Author Topic: new Big E  (Read 60275 times)

wilycoyote4

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new Big E
« on: July 13, 2012, 08:45:26 pm »
http://www.sim-outhouse.com/sohforums/showthread.php?61942-Team-SDB-USS-Enterprise

seems the new payware Enterprise is about 2 weeks from release

Mickey_Techy

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Re: new Big E
« Reply #1 on: July 13, 2012, 09:37:48 pm »
Wonder if it's only me, but the link doesn't work for me wilycoyote4.

wilycoyote4

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Re: new Big E
« Reply #2 on: July 13, 2012, 11:52:24 pm »
sorry, dunno, works for me, just tested it.

it is reply #76

no new screenys as of today nor comments as I write

Mickey_Techy

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Re: new Big E
« Reply #3 on: July 14, 2012, 09:33:20 am »
For some reason, www.sim-outhouse.com itself doesn't load for me.

wilycoyote4

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Re: new Big E
« Reply #4 on: July 14, 2012, 08:16:56 pm »
For some reason, www.sim-outhouse.com itself doesn't load for me.
hmmmmmmm that's upsetting.

homework for beginners like me ----
http://www.enterprise.navy.mil/
http://en.wikipedia.org/wiki/USS_Enterprise_(CVN-65)

USS Enterprise (CVN-65), formerly CVA(N)-65, is the world's first nuclear-powered aircraft carrier and the eighth United States naval vessel to bear the name. Like her predecessor of World War II fame, she is nicknamed the "Big E". At 1,123 ft (342 m), she is the longest naval vessel in the world. Her 93,284 long tons (94,781 t) displacement ranks her as the 11th-heaviest supercarrier, after the 10 carriers of the Nimitz class. Enterprise has a crew of some 4,600 people.

The only ship of her class, Enterprise is the second oldest commissioned vessel in the United States Navy, after the wooden-hulled, three-masted frigate USS Constitution. She was originally scheduled for decommissioning in 2014 or 2015, depending on the life of her reactors and completion of her replacement, USS Gerald R. Ford (CVN-78). But the National Defense Authorization Act for Fiscal Year 2010 slated the ship's retirement for 2013, when she will have served for 51 consecutive years, longer than any other U.S. aircraft carrier.

As of September 2010, Enterprise's home port is at Naval Station Norfolk, Virginia. Her final deployment was on 11 March 2012, which is to be the last before her decommissioning. She is scheduled to be deactivated on 1 December 2012.

Enterprise is also the only aircraft carrier to house more than two nuclear reactors. This was due to the ready availability of a field-proven production design developed for nuclear submarines. Her eight-reactor propulsion design also fit well with the supercarrier hull designs of the time, with each A2W reactor taking the place of one of the conventional boilers in earlier constructions. She is the only carrier with four rudders, two more than other classes, and features a more cruiser-like hull.
« Last Edit: July 14, 2012, 08:49:09 pm by wilycoyote4 »

wilycoyote4

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Re: new Big E
« Reply #5 on: July 15, 2012, 05:51:00 am »
http://www.sim-outhouse.com/sohforums/showthread.php?61942-Team-SDB-USS-Enterprise
quote from reply #87

Also, latest "short list" of features from the user manual.

• Two configurations representing an early 1980s cruise (1982-1983) and a late 1980s cruise (1989-1990) with unique carrier details and carrier/aircraft textures for each
• Empty deck versions of both early 80s and late 80s
• Full FSX Acceleration carrier operations compatibility
Optional advanced FLOLS system with settable glide slope and audible LSO
• Optional Advanced launch trigger and realistic launch speed tailored to individual aircraft
• Aircraft servicing vehicles, fire trucks, and deck crew figures with animated "shooter"
• Night operations lighting including sequenced flashing centerline lights
• New and updated static aircraft on deck (A-7 Corsair II, A-6 Intruder, F-14 Tomcat, S-3 Viking, and SH-3 Sea King)
• Sea King plane guard helicopter flying alongside (courtesy of Michael Davies)
• "Adams" Class guided missile destroyer escort (courtesy of Earl Watkins)
• Framerates are vastly improved for FSX
• 16 moving carrier tracks (eight locations for each "era")
• Flight files for easy carrier locating

A hoped for follow-on version is the 60s - 70s with the beehive roof array and
appropriate aircraft for each decade. But this one has taken a long time and
everyone involved has a lot of projects that have been put on hold that they
want to work on for awhile


http://www.facebook.com/TeamSDB.scenery/photos

WHAT ----ADJUSTABLE GLIDE SLOPE?

flyerkg

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Re: new Big E
« Reply #6 on: July 16, 2012, 02:38:00 am »
I am excited about this. I am currently modding my flight sim to look like 1980s and this addition will be tremendous.

wilycoyote4

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Re: new Big E
« Reply #7 on: July 16, 2012, 09:45:24 pm »
reply #103 by the main developer Micket D

http://www.sim-outhouse.com/sohforums/showthread.php?61942-Team-SDB-USS-Enterprise&p=731371#post731371

I'm not the expert in this dept. but 3.5 deg. is certainly one of the options.

Sludge

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Re: new Big E
« Reply #8 on: July 17, 2012, 07:07:41 am »
Quote
I'm not the expert in this dept. but 3.5 deg. is certainly one of the options.

