Author Topic: Video Tributes  (Read 8245 times)

GOONIE

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Video Tributes
« on: May 06, 2011, 09:03:46 pm »
Hey guys, wanted to share a couple videos I am putting together on the Hornet (three draft versions). Keep in mind these are all works in progress, and I did not try to thread the needle with my flying abilities, just wanted to test out a couple ideas. I am sure Spaz will rip me a new for my cut or no grade passes made in the videos.  ;)

One question I have for the last video, is how do you remove the cross hairs from the PLAT guage and only show the other data (date, time, CV 68, etc) to simulate the other PLAT cam on the superstructure? I've seen it done in other videos, and was unsuccessful trying to edit the plat.xml and removing the background.bmp, was hoping to redo these videos using that feature (PLAT with no cross hairs). Any help?

Hope you enjoy!

Tribute to the Sludge (will be making more of these in the future)


Tribute to the FCLP (thanks again Serge!)
[/youtube]

Tribute to ejections!


-Capt
« Last Edit: May 07, 2011, 04:45:37 am by capthaltli »
"You've got to land here, son. This is where the food is."

SpazSinbad

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Re: Video Tributes
« Reply #1 on: May 06, 2011, 10:48:00 pm »
Capt, you make interesting videos especially the last greyscale one. Where does the ejection capability come from please? Interesting to see the differing camera views of incident.
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GOONIE

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Re: Video Tributes
« Reply #2 on: May 06, 2011, 11:02:59 pm »
Thanks Spaz! The last video uses vrs's rhino for the ejection capability.
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SpazSinbad

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Re: Video Tributes
« Reply #3 on: May 07, 2011, 01:52:26 am »
Capt, I do not have good video editing utilities/programs. However if you can edit good bits that flow together you will have good videos. One does not need to see everything in one long time shot (unless it is good). I guess it all depends on what you want to show. My computer is not able to play sound for the moment. Will you have music or voice over for the videos?
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Sludge

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Re: Video Tributes
« Reply #4 on: May 07, 2011, 07:15:56 am »
CAPT...

Good videos.  Yes, there is a way to make the Plat Cam with no crosshairs.  My only video critique is a question, and its more about FSX configuration.  Do you intentionally fly with Head movement enabled?  I dont know if you do that by choice, or if you didn't know about the "fix" and havent implemented it?  The main reason I remove head motion in the FSX.CFG, it keeps the the HUD conformal.  So when you kick out the boards, put some Gs on the jet, or whatever, your head isnt moving all over the place.  Thats just my personal technique on how I fly.

Either way, really good pattern work, you put a smile on my face when you turned to BRC right after takeoff, then did your turn to downwind after... VERY FEW carrier pattern videos do the small, realistic things correct the way you just did.  Also, I like the sounds on the pattern, especially turn to final bearing and in the groove.  Always love real world Paddles comms.

Later
Sludge
« Last Edit: May 07, 2011, 07:21:14 am by Sludge »

SpazSinbad

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Re: Video Tributes
« Reply #5 on: May 07, 2011, 02:42:37 pm »
Agree Sludge, 'Head movement' is THE most annoying feature of FSX. It is NOT realistic and is plain idiotic.  ::)  It stops one from flying accurately just when you need to the most. Plus the AoA indexer on left of HUD getting in the way just at wrong moment.  ;D  If I ever have to re-install FSX 'head movement disabling' would be the first thing I do.
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GOONIE

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Re: Video Tributes
« Reply #6 on: May 07, 2011, 03:31:34 pm »
Thanks, Sludge. I normally disable the head movement in the fsx.cfg when i fly, but was trying to replicate a pseudo helmet camera in the first and second video and thought it would help with this effect. What I really need is a track IR, that would look more realistic. And since the HUD is not conformal it looks pretty bad in the FCLP video. Also in the second video I was going for very raw, amateur video effect/look.

Glad you noticed the sounds, I worked hard on getting them to line up and add to the video. When I add/finalize I might add music and plan to add several other viewing angles. Spaz, can you not hear the sound in any of the videos?

Sludge, you mentioned that the PLAT cam can be used without cross hairs, do you know how to do this?

-Capt
"You've got to land here, son. This is where the food is."

neutrino

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Re: Video Tributes
« Reply #7 on: May 07, 2011, 06:10:45 pm »
This is what I use for the [DynamicHeadMovement] in the fsx.CFG:

HeadMoveTimeConstant=0.50

It keeps the HUD conformal enough and still provides some natural head movement for added realism. I used this in all my videos I think. I put it to zero only when I am testing something on the HUD and need it to be 100% conformal.
« Last Edit: May 07, 2011, 06:14:14 pm by neutrino »

SpazSinbad

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Re: Video Tributes
« Reply #8 on: May 07, 2011, 08:36:49 pm »
Capt, no sound is a problem with my machine at moment. Cannot problem solve - it comes and goes but mostly these days - goes.
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Hnla

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Re: Video Tributes
« Reply #9 on: May 08, 2011, 01:35:17 am »
The first video was great! Loved the AI.
« Last Edit: May 08, 2011, 01:43:53 am by Brittney »

SpazSinbad

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Re: Video Tributes
« Reply #10 on: May 08, 2011, 02:07:48 am »
neutrino said: "...provides some natural head movement for added realism." I do not believe this to be the case with 'head bob'. It is a completely unnatural phenomena, especially in a military jet aircraft. One is strapped in tight. Your head is only going to move forward - slightly - during an arrested landing. Otherwise - no head movement except commanded by your own brain - not the simulator.
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neutrino

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Re: Video Tributes
« Reply #11 on: May 08, 2011, 08:10:05 am »
neutrino said: "...provides some natural head movement for added realism." I do not believe this to be the case with 'head bob'. It is a completely unnatural phenomena, especially in a military jet aircraft. One is strapped in tight. Your head is only going to move forward - slightly - during an arrested landing. Otherwise - no head movement except commanded by your own brain - not the simulator.

That's why the constant I use is 0.50 and not 0.00, because if you put 0.00 (no head movement due to accelerations) - it looks like a simulator instead of a real plane because nothing is moving. You can reduce it even to 0.25 but you will hardly notice any movement at all. I completely agree that the default value of 1.00 is very unrealistic, it's like you gonna bump your head into the front panel  ::)

SpazSinbad

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Re: Video Tributes
« Reply #12 on: May 08, 2011, 08:26:00 am »
AFAIK FSX is always a simulator. The movement does get in the way at the wrong time. I don't think it is worthwhile but if you and others are happy with it at whatever setting then that is fine by me. IF it does get in the way then there is a way to disable it.
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Sludge

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Re: Video Tributes
« Reply #13 on: May 08, 2011, 05:00:27 pm »
JR...

Good idea.  I never even though or heard of simply modifying the headmovement time constant.  I've just zeroed out the values.  I kinda like your idea and will give it a whirl to get some minor head motion.

Later
Sludge