thanks for the response. ADE has not been updated to V4 yet, although I used the V4 bgl.comp to compile from the SDK after trying my V3 version first. Weird that my old custom AFCAD's from V3 work on all your older airports in V4, but not at KMEM. I noticed this with Aerosoft EGLL and PANC also, all other airports are fine. Just bought KCLT this morning, going to give it a try now.
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Here's a stupid question... are *ALL* the products now compatible with v4? Are some of them so old that are not recommended? (Thinking of Hawaii, Zurich, Ft. Lauterdale, etc.).
Thanks!
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Some of the older products might have some small visual issues, but in general they are all compatible.
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Can I still use my old AFCAD/ADEX files?
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Can I still use my old AFCAD/ADEX files?
The only things that are not compatible are .DLL modules and .GAU, which must be ported to 64 bit. All the rest basically works.
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Great thanks!
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Good morning, are the products updated to V4?
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read the 4 post up from yours i believe, been asked and answered
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Great news just purchased P3Dv4 and will be moving away from FSX.
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Don't know what or where or why ... but I installed CYVR, KORD, and KSFO (Flightbeam) with P3D4 option selected.
1. The scenery was not added to the scenery.cfg file and I had to do it manually via the latest SceneryConfigEditor v1.1.9
2. To my horror the FPS dropped to 3-5 FPS at night and back to 45-50 during daytime of which I expect it has to do with the Dynamic Light system in P3D4
Except if I'm doing something terribly wrong somewhere :-\
Hope so, because then I can fix it.
Any tip or advice will be welcomed.
Regards
Terblanche
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1. The scenery was not added to the scenery.cfg file and I had to do it manually via the latest SceneryConfigEditor v1.1.9
The scenery should NOT be added to the scenery.cfg !!! Please read the forum, this has been discussed so many times, and it's NOT a problem, is the proper and officially suggested way to install a scenery into P3D.
Now you probably have double areas.
2. To my horror the FPS dropped to 3-5 FPS at night and back to 45-50 during daytime of which I expect it has to do with the Dynamic Light system in P3D4
The scenery doesn't have anything to do with this, but the screen resolution and antialiasing modes are. See this post, with a test of how much dynamic lights affects fps on different FSDT sceneries, made in different times using different methods:
http://www.fsdreamteam.com/forum/index.php/topic,16007.msg114745.html#msg114745
Except if I'm doing something terribly wrong somewhere
You surely must Undo your mistake of adding the scenery to the scenery.cfg.
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Thank you Umberto ...
I've read a lot of post on the new add-on.xml system in P3D4 and it will take time to fully understand and to make use of it simply because some scenery still install to scenery.cfg file and yours to the new ***documents\Prepar3D v4 Add-ons folder. BUT I've deleted the FSDT scenery from scenery.cfg and it works fine and even the FPS drop seemed fixed.
There is a 50% sale advertised on your HOME page and I'm trying to buy KCLT and KDFW but don't know where to insert the KCLT64BIT code because in coupons it says, 'invalid' ... or did the SALE expire? Or maybe I got this also wrong :'(
Really difficult sometimes when English is your fourth language :o
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BUT I've deleted the FSDT scenery from scenery.cfg and it works fine and even the FPS drop seemed fixed.
Of course it is. It would have been enough to not touch anything, and just trust the installer...
or did the SALE expire? Or maybe I got this also wrong
It ended June 11th:
http://www.fsdreamteam.com/forum/index.php/topic,15613.0.html
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I have successfully installed all my FSDT products to P3Dv4, except for FLL. I get this error (see picture).
Any ideas?
Thanks,
Luis
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I have successfully installed all my FSDT products to P3Dv4, except for FLL. I get this error (see picture).
It seems you are running the installer when the sim was still running, or you launched it too quickly after the sim closed, not allowing enough time to release all opened files.
Try after a Windows restart.
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OK. Will let you know if it works.
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OK. Will let you know if it works.
No luck after a full restart. Still gets stuck in the same exact instance.
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No luck after a full restart. Still gets stuck in the same exact instance.
This error can only be caused by one of these two reasons:
- You started the installer too quickly after closing a previous FSX session, without giving a chance for all the files and processes started by it to close down properly.
OR
- An external program, like an antivirus, is denying you access to the install folder. Many users are now aware they run multiple security-related software, so they must be all disabled and configured to exclude the sim folder from scanning.
First, try to reinstall after restarting Windows.
If that doesn't fix it, even if you are SURE the antivirus it's not running now and you are SURE FSX is not running, it might still have caused a mess in your file permissions, denying you from accessing a folder, while the antivirus was still active.
Yes, it seems strange, but I witnessed this first-hand on an user system during a remote assistance session. There are some free utilities you can try to unlock that folder:
http://www.iobit.com/en/iobit-unlocker.php
http://www.freefileunlocker.com/
And tell to the utility to unlock the Addon Manager\fsdreamteam\KFLL folder, then REMOVE IT manually, and then REINSTALL the scenery.
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Just a question:
I have GSX for FSX and just now bought Prepar3D4 which is a 64bit applications, so much better.
Will there be any problem installing the last version of addon manager / gsx_fsx_setup to work with Prepar3D4 while keeping GSX's version for FSX installed or shall I uninstall all?
Tks and sorry if this answer was somewhere else;
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Will there be any problem installing the last version of addon manager / gsx_fsx_setup to work with Prepar3D4 while keeping GSX's version for FSX installed or shall I uninstall all?
I suggest doing this:
- Uninstall everything from FSDT
- Download the updated installers for every FSDT product
- Install them all. This will result in a shared folder under C:\Program Files\Addon Manager (or any other folder you might want to choose), which will hold all our products, in all installed simulators, without wasting any space due to duplicate files.
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Tks for answering so soon
I have a 1TB SSD were my FSX and Prepar3D4 are installed. Can I create a F:/FSDT folder and install there my Addon Manager & GFX?
From your answer my GSX will be installed in both simulators too (sorry if this seems a dumb question)
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an I create a F:/FSDT folder and install there my Addon Manager & GFX?From your answer my GSX will be installed in both simulators too (sorry if this seems a dumb question)
Sure, and both simulators will see it from there, with no wasted space.
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Really this is my last question:
Can I install just the Stand Alone ADDON MANAGER or this plus GSX?
My sincere apoplogies if this seen dumb too.
And many many thanks
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I'll repeat it again:
- Uninstall everything from FSDT
- Download the updated installers for every FSDT product
- Install them all. This will result in a shared folder under C:\Program Files\Addon Manager (or any other folder you might want to choose), which will hold all our products, in all installed simulators, without wasting any space due to duplicate files.
No need to reinstall the Addon Manager, since each and every product installer comes with it.
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It seems ok. Will check it and eventually will give another feedback.
Tks again
PS: I modified this post just now because there was an error message but I think I got it right