SLUDGE HAPPY.

GOONIE

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Re: new Big E
« Reply #9 on: July 17, 2012, 06:25:52 pm »
Very cool features, like the 3.5 glideslope, and also the sequenced flashing centerline lights, nice touch.

Any word on price?

Looking at the pictures the deck crew look a little more detailed than Javiers. Not sure about every single parked aircraft having a tow bar attached, seems odd. Also the placement of the escort helo, very close port side, does anyone know if this is the correct spot for the helo to be during carrier ops? Besides that looks pretty awesome.

-CAPT
"You've got to land here, son. This is where the food is."

micro

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Re: new Big E
« Reply #10 on: July 17, 2012, 07:46:48 pm »
Also the placement of the escort helo, very close port side, does anyone know if this is the correct spot for the helo to be during carrier ops?

-CAPT

Capt,

As far as I know: no, that is not the correct location for the plane guard helo. The position they have it in is usually reserved for helos coming aboard or departing the ship. The plane guard helo usually hangs out in the starboard “delta” pattern, and I think they are required to stay within 1 to 3 miles of the boat. If an emergency aircraft is inbound, the plane guard will obviously head inbound and hang out in close proximity to the ship, but I think the air boss dictates that.

GOONIE

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Re: new Big E
« Reply #11 on: July 17, 2012, 08:15:57 pm »
Also the placement of the escort helo, very close port side, does anyone know if this is the correct spot for the helo to be during carrier ops?

-CAPT

Capt,

As far as I know: no, that is not the correct location for the plane guard helo. The position they have it in is usually reserved for helos coming aboard or departing the ship. The plane guard helo usually hangs out in the starboard “delta” pattern, and I think they are required to stay within 1 to 3 miles of the boat. If an emergency aircraft is inbound, the plane guard will obviously head inbound and hang out in close proximity to the ship, but I think the air boss dictates that.

Thanks, Micro. That is what I thought. Maybe you can get rid of the helo, or it comes with different configs so you can get rid of it when landing  :o

-CAPT
"You've got to land here, son. This is where the food is."

wilycoyote4

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Re: new Big E
« Reply #12 on: July 17, 2012, 09:11:08 pm »
reply #106
http://www.sim-outhouse.com/sohforums/showthread.php?61942-Team-SDB-USS-Enterprise

Regarding glide slopes for various carriers, here are a few comments from former
F-8 Crusader drivers that some folks may want to file away:

"The 27C boats used a 4.0 degree basic angle for glide slope. This
yielded a 10.8 ft. hook to ramp clearance for all aircraft. The larger
boats, CV-63 and subsequent, used a 3.5 degree basic angle that
yielded a 14.5 ft. hook to ramp for all aircraft types. Believe the
Forrestal class used a 3.5 degree glide slope with about a 12 foot
hook to ramp clearance. Not sure about the Midway class. Hook to eye
values for the different aircraft were adjusted for by changing lens
roll angle. The effective glide slope is a factor of wind over the
deck. For example, on the 27C, with zero wind over the deck, the
effective glide slope was 4 degrees, while with 25 knots of wind over
the deck, the effective glide slope was 3.75 degrees. With high wind
over deck, say 40 knots or more, I used 4.0 degrees on the larger
boats to yield an effective glide slope similar to that experienced
with 25 to 30 knots of wind."

-Jim Matheny

"The 27C's (Shang for me) used a 4 degree slope to get the hook to ramp
clearance up to (thought it was 9.8' on centerline, on speed, headed
for a target 3 wire). The big boats, including Coral Sea and Midway
used a 3.5 degree slope and still had good hook to ramp while bringing
the power up a bit for safety. When the wind was high the big boats went
to a 4 degree slope because the power was up and the higher slope got
you above the burble a bit. No, I was not an LSO but I studied it a
lot and was later an Air Boss."

-Will Gray

"The Midway glide slope was set at 3.5 or 3.25 for F-8 recoveries to snatch the #3 wire, which gave you a ten foot hook to ramp clearance on a perfect pass. The only 4 degree glide slope I ever used was for the A3D while a deck was a little unsteady which was most of the time."

-Ace Jewell

wilycoyote4

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Re: new Big E
« Reply #13 on: July 17, 2012, 11:01:57 pm »
Update
Reply #108
http://www.sim-outhouse.com/sohforums/showthread.php?61942-Team-SDB-USS-Enterprise

Originally Posted by robertorizzo 
Any chance to have vLSO working on Big E?
Has been taken any contact with fsdreamteam group?


I don't see any reason why vLSO should not work, I guess it can work with any carrier?

Regarding the glideslope angle, the default models are using the Acceleration mirror so, by default, the glideslope angle is 4 degrees.
But, the optional models included use an advanced FLOLS system : the meatball is steered by a gauge which read the glide slope angle in a xml file.
So you can define the angle of your choice...

regards,
Sylvain

wilycoyote4

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Re: new Big E
« Reply #14 on: July 25, 2012, 08:54:18 pm »
http://www.sim-outhouse.com/sohforums/showthread.php?61942-Team-SDB-USS-Enterprise
reply #114

In the meantime, the final packages (FS9 and FSX) have been sent to the store.