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GSX Pro Short-term Roadmap: what to expect in the next updates.

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Nimic:
Ciao Umberto,

I have an idea that is buzzing in my head since GSX introduced the walk-in gates, with passengers following a precise path. Why can't we do the same for all the vehicles that operate around the aircraft? It would be great to set the start point for the bus, for exemple, and create a custom path that exactly matchs with the lanes of airport's services vehicles routes. At the moment, I guess, everything is done by reading the AFCAD file of the airport, but it has a lot of limitations, such as vehicles driving on taxiways, or impacting with other GSX vehicles (I can't count how many times I saw baggage vehicles collide each other). It would be a feast for the eyes to see them following a pre-seclected path on the tarmac.

We could basically use the same method that has been implemented for passengers: 10 dots or more to place around the aircraft, and a start point somewhere near the terminal, far enough from the plane, where the vehicles are supposed to start.

Do you think it's reasonable/technically possible in a future update?

Thank you

virtuali:

--- Quote from: Nimic on March 02, 2023, 03:50:40 am ---Do you think it's reasonable/technically possible in a future update?
--- End quote ---

It surely possible and we thought about it but, I think it will be a lot of effort ( to create profiles ), but while it might improve something issues, mainly caused by badly designed AFCAD files, you will still have issues with vehicles clashing into each other, because the path itself is not always the problem, sometimes the problem is the timing, which is affected by both the order the services are called and the distance from the airplane and the airplane type as well, like where are the exits, etc.

As an example: let's say you create carefully placed a non-intersecting path for a baggage loader. How well it work and won't interfere with other carefully placed paths, when the airplane has the cargo door in a completely different position, or even the opposite side ? That's just an example, but there are many like this.

I think I already explained so many times to users thinking GSX vehicles are "dumb": surely they are and, even if we decided to kill the simulator performances by constantly monitoring the position of every vehicle in relationship of all the others, it's not the problem would be any easier to fix, just consider how many years (and an almost "infinite" budget ) the auto industry is taking to crack the problem of self-driving cars, especially in traffic. This is not a very different problem.

Justinthomas7:
I know it's coming, but do you have any idea when the low wing refuel vehicles will be released?

It really detracts from the immersion without the animation, especially if you mostly fly PMDG.  I know everything takes time, but I would hope this is given some priority.

virtuali:

--- Quote from: Justinthomas7 on March 08, 2023, 09:39:52 am ---I know it's coming, but do you have any idea when the low wing refuel vehicles will be released?
--- End quote ---

When it's done.


--- Quote ---It really detracts from the immersion without the animation, especially if you mostly fly PMDG
--- End quote ---

That's how GSX always worked for 10 years in FSX and P3D, and many used PMDG. Of course, if you want a crewed vehicle NOW, it IS possible to get it on a 737, with a bit of "cheating": that is editing the refueling point under the wing and moving it a bit towards the outside of the wing, so that it would be higher than 3.40 from ground, which will result in getting the crewed hydrant or tanker.


--- Quote ---I know everything takes time, but I would hope this is given some priority.
--- End quote ---

The absolute top priority we are working right now, is to support SU12 Beta, with the new Jetway data added to the Navdata API, which will improve so many things about jetways and passengers.

We are working on the new Fuel vehicles at the same time (because SU12 is mostly programming work, while Fuel is mostly modeling work, so it's not done by the same people), but it's likely we'll release the SU12 update first, hopefully as soon SU12 wil came out officially, and then the Fuel update.

Of course, this won't stop the flow of small updates/fixes for other things that has been released almost every week since release date.

moxiejeff:
A couple of wish list items I'd love to see:

1. Giving users opportunity to change the "show me gate" signage timer... I think currently it's 5 to 10 seconds. Could we have an option so that it appears until we get to the gate? Or at least make the timer a bit longer so the blue arrow shows our gate longer?
2. Additional PAX sounds to keep it varied and changed up
3. Emergency vehicles - i.e. have an emergency landing, would be cool to have them show up
 

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