Products Support > Honolulu FSX/P3D
Not Pointing Fingers, Just Need Help g3d.dll crash
johndrago:
Hi Guys,
I have a new high-end machine, to which I reinstalled FSX, and all add-ons too. I've been a user of FSDT PHNL, and Hawaii Volume 1 for a long time. Since my new install, I've been receiving CTDs at PHNL, with the faulting module being g3d.dll. This has only happened at FSDT PHNL so far. It has happened when loading the airport and flight from PHNL, and on final approach to 8L flying KLAX-PHNL. I've been flying the LDS767.
The only new add-on I have with my new installation is UT2. It has been working fine so far, but I'm wondering if there is a conflict between FSDT and UT2. I'm not pointing fingers at either one, but given the many users here, I thought someone might be able to help me diagnose and fix this, so that I can get a successful flight into my favorite airport!
Are there settings on either app that may help tune them to work better together?
Any help would be greatly appreciated!
Thanks,
John
Below are my specs:
Windows 7 Ultimate 64 bit
Core i7 960
6GB Muskin RAM
EVGA Nvidia Geforce 460 GTX OC 1GB
FSX Gold with Acceleration
virtuali:
The first question that comes to mind is, have you tried PHNL with default traffic ? At least we would know if it's the combination of the two which creates a problem. Then, after we assessed this, we might try to understand any reason.
BTW, I use UT2 myself and, even if I'm not have it turned on at all times, when we test a scenery with lots of traffic, we tend to use UT2 as a reference, specifically because it also uses Simconnect, quite heavily so, it could *potentially* create issues with our airports. But it never happen to have such crash.
AI-related crashes are tricky to check, because they are related to a specific schedule, they might not appear every day, or every time.
johndrago:
--- Quote from: virtuali on March 29, 2011, 02:11:38 am ---The first question that comes to mind is, have you tried PHNL with default traffic ? At least we would know if it's the combination of the two which creates a problem. Then, after we assessed this, we might try to understand any reason.
BTW, I use UT2 myself and, even if I'm not have it turned on at all times, when we test a scenery with lots of traffic, we tend to use UT2 as a reference, specifically because it also uses Simconnect, quite heavily so, it could *potentially* create issues with our airports. But it never happen to have such crash.
AI-related crashes are tricky to check, because they are related to a specific schedule, they might not appear every day, or every time.
--- End quote ---
I will test this weekend without AI (UT2), and let you know.
Thanks,
John
johndrago:
--- Quote from: virtuali on March 29, 2011, 02:11:38 am ---The first question that comes to mind is, have you tried PHNL with default traffic ? At least we would know if it's the combination of the two which creates a problem. Then, after we assessed this, we might try to understand any reason.
BTW, I use UT2 myself and, even if I'm not have it turned on at all times, when we test a scenery with lots of traffic, we tend to use UT2 as a reference, specifically because it also uses Simconnect, quite heavily so, it could *potentially* create issues with our airports. But it never happen to have such crash.
AI-related crashes are tricky to check, because they are related to a specific schedule, they might not appear every day, or every time.
--- End quote ---
Ok, I tested over the weekend. I disabled UT2, and flew the same flight (KLAX-PHNL). This time, I was able to land without incident. Again, not sure what the interaction issue is, but something is going on.
Any ideas?
Thanks
virtuali:
--- Quote from: johndrago on April 04, 2011, 09:03:10 pm ---I disabled UT2, and flew the same flight (KLAX-PHNL). This time, I was able to land without incident.
--- End quote ---
Most likely cause, it's a problem with one of the UT2 models, maybe related to an invalid/missing/corrupted texture. Or, maybe not really a problem, but just too many objects loaded, leading to video memory corruption/exhaustion, that might be fixed by lowering the AI density.
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