Author Topic: Updated Addon Manager  (Read 3119 times)

cmpbllsjc

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Updated Addon Manager
« on: February 15, 2010, 01:37:37 pm »
Umberto, based off the thread in which you participated in over at Avsim, I updated my Addon Manager this evening. Everything works fine, but I did have a question.

In my dll.xml file I now have an entry for bglmanx.dll as seen below.

<?xml version="1.0" encoding="Windows-1252"?>
<SimBase.Document Type="Launch" version="1,0">
   <Descr>Launch</Descr>
   <Filename>dll.xml</Filename>
   <Disabled>False</Disabled>
   <Launch.ManualLoad>False</Launch.ManualLoad>
   <Launch.Addon>
      <Name>Instant Scenery</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\Program Files\Instant Scenery\InstantSceneryFSX.dll</Path>
   </Launch.Addon>
   <Launch.Addon>
      <Name>Object Placement Tool</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>..\Microsoft Flight Simulator X SDK\SDK\Mission Creation Kit\object_placement.dll</Path>
   </Launch.Addon>
   <Launch.Addon>
      <Name>Traffic Toolbox</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>..\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Traffic Toolbox SDK\traffictoolbox.dll</Path>
   </Launch.Addon>
   <Launch.Addon>
      <Name>Visual Effects Tool</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>..\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Special Effects SDK\visualfxtool.dll</Path>
   </Launch.Addon>
   <Launch.Addon>
      <Name>Level-D Simulations</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>Modules\LVLD.dll</Path>
   </Launch.Addon>
   <Launch.Addon>
      <Name>FS Recorder Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\Program Files\FS Recorder for FSX\RecorderFSX.dll</Path>
   </Launch.Addon>
   <Launch.Addon>
      <Name>Captain Sim 727 Menu</Name>
      <Disabled>False</Disabled>
      <Path>Captain_Sim\727\Captain_Sim.p727.menu.dll</Path>
   </Launch.Addon>
   <Launch.Addon>
      <Name>FeelThere EJetX Helper</Name>
      <Disabled>False</Disabled>
      <Path>FeelThere\E170\EJetH.dll</Path>
   </Launch.Addon>
   <Launch.Addon>
                          <Name>Addon Manager</Name>
                          <Disabled>False</Disabled>
                          <ManualLoad>False</ManualLoad>
                          <Path>bglmanx.dll</Path>

</Launch.Addon>
</SimBase.Document>

Prior installing the newer version this I didn't have that entry.

So, what I am wondering is should I have had that entry prior to updating Addon Manager toady? Or, since I didn't have it prior, should I delete it?

Everything seems to be working fine so far, but I am wondering why it's wasn't in my dll.xml file prior?

On a side note out of curiosity I tried the setting of 30 for KFLL and it seems to work well and makes it smoother when starting at an airport outside of its loading range, however I have only tested it with the Aerosoft F-16 so I am not sure yet how it will work with an a/c like the LDS 767. I tested it with the density slider set at Normal like you suggested and it works well, so I advanced the slider to Dense and Very Dense and still seems to work just as well as far as FPS and smoothness, even when the ships and other FSX building are re-introduced. Perhaps the newer setting of 30 was a great improvement, however I haven't tested it at the other aiports yet. The only reason I am somewhat bent at keeping the scenery density slider set at least at Very Dense is because I want to keep the jetways at the default airports when starting a flight, rather than having to lower the setting on the way to KFLL.

Thanks for providing the great explanation over at Avsim. It really clears up a lot of misconceptions of how your sceneries work.

Regards

virtuali

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Re: Updated Addon Manager
« Reply #1 on: February 15, 2010, 01:53:12 pm »
Prior installing the newer version this I didn't have that entry.

So, what I am wondering is should I have had that entry prior to updating Addon Manager toady? Or, since I didn't have it prior, should I delete it?

You already had that entry, it's just you might have not noticed it, perhaps because it was on top of the file, now it's on the bottom but, I assure you already had it.

Without that entry, FSX will not even try to load the module.

cmpbllsjc

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Re: Updated Addon Manager
« Reply #2 on: February 15, 2010, 01:57:45 pm »
Ah, I was looking at the one that is titled as the backup. Just went and checked the one I manually backed up and its at the top.

Thanks