Products Support > Honolulu FSX/P3D

Can't See Buildings **solved**

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bkircher:
Im still having issues with the buildings not loading even with the update. When approaching 4l just the cargo buildings along with taxi signs and trees load when I am on about a half mile final. The terminal buildings load when I am about 500ft to 1000ft away. This part is really interesting, the interhawaii terminal and the middle terminal(gates 14-23) dont load till I am like 20 feet away. That isnt right to me. Would changing the compatibility of the coutl.exe make a difference? Or running it as admin?

I am also still having issues with texture flickering around 4l and 4r about mid runway.

virtuali:
I can only confirm that, all main terminals loads at exactly 8 nm, not less not more. In any case, this problem doesn't have anything to do with this thread, which is related only to buildings missing *entirely*, because something is preventing our software to run, which is not this case.

The compatibility mode shouldn't be touched, meaning it needs to stay without any of the compatibility modes enabled, otherwise it wouldn't just run. And no, running as admin wouldn't make any difference. Again, these things might worth checking, only when trying to understand why the software is not running at all. This isn't the case: if you are seeing buildings, just the loading has been delayed, which means everything is working.

The only possible explanation, is that another addon is clogging Simconnect with so many commands, that our own are received with a delay. It might be worth trying to disable *every* other 3rd party module in DLL.XML and EXE.XML, by setting the <Disable> tag to True, then trying one by one, and see if it makes any difference.

And, I can't see any runway flickering either. The added mesh should prevent this, and I doubt you have a mesh higher that 4.75 m/pixel taking priority over our own.

Note that, as explained already, to get our mesh to display ( there's nothing to "see", it's just flat, but being flat at highres, it should fix any other mesh that might cause the problem ), both mesh-related sliders in the Graphic Settings needs to be set at 100.

bkircher:
Ok, I figured out the flickering is cause of the mesh that I have from fs dreamscapes. Would you like me to look at my dll.xml and exe.xml?

virtuali:
As I've said, try to put the <Disabled>True</Disabled> line on each module (except the Addon Manager) and see if it makes any difference.

bkircher:
It doesnt make any difference. Next idea?? The termianl buildings arent even loaded I press fly now after its done loading.

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