Products Support > Honolulu FSX/P3D

Disappearing AI in Honolulu FSX

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virtuali:

--- Quote from: petakas on November 19, 2013, 10:19:18 am ---Question to Umberto:Is it so hard to change this to the above solution with an update so that we have certain AI planes not invisible ?
--- End quote ---

We obviously know BOTH the cause (use of lights-only command + invisible runway + FS9 AI models used in FSX ) AND the BEST solution, which is not the one proposed there, which still relies on using FS8 code, but rather the one we used in later sceneries we made like KDFW, KLAX, CYVR, JFK V2, which is entirely custom runway lights without the slow FS8 ground polygons.

However, the point is the issue happens ONLY with FS9 AI models, it doesn't happen with FSX AI models, and using FS9 AI models is wrong AND slows down the frame rate, and we don't want the scenery being slow down by such slow AI models.

Which means:

- you either switch shadows off, which will make the FS9 AI models to reappear, saving also a bit of performance you are losing because they are FS9 models used in FSX

OR

- you switch using proper FSX AI models, that don't have this issue to begin with, and are faster

Using the "solution" proposed above, will allow using FS9 AI models with airplane shadows On, thus slowing down the sim in two ways, both because enabling Shadows over AI is slower for sure, and because they are for FS9, and we don't want have users get the wrong impression the scenery is "slow", just because they insist using the wrong AIs so, AT LEAST, turn the shadows Off for a performance gain.

The newer sceneries we made, using 100% native FSX code, are faster in any case, so they might afford slower AIs, if you really don't want to replace them.

Again, the proper solution is switching to FSX native AI models, if you want to keep airplane shadows on. Or, turn off the shadows, your choice.

It's not an FSDT-only issue, of course. Several sceneries from Aerosoft, for example, are exactly the same.

johnny_gitara:
Umberto has a good point guys. U could use UT2 addon with FSX native AI models, but also you can use (like me) FAIB Airbus A32X and B737-2/3/4/5/6/7/8/9 models made for FSX. UTT also published native FSX models of MD-11, B787, B748, CRJ1000 and CRJ900 though, as we now know most were stolen from their original authors. The rest of the big boys A300, A310, A330, A340, A380, B747 B757, B767, B777 are stll FS9 native. Hopefully their authors will update models to FSX standards.

Best regards,

Ivan


ps AiAArdvark published FSX update for majority of their models already.

miata54:
Out of curiosity, I downloaded and installed the PHNL demo for FS9. My AI aircraft are all WoAI. I notice that all my AI aircraft display in FS9 but only a few in FSX. I understand that the few that do display in FSX were modeled for FSX, noting the string in the hex editor being MDLXMDLH. I also notice that all the WoAI used in my FS9 also display shadows, where in FSX (for the models that show) they do not. Are the runways textures that FSDT uses in FS9 & FSX, the same?

virtuali:

--- Quote from: miata54 on November 21, 2013, 09:20:34 pm ---I also notice that all the WoAI used in my FS9 also display shadows, where in FSX (for the models that show) they do not.
--- End quote ---

The issue only happens if you use FS9 AI models in FSX. It doesn't happen when using FS9 AI in FS9, they were made for it, so the problem doesn't exists in FS9.

petakas:

--- Quote from: virtuali on November 19, 2013, 11:03:09 am ---
--- Quote from: petakas on November 19, 2013, 10:19:18 am ---Question to Umberto:Is it so hard to change this to the above solution with an update so that we have certain AI planes not invisible ?
--- End quote ---

We obviously know BOTH the cause (use of lights-only command + invisible runway + FS9 AI models used in FSX ) AND the BEST solution, which is not the one proposed there, which still relies on using FS8 code, but rather the one we used in later sceneries we made like KDFW, KLAX, CYVR, JFK V2, which is entirely custom runway lights without the slow FS8 ground polygons.

--- End quote ---

Dear Umberto

I admire your JFK v2 and there I can see all AI Traffic.

Unfortunately I am not able to have an AI library with newer models only like many other simmers.
One of the reason is that I always fly On Line with SquawkBox/FSInn and they don't come with newer AI models.

Still what you ask us the users (to change AI models) nobody of other equally excellent of your level designers (FlyTampa, FSDG, 29Palms) has asked us and still they have made Excellent sceneries, WITH old AI visible and NOT heavy due to their code.

You made it with JFK v2 why not try it for PHNL ?

I will not go in to details as to how I perceive your answer since it is best we keep this technical but I was really hopping that you were stepping on your average client's shoes rather than trying to teach the world how they should provide YOU the best - up to date - resources in order not to try a bit harder to accommodate for all. Anyway ...

Please reconsider, you have done it in KFK v2, is it impossible for PHNL ?

These missing AI's are really degrading the whole immersion factor and disabling aircraft shadows (to show older AI) is a serious cut back in realism.
Also in any change to Graphics options FSX reverts resolution back to 1024 (from 4096 that some of our aircraft/sceneries/clouds need).

